Shadows of Forbidden Gods

Shadows of Forbidden Gods

Orcs Plus
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Update: Jul 15, 2023 @ 2:33am

- Fixed Null-error related to the Expansionism tenet for orc cultures.
- Fixed typo in the Tip that appears at the start of a new game.

Update: Jul 14, 2023 @ 7:37am

- Improved `onUnitDeath` logic for orc culture influence gain.
- Orc cultures, with Mammon's Client tenet elder aligned, will now hire Mercenary armies offensively, if they have enough plunder. They keep enough plunder in reserve to hire mercenaries twice for defensive wars. Their motivation do do so increases as their excess plunder increases.

Update: Jul 14, 2023 @ 6:43am

- Replaced the Tip displayed on game start.
- The `Raid Periphery` now grants influence over neighbouring orc cultures.
- The `Recruit Raiders` challenge will, if performed at a perfect camp by an Orc Warlord of a perfect orc culture, recruit Perfect Raiders. They have twice the HP pool, start at 33.3% max HP instead of 25%, and gain twice as much gold as plunder.
- `Holy: Orcish Gift` has received the following changes:
- - It is no longer valid if the ruler of the target settlement dislikes gold or orcs.
- - It now has a utility bonus if the ruler of the target human settlement likes gold or orcs.
- - It now gives more society menace reduction if the ruler of the human settlement likes gold or orcs.
- - It now gives a small relationship bonus.

Update: Jul 13, 2023 @ 10:07am

- Improved phrasing in several places.
- The orc culture god-specific tenet for She Who Will Feats, Serpent Warriors, and the generic god-specific tenet for modded gods, has the following improvements:
- - Now has a chance to provide benefit immediately, which scales as the army's home location shadow increases.
- - Now includes messages in battles, so that it's effects and cause are easier to understand.
- - Now effects Orc Raiders as well as other orc armies.
- Spawn rate of Orc Elders has increased, and is now immediately responsive to changes to the number of orc elders that a culture has.
- A commandable army razing a settlement adjacent to an orc culture will now grant influence over that orc culture. This stacks with the influence gain from razing a settlement that is at war with an orc culture.

Update: Jul 13, 2023 @ 8:12am

- Fixed numerous typos, phrases, and incorrect words.
- The `Challenge The Horde` challenge can now be performed by an agent with minions.
- Added the (forgotten) Expansionism tenet. At +1 alignment, it doubles the `Organisational Difficulties` penalty for orcish expansion, at -1, it halves it, and at -2, it removes it altogether.

Update: Jul 13, 2023 @ 1:23am

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