tModLoader

tModLoader

TerraKill
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Update: May 9, 2024 @ 4:45pm

v1.0.0 - Release
v1.0.1 - [FIX] issues with sliding and ground slam
- [FIX] Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - [FIX] Whiplash rope rendering
- Moved Revolver variants to King Slime
- [FIX] issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- [FIX] rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- [FIX] a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- [FIX] rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - [FIX] Sharpshooter Revolver charge-shots
- [FIX] bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- [FIX] several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - [FIX] rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- [FIX] localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - [FIX] style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - [FIX] bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- [FIX] more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- [FIX] a bug that caused crashes when sliding
- [FIX] bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - [FIX] more bugs with Ricoshot detection
- [FIX] bugs with Slab Sharpshooter alt-fire
- [FIX] bugs with Default Piercer alt-fire
- [FIX] bugs with style text
- [FIX] bugs with rocket riding
- [FIX] bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - [FIX] bugs with Default and Alternate Piercer alt-fire
- [FIX] bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - [FIX] bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- [FIX] Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - [FIX] Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - [FIX] minor bugs with freshness
- [FIX] bug that caused typeless damage to be discarded
- [FIX] bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Feb 14, 2024 @ 3:02pm

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Jan 8, 2024 @ 8:32pm

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Dec 23, 2023 @ 2:55pm

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Dec 23, 2023 @ 1:03pm

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Dec 22, 2023 @ 8:35am

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles
- Added a small visual effect to signal weak/strong hits
v2.4.2 - Reworked modded sound system
- Added a config option to change the volum

Update: Dec 15, 2023 @ 9:44am

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)
v2.4.1 - Fixed minor bugs with freshness
- Fixed bug that caused typeless damage to be discarded
- Fixed bug that caused Gold Variants to be unobtainable
- Finally optimized electric hitscans on Rifles

Update: Dec 14, 2023 @ 12:37am

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked Strong Enemy Damage (SED) System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed Defense-based Damage Boost (DDB) system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam
v2.4.0 - Fixed Ricoshot detection with Signal revolver
- Added weapon freshness
- Added vanilla weapon ricoshots with Marksman coins
- Reworked Electric Railcannons to allow for Railcoining
- Buffed Coinpunching
- Punched coins can now ricoshot off of each other
- Changed the single-hit damage cap from 80 to 60
- Removed the damage cap on Moon Lord's Phantasmal Deathray
- Reduced the hard damage cap on most fire debuffs
- Slightly reduced the DPS of Cursed Inferno
- Added parriable melee attacks for many bosses
- Moon Leech can now be parried to prevent Moon Leech Clots from forming
- Skeletron's slaps are now parriable
- Queen Bee's charges are now parriable
- Skeletron Prime's slaps are now parriable
- Phantasm Dragon's head is now parriable
- Destroyer's head is now parriable if emerging from the ground
- Buffed Destroyer
- Energy Shields can be energized with the Electric Railcannon
- Nerfed the Streetcleaner Rifle's flamethrower range and hit-rate
- Plasma Vortices can no longer attract the player
- Plasma Vortices can be energized with the Electric Railcannon
- Nerfed Light Electric & Screwdriver Railcannons
- Added a resistance/weakness system (additional file details all resistances/weaknesses)
- Added a config option to enable resistances and weaknesses
- Golem is now nearly immune to fire
- Added config option to enable effective hearts (hearts remove 10 hard damage by default)

Update: Nov 27, 2023 @ 6:38am

v1.0.0 - Release
v1.0.1 - Fixed issues with sliding and ground slam
- Fixed Whiplash being usable before unlock and Whiplash being very spammable
v1.0.2 - Added Hookpoints
v1.0.3 - Fixed Whiplash rope rendering
- Moved Revolver variants to King Slime
- Fixed issues with sliding and ground slam
v1.0.4 - Removed Hookpoints (cry about it)
- Buffed Plasma Rifle's Vortex
- Nerfed Sharpshooter Revolver
- Buffed Piercer Revolver
- Nerfed Freezeframe Rocket Launcher
v1.0.5 - Reset hard damage on death and respawn with full life
- Buffed All shotguns
- Buffed Airburst Shotgun
v1.1.0 - Added Alternate Revolver
- Added Sawblade Launcher (Alternate Nailgun)
- Added Alternate Shotgun
v1.1.1 - Added Alternate Railcannon
v1.1.2 - Reworked Alternate Malicious Railcannon
- Added Motorblade (unobtainable)
v1.2.0 - Slightly changed Piercer Revolver mechanics
- Buffed both Piercer Revolvers
- Improved game performance when firing revolvers into the air
- Reworked all Fire debuffs
- Fixed rarity for Energy Shield Rifle
- Nerfed Streetcleaner Rifle's flamethrower
- Reworked SED System
- Added damage reduction to Pre-Hardmode bosses
- Nerfed projectile boosting
- Added screenshake
- Added hitstop
v1.2.1 - Added configuration for screenshake and hitstop
- Nerfed Streetcleaner Rifle's flamethrower
v1.2.2 - Added configuration for dashing and sliding
- Added configuration for health mechanics
- Fixed a bug that caused vanilla weapons to be unusable
- Added configuration for vanilla weapon screenshake
- Added configuration for reworked fire
- Added configuration for Pre-Hardmode boss damage reduction
v1.3.0 - Nerfed rocket riding
- Fixed rocket riding
- Added configuration for vanilla screenshake strength
- Added orbital striking with Malicious Railcannon
- Severely nerfed Blue and Red Sawblade Launchers
- Rebalanced all Railcannons
- Increased the coolness of ricoshots from Marksman Revolvers
- Slab Marksman ricoshots will always critically strike and will not destroy coins
v1.3.1 - Fixed Sharpshooter Revolver charge-shots
- Fixed bug with Piercer Revolver charging
- Nerfed Airburst shotguns
- Fixed several bugs with Overheat Sawblade Launcher
- Reworked SRS cannonball system
v1.3.2 - Fixed rocket propulsion
- Added Grenade Launcher (Alternate Rocket Launcher)
v2.0.b - Began porting to 1.4.4
- Rewrote the internals of almost every mechanic
- Rewrote the internals of several weapons
- Buffed Overheat Sawblade Launcher
- Nerfed Signal Revolver
v2.0.0 - Finished porting to 1.4.4
- Fixed localization
v2.0.1 - Removed DDB system
- Added Progression-based damage boost system (PDB)
v2.1.0 - Added [c/ff9600:HEAVILY] under construction style system (toggled off by default)
v2.1.1 - Fixed style system and added many style bonuses (toggled on by default)
- Style now impacts hard damage
v2.1.2 - Fixed bugs with Ricoshot detection
v2.2.0 - Reduced Screwdriver damage heavily
- Fixed more bugs with Ricoshot detection
- Added the ability for Screwdrivers to split projectiles
- Added a [c/00ffff:+Diced] style bonus for splitting a projectile
- Fixed a bug that caused crashes when sliding
- Fixed bugs with +Kill and +Fistkill detection
- Replaced Alternate Shotguns with Heatsaws
- Renamed Alternate Railcannons to Light Railcannons
- Added more lore items
- Added a small icon
v2.3.0 - Fixed more bugs with Ricoshot detection
- Fixed bugs with Slab Sharpshooter alt-fire
- Fixed bugs with Default Piercer alt-fire
- Fixed bugs with style text
- Fixed bugs with rocket riding
- Fixed bugs with Rifle DPS
- Renamed Alternate Revolvers to Magnum Revolvers
- Core Eject Heatsaw takes longer to charge
- Pump Charge Heatsaw deals less self-damage
- Overheat Nailgun takes longer to recharge
- Improved English localization, Spanish localization coming soon!
- Reworked Nervenet Nailgun and Sawblade Launcher
- Reworked Plasma Rifle
- Added the [c/00ffff:+Conductor] style bonus and damage
- Added a [c/00ffff:+Crashed] style bonus for riding a rocket into an enemy
- Added a [c/00ffff:+Blasted] style bonus for hitting an enemy with a frozen rocket
- Internally reworked the config
- Internally reworked the style system
- Internally reworked punching and parrying
- Internally reworked health management and hard damage
- Internally reworked movement changes
v2.3.1 - Fixed bugs with Default and Alternate Piercer alt-fire
- Fixed bugs with rocket riding
- Added rocket duration decay and propulsion decay
- Added unlimited rocket time underwater
- Improved performance on electric Rifle hitscans
v2.3.2 - Improved slamming and slam shockwaves
- Added the [c/00ffff:+Airshot] and [c/00ffff:+Fireworks] style bonuses
v2.3.3 - Fixed bugs with Plasma Rifle
- Nerfed Streetcleaner Rifle
- Fixed Piercer Revolver alt-fire DPS
- Nerfed S.R.S. Grenade Launcher
- Added the ability to Whiplash some projectiles
- Resprited Grenade Launchers
v2.3.4 - Added Coin tech to Airburst Shotgun
- Changed Airburst Shotgun's enemy-hitting behaviour
- Moved Rifle hitscans from [c/00ffff:+][c/ff8c00:Ultra][c/00ffff:Ricoshot] to [c/00ffff:+Ricoshot]
- Nerfed S.R.S. Grenade Launcher with triple charge time
- Severely nerfed Rocket Launcher and Grenade Launcher DPS
- Added an ability of the Corrosive Railcannon beam to Ricoshot without consuming coins
- Added the [c/00ffff:+Refraction] bonus for ricoshots with the Corrosive Railcannon beam

Update: Nov 24, 2023 @ 12:27am

Version 2.3.1 has been published to Stable tModLoader v2023.9