tModLoader

tModLoader

151 ratings
TerraKill
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
9.856 MB
Jul 2, 2023 @ 2:48am
May 9, 2024 @ 4:45pm
28 Change Notes ( view )

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TerraKill

Description
[c/ff9600:CAUTION:]
- This mod will seriously mess with Terraria mechanics. Don't use it on an existing player unless you really know what you're doing.
- This mod is designed to be played with by itself. Other mods may break things.
- This mod was not designed with multiplayer in mind. It may or may not work.
- Please report any reproducible bugs.

[c/ff0000:CTHULHU IS DEAD.]
[c/ff0000:BLOOD IS LIFE.]
[c/ff0000:TERRARIA NEEDS YOU.]

Terrakill is a content and game-tweak mod that adds movement options, health mechanics, and weapon selection from ULTRAKILL into Terraria.
The mod does not add enemies and probably won't for a while bc i suck at making NPCs, sorry :/

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[c/8bac0f:DO THIS:]
- Switch your life indicator to Bar mode (it works nicely with the Hard Damage text and Stamina Bar)
- Assign all your keybinds! Please don't play without assigning at least your Alt Fire keybind.

Mechanic additions and changes:
- Life crystals and stuff are now useless. You are capped to 100 max life.
- Regeneration no longer exists. No using pickup hearts, potions, or anything else to regain life.
- A stamina bar with three charges allows you to Dash (LShift) and Slide (V).

Weapons are acquired by slaying bosses. Progression is as follows:

Piercer Revolver: On spawn
Feedbacker: On spawn
Any Revolver variant: Drops from King Slime
Any Shotgun variant: Drops from Eye of Cthulhu
Any Nailgun variant: Drops from Skeletron
Any Rocket Launcher variant: Drops from Queen Bee
Any Railcannon variant: Drops from Wall of Flesh
Knuckleblaster: Drops from Wall of Flesh
Whiplash: Drops from Plantera

A new weapon, the rifle, as a drop from Deerclops. Additionally, red variants for weapons that do not have one (or gold variants for those that do) have been added. They can be crafted with Experimental Circuitry, a drop from Mechanical Bosses.

Waffle's Weapons will sometimes drop from bosses slain in Master Mode.

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[c/ff0000:In the latest major update:]
Added all nine of Waffle's Weapons, and their alternates.

[c/ff9600:In the latest medium update:]
---

[c/ffff00:In the latest minor update:]
Bugfixes and performance improvements for new content.

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[c/ff9600:CHANGELOG:]
The changelog is finally too big for the tModLoader description! It is in a separate file in the mod folder if you want it.
Originally posted by tModLoader:
Developed By Goose
159 Comments
FeverDreamer0 May 1 @ 7:26am 
somehow removed my capability to double tap dash and I have no idea how it did that.
Gifted Tabby bee Mar 30 @ 12:58pm 
PLEASE FIX THE SHARPSHOOTER NOT DISSAPEARING IF IT RICHOCHETS TOO MUCH
Rockman Zeta Mar 24 @ 8:39pm 
Prevent Alt-fire while hovering over UI elements. Checking player.mouseInterface should do the trick.
Hubert Mar 24 @ 2:56pm 
the marksman is a little awkward cuz the coins dont shoot toward the cursor, but its still an astonishing mod none the less
Cubes Mar 21 @ 2:48pm 
is it possible to use multiplayer?
cute Diamond Mar 18 @ 10:19am 
how do i alt fire it????
SharpObject1 Mar 7 @ 1:41pm 
my world corrupted
FC_firecreeper Feb 16 @ 12:31pm 
is it possible to play this with only the weapons & movement. The health stuff has kinda been throwing me over.
SuperSure Feb 12 @ 3:40am 
hey there! mind if i use the dash mechanic from your mod for my movement mod?:GDNormal:
Anomer19 Jan 28 @ 9:20am 
Hey uh, thought I could mention that the Style UI placement options currently do nothing. Neither the X or Y slider actually moves the Style UI anywhere.