Crusader Kings III

Crusader Kings III

LotR: Realms in Exile - Open Beta
Showing 11-20 of 47 entries
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Update: Nov 4, 2024 @ 2:24pm

Compatch for 1.14

Update: Nov 4, 2024 @ 9:02am

Update: Nov 3, 2024 @ 5:23pm

Update: Nov 3, 2024 @ 1:57pm

# Content
- Blacklock royal line characters renamed
- Conqueror trait for Pharazon
- Updated Tulwang Histories
- Historical characters that are alive with XP-tiered traits now have appropriate XP
- Added/Updated DNA for several characters
- Roving Bands adventurer tradition for mountain orcs
- More settlement related events
- Intertwined more noble families to have less common born spouses
- Updated several orc ethnicities
- Added 3d models for dwarven maces and hammers
- Added a new weapon category, two-handed axes alongside a several models (such as Dunedain, Northron and Orc models)
- Updated the Bookmark UI to reflect any future planned start dates
- Unique decision content for Lurmsakun
- Mispir will call Balan-Lai members to war if attacked
- Updated/Added several CoA
- Updated several building descriptions
- Added new descriptions for entering/revisiting unique holdings, such as Lorien or Imladris
- Added Mace of Anárion
- Added a new contract alongside associated events, available to physicians, elves and istari
- Added the Carn-Dum model
- Added a new orc blocker event

# Balance
- Updated Dol Amroth/Pelargir capitals
- _Poach_ event option not available in wilderness (since... wilderness)
- Dukes with the `Flames of Udun` buff get conqueror on max level Sauron strength
- LotR terrain advantages for religious tenets
- Concubines and Polygamy are sins for BoN
- Orthanc > Halfirien holy site switch
- Swapped the `A King on Carven Throne` and `To the King!` achievement difficulties

# Bugfixes
- Several history fixes
- Fixed small issues with the HE activity
- Fixed transport activities
- No armor when pregnant
- Elven canon characters won't voluntarily become LAAMPs
- Fixed the Donan Slingers Missing Icon
- Several building Fixes
- Uialedain age fix
- Fixed valinorian empire CB taking your land even if it targeted someone else
- Fixed the `But my Lord, there is no such force.` achievement not triggering
- Fixed not getting a medallion or necklace when crafting
- Fixed titles disappearing with defensive alliances
- Fixed adventurer invasions to wilderness
- Fixed Marriage interaction window list showing culture/faith twice
- Fixed `Unite Misty Mountains` decisions for Gundabad counting LAAMPs as rulers
- Fixed `Buy Materials` interaction not allowing people apart to buy from everyone
- Fixed imperial invasion CB being able to target wilderness

Update: Oct 27, 2024 @ 12:30pm

Update: Oct 18, 2024 @ 1:56pm

Update: Oct 18, 2024 @ 1:41pm

Update: Oct 13, 2024 @ 7:32am

Compatch for CK3 1.13.1.2
- Empires of Thâni-Hazâd, Mag and Tumag, Ûsakan and Western Yellow Mountains added
- Intro events for several characters in the new region
- A new struggle to encapsulate the inner-workings of the Balan-Lai
- A ton of new cultures and faiths unique to the region
- Fleshed out the royal line of the Blacklocks
- Using the script profiler provided by PDX, we have significantly improved the performance of the mod, up to the point where we are roughly 20% more performant
- Several unique artefacts added, both for the new region and the old region
- Several court languages have been added
- Custom mod achievements
- New special buildings throughout the new and old regions
- Updated the game rule for Sauron's difficulty
- Most of the kingdoms/empires/duchies have pre-set Coat of Arms
- Updated the game rule for Sauron's difficulty
- Clothing has been fine tuned for several different cultural groups
- New Men-At-Arms for the cultures in the far south
- Event chain for Imrazor III
- Several re-vamped and newly added decisions concerning the Storm-host, the Blacklocks in the Yellow Mountains and An-Balkûmagân
- New clothing and weapon models ported from the Shogunate Total Conversion with permission from their 3D modeller
- New clothing and weapon models for dwarves
- Unique 3D models for several unique artifacts, such as Andúril and Herugrim
- Sorted the mods music into their own categories, so they can be played any time
- Several non-canon dynasties have been reworked
- New art backgrounds for events and decisions
- Updated historical origins for culture formations
- Updated several languages description
- Bunch of new DNAs have been added
- New trait for being born on Numenor, for historical purposes
- Several new faith tenets
- Elendil/Isildur/Anarion dynasties have been split to better represent history
- Wastelands culture and faith windows will be invisible
- History in regions such as Arnor, Rhovanion, Anduin Vale, Umbar, Rhun, Blue Mountains, Iron Mountains, Misty Mountains have been expanded on
- Several new character interactions for the Thâni-Hazâd struggle
- Several generic artefacts
- Elven Men-at-Arms have been updated to better account for AI weighting when declaring war
- Orc lifespan and fertility heritage tweaks
- A bunch of new flavour events, both for old and new regions
- Flatmap of the table has been updated to better represent the terrain
- New minor activities adapted from the RICE mod for Dorwinion
- Updated the tributary framework for more interactions.
- Added a few more news events, highlighting important outcomes
- Updated the Balin intro event and subsequent journey to the Mirrormere
- Buildings/Holdings that are built on game start revamped for almost every geographical region
- Added a Saved Template window for the artefact crafting
- A ton of new concepts
- Sunset-esque invasion game rule
- Updated existing held traditions for several minor cultures
- Added provisions cost to all Men-at-Arms
- Ahistorical admin game rules
- Horse Race activity adapted from RICE
- Re-used several vanilla special buildings, such as Constantinople for Nîlûlondê
- Added historical conquerors to history
- Added a bunch of glosses to elven and dwarven words/references
- Increased/decreased the rarity of several nicknames
- Updated the decisions and localization for LAAMPs visiting certain holdings
- Fixed the loud river sound fix
- Updated several artefact and Men-at-Arms icons
- Added several new travel events

# Bugfixes
- Fixed several localization errors
- Fixed settlement blockers and settlement buildings not being built by AI
- Fixed Garden Gnome event
- Fixed underground UI only giving the culture tooltip when hovering over the window at any point
- Fixed AA drowning event
- Fixed Weighted Colonisation for dwarves. They now colonize correctly when on Weighted Colonization
- Fixed being defensively allied to dead rulers
- Fixed several clothing issues related to not wearing the correct armour
- Fixed original dwarven fathers not having permanent traits
- Fixed Greenwood vassals being independent
- Fixed Memory UI obscuring dates

Update: Apr 19, 2024 @ 4:17pm

Update: Apr 19, 2024 @ 2:43pm