Crusader Kings III

Crusader Kings III

LotR: Realms in Exile - Open Beta
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Update: Jun 13 @ 3:06pm

# Realms-in-Exile: Version 4.2 - The Bay of Ormal
## Compatch: CK3 Khans of the Steppe, V.1.16.01

**With this release comes a large expansion of our playable space into the Bay of Ormal, situated to the east of Haradwaith. Read our Dev Diary on the Ormal Bay here:** https://discord.com/channels/751097183448727552/896485120847016047/1380243259540111372
## Bay of Ormal - An Overview
* New cultures, ethnicities, religions, events, special buildings, men-at-arms, holding art and visuals, icons, coat of arms, and faiths around the Bay of Ormal; check the Dev Diary for more details!
* Added models for a few special buildings from the Medieval Arts mod with their permission
* Rebuild the Empire of Sikentr the Great and Terrible
* Delve Khorahil's dread fortress of Ny Chennacat for dark secrets
* Interact with the Namalo Traders in the Trans-haradic network!
* Resolve the internal issues of Khy and expand it to its former glory!
* Form the mighty Sakal-an-Khar, Númenor's easternmost colonial empire
* Control the flow of trade in the Bay of Ormal
* Rebuild the influential Lynerian League
* Purge the Sun-cult as Radyani the Conqueror
* Raise Harshandatt from the Ashes of history
* Unite the downtrodden Powans to be conquered no more
* Tame the wild jungles of Shayn!

## Content
* New **court position for dwarves**: The Raven-keeper (Keeper of the Swans variant)
* New minor decision for **Elves**: **Wander the Forests** and encounter random flavor events
* New **character selection option** in the Main Menu: see at a glance which character has access to special content
* Reworked **Sailing West** for Elves
* New **Armour Outfits** for Orcs, Easterlings, and Arnorians
* New elven court position: the **Butler**
* New elven **tradition: Heryvellyn** (Wine-lovers)
* New large **dwarven flavor decision: Venerate the Ancestors** - learn about the storied tale of dwarven heroes and leaders!
* New story content for **Eradan** from War in the North, taking his content up to and including the Siege of Nordinbad
* Reflavored the **Master of the Horse** court position for dwarves (*First Axe*) and orcs (*Taskmaster*)
* The Ar-Adunaim can now additionally decide to **sail to Ardinak** (cursed isle in the Bay of Usakan)
* Integrated the **new mongolian outfits** from KotS into Realms
* Integrated most of the **Cults of Shadow** by Naugrim04 submod into Realms
* New **goblin flavor** concerning the Foundations of Stone in Moria
* Can now **invite dwarves** into a few other locations apart from just the White Mountains
* Two new random **colonization events**
* New decision to peacefully **unite the Blue Mountains**
* Added and reworked many **CoAs** (especially Dúnedain and Dwarven ones)
* New "raid enemy settlement" **ranger contract**
* New **Yuletide Activity** for Hobbits, Breemen, and Northmen - celebrate the changing of year and seasons with some gift-giving!
* New **wooden mask** outfit used by mask-bearer goblins, many thanks to the lovely EK2 devs for letting us use their Riekling mask
* Many new **game concepts** for various topics - check the in-game encyclopedia!
* The last scion of Dârsalan in the WotR can now attempt to **restore his LW ancestor's realm**
* New **"Sleeved Bodice" dress** by NerdMan3000 from the AGOT team; used by Belfalathrim, Dorwinionrim, and Falathrim at the moment
* New decisions to **upgrade the special buildings** in Thalion, Nelvorin, Caras Celairnen, Cameth Brin, and Barad Girithlin
* Unified the "Rohan" and "Gondor/Mordor" bookmarks into a single **"The Great War" bookmark**.
* If Erebor has been destroyed, Dale and a few adjacent realms can now **restore Erebor** via a new decision
* New decision for good faith rulers to **raze Carn Dûm**
* New story content for **Tharbad in the Long Winter**
* New **Characters of the Week**, check the main menu!
* New story content for the **Orodhoth Rangers** in the Long Winter
* New **Restore the Patrimony of Gil-galad** decision for Noldor High Kings
* Reworked **Wildman Invasions** into the Orc Invasion submod‘s … orc invasions.
* New **backgrounds for elven holdings**
* The **City of the Dead special building** is now upgradeable
* New **event background** for orcish army camps
* New **Game Rule** concerning Dwarven Remarriage
* **THE MASK** *(ominous sounds)*
* Added many follow-up events to **big decisions** that didn't have any
* Added two new events for **Arphazel**
* New decisions and special building for **Sirgala**, the restorable elven realm in Eriador
* New random events for the **Mining Activity**
* New **realm CoA shape** for Hobbits and Oligarchies (a rectangle)
* New **decision for dwarves** after returning to Erebor but have holdings in the Blue Mountains
* New **Accolade** tied to Monster MaA
* New icons for colonizing **elven/dwarven holdings**
* New event for **Eldarion coming of age**
* Ongoing history work, especially concerning the **Rise of Angmar** start date
* Ongoing work on the **Fellowship of the Ring** content
* New **german localization** - work in progress!
* Ongoing work on the **french localization**
* Ongoing work on the **russian localization**
## Balance
* Dwarves can now exclusively be surface or underground dwellers. The respective traditions are now incompatible with each other.
* Restructured provinces around Abrakhân
* Special buildings in Thani-hazad have seen a slight nerf
* Enabled the Keeper of the Swans court position for Elves and Belfalathrim
* Dale now has access to primogeniture at game start
* Reworked Lamedon and Lebennin vassal set-up; the kingdoms will not be created at game start now
* Reworked what traits give bonuses for the Stone-singer position
* Valemen gain the Brewery tradition
* Elves and undying characters cannot get possessed in Eregion
* The "Liberate Gondor" decision now has a 5 year cooldown to match its cb's ceasefire
* Gondorian vassals can now see the "Claim Kingship" decision
* The Logath are now a Confederacy in WotR and LW
* Dwarves can get a new unique modifier when going on a Pilgrimage to Mt. Dolmed, granting aptitude bonuses for the Stonesinger position
* Integrating the gondorian province of Dor Rhúnen now includes and requires the Brown Lands
* Orcish cultures have seen a major traditions overhaul to make them more distinct
* Dwarves that are invited to settle the White Mountains now either become their sponsor's protectorate or are vassalized by the dwarven ruler that sent them there
* Buffed the Glittering Caves special building
* Racial MaA are no longer erroneously removed when gaining a title
* Orcs like the murderer trait now
* Enabled Blood Brothers for Orcs (requires Khans of the Steppe DLC)
* The Royal Road modifiers have been nerfed
* Integrating the Shire now gives the option to either make the Hobbits your protectorate or direct vassals
* Galadriel no longer vassalizes the Leofrings of Parth Celebrant but makes them her protectorate
* reworked the stats of elven MaA as well as Blacklock Mercenaries
* Bilbo can now equip the Red Book of Westmarch
* Made Arphazêl's event decisions a bit more transparent
* Adjusted some easterling faith and culture colors to make them easier to distinguish
* Orcs can no longer vassalize rulers of a "good" faith
* Elves can no longer vassalize rulers of an "evil" faith
* Dwarves of Mount Dolmed now wear religious clothing
* Elves now have access to the "Wine Tasting" activity previously used exclusively by Dorwinion
* Two goblins have traded places in the War of the Ring; switching between Mount Gram and Gundabad
* The Enedhwaithrim faiths of Luta-Ies and Faereign have gained some additional holy sites
* Reworked language families in the south and east of the map
* Khibil Ephalak gains a copper deposit
* Northern Orcs now have access to the desecrate Lórien/Thranduil's Halls decisions from Dol Guldur
* Every government type except administrative now has access to confederations
* Fréalaf now has revocation of his title protected so Helm doesn't yoink it

Update: Jan 20 @ 1:47pm

Update: Jan 12 @ 3:04pm

# Content
- Orcs can infiltrate the White Mountains
- Updated colour for Durin's Folk title
- _Experimental_ Northron legacy track
- Overhaul of Easterling ethnicity
- Overhaul of Magriag ethnicity
- Added 2 new artifacts, Bellower's Horn and the Axe's Boots
- Updated several DNAs of historical (both alive/dead) characters
- Gave Celeborn a unique nickname
- Passing of Denethor added as event option
- New Aragorn Hair (thanks to Nerdman3000 from the AGOT team)
- Makes all historical murders viewable
- Adds LOTR terrains to Wanderer lifestyle perks
- Added a minor decision for the Framlings
- Added events to Dale for reacting to decisions being taken
- Shire Palantir event
- Noldolante Gloss
- Including Erebor in Dale Palantir event
- Pel Men-at-Arms Icons
- Blacklock ethnicity tan
- Calaquendi have received placeholder art
# Balance
- Updated dwarven colonisation, requiring hill terrain to border a mountain terrain to colonise
- Sailing events also give Sailor XP
- Reduced Aragorns martial with 2
- Adjusted Arnorian Soldier MaA
- Adjusted likelihood of Sauron replacing rulers with Orcs
- Reduced overall chances of getting commander traits in the Historical Activities
- Buff to Sauron game rule
- Reduced prowess resistance added by the Swan Shield
- Isengard building changes
- Significantly increased Khäz-Gramaze presence in TA 3000
- Better logic for artifact granting selection
- Minas Ithil buff
- Mordor and Morgul fort level fixes
- Orcs can use walls
# Bugfixes
- Fixed localization for colonisation surrounding independent rulers
- Fixed several localization spelling mistakes
- Revised elven name list slightly (removed Gorthaur or Ungoliant from name list)
- Fixed colonization for evil Saruman
- Fixed several culture description localization errors
- Fixed dwarven regents taking the royal house titles (i.e., Durin's Folk)
- Removed some redundant character modifiers
- Fixed Dale/Erebor defensive alliance being broken
- Fixed several issues with custom court positions
- Fixed settlement counter not being correct due to colonization event
- Slight buff to Caragor pack + lets them counter horse archers
- Fixed several map issues
- Royal dwarven titles can't be destroyed
- Destroying Gondor breaks betrothal to Arwen
- Fixed visit holding tooltip
- Location merchants are of the local race
- Fixed Nazgul going to funeral activities
- Fixed Settler Men-at-Arms not being destroyed
- Fixed missing contract title
- Made it so that the Kinn-Lai follow the correct faith
- Fixes for Summon Uruk-hai decisions
- Fixed underground county in Mordor
- Fixed wrong government in bookmark screen
- Limiting appearance of the betrothal interaction
- Be-ringed Sauron can attend activities
- Dain II Ironfoot is not incestuous
- Fix Elf Perk

Update: Dec 31, 2024 @ 4:32pm

# Content
- Changed several textures of some armours for Easterlings
- Update to several histories, including Mag/Tumag, Lurmsakhun, Harondor, Pel and other regions
- Updated Russian localization
- More Dunlending face paint
- More unique artifacts
- Reworked Dunlending ethnicity
- Several DNAs
- Added several CoA, for both titles and characters
- Added new event background for dwarven LAAMPs
- Added special model for Terilaens Halls
- Dorwinion/Rhun decision to fortify the mountain pass
- Updated credits for Realms
- Added dwarven dynasty titles, for the main dwarven dynasties (Durin/Thrar/Uri/Dwalin)
- A few more events for if you conquer a specific county
- Uldona Spine decision to form the kingdom
- Inviting Dwarves to the White Mountains can be done twice
- Non-protectorate Tributaries can't be vassalized by other realms
# Balance
- Adjusted some development levels in War of the Ring and Long Winter start dates
- Improved the AI handling elven buildings
- Adjusts several decisions
- Orcs destroy Dwarven buildings
- Adjusted traits for Elros line (since it had a weird spread)
- Adjusted values surrounding 2nd/3rd marshal positions for Rohan
- Nerf Haradrim Dynasty Legacy
# Bugfixes
- Several history fixes
- Fixed Balan-Lai trait not being inherited properly
- Fixed conquerors not being enabled
- Fixed several localizations
- Made sure at least on dwarven child marries to avoid game over
- Made colonisation account for hobbits
- Fixed settler Men-at-Arms not getting destroyed if becoming landed
- Fixed Know Thyself perk effect localization
- Fixed Tributary war tooltips not showing up

Update: Dec 21, 2024 @ 1:23pm

Update: Dec 21, 2024 @ 8:08am

Content
- Landless adventurers can now access the mining activity if they meet the requirements
- New decision to restore the city of Calemmir as the de jure capital of Calenardhon if a Gondorian holds it
- A new event for adventurers in the Yellow Mountains involving Blacklock Mercenaries
- Many new game concepts (ingame encyclopedia entries)
- Improvements to selecting a new Tamskangi
- New Battle of the Plains of Rhovanion PoI
- New Integrate the Nanduhirion decision for Lothlórien
- New contract Assault Enemy Column
- Some cultures can now directly adopt Clan Government if they are currently tribal: Apysaic (Haradrim) and Talataerim (Easterlings)
- Ongoing work on the french localization
- Sauron can now properly use the three rings of the elves if he gets his grubby little hands on them
- New event chain for Leofrings and Foldewyn-aligned northmen concerning a visit to the Golden Wood
- New Blade of Fram the Dragonslayer artifact for the Framlings
- History and name adjustments for the Kinn-lai elves of Usakan
- New decision for the scions of Azog to demand fealty from all Orcs in the misty mountains
- New flavor and history for the Mirkwood orc just south of the Woodland realm

- Tattoos and Warpaints have been added for Dunlendings, Drúedain, Vulmaw and Enedhwaithrim
- Five new decisions for the Eredrim, the mountain men living north of the Pinnath Gelin! Forge a special Kingdom, - expand in three different directions and claim the empire of the Daen people!
- New icons for some of our game concepts
- New Warden of the Keys court position for the ruler of Minas Tirith
- New Coat of Arms for the Westmarch
- Three new Decisions and two events for Dale - secure your northern and eastern borders, purchase armor from the Dwarves and choose a path between trade and warfare for your realm.
- New Dunlendish language, used by the Dunlendings
- New compatibility warnings that will pop up when using mods that edit GUI files
- New icons for artifacts
- The Whole of Body lifestyle perk tree now has new perk effects for Elves
- Landless adventures can now Set Sail
- New DNA for many historical characters, including Ar-Pharazôn
- Many smaller additions to general flavorization
- New backgrounds for dead characters (Dwarves, Sauron, Nazgûl)
- A staggering amount of history work, mostly concerning our new start date that is in the works
- A lot of work on story content for the Long Winter start date

Bugfixes
- Fixes and missing loc for the Bestow Heirloom decision
- Large amount of fixes to the Liberate Gondor decision; it is now a lot more user friendly
- Aragorn won’t drown in the serene waters anymore.
- Fixed all localization errors that were reported
- Can no longer put evil characters on the throne of Gondor if you liberate it
- If you destroy Mordor as an elf or dwarf, appropriate localization is shown. (No longer is all credit given to Gondor)
- Added a few missing house mottos
- Fixes to the Tamska‘s traits
- Vanquish darkness cb for elves fixed
- The (glorious) empire of the (great) Ar-Adunaim will no longer be destroyed upon forming Númenor-in-exile
- Small fixes to Angmarrim clothing
- Can now only destroy Mordor if Sauron rules it
- The valinorean invasion won’t destroy the Stormhost if it ends in defeat
- No more dwarves with the blood of numenor (sorry dwarf enjoyers)
- Small bugfixes for inviting dwarves to the white mountains (no more Nazgûl being offered the decision)
- Azog now has more logical parents.
- Vangaris of Khand will no longer always become a conqueror
- Removed Umbardacil slander (very important!)
- Enabling the royal road decision to more cultures and making it a minor decision
- Dwarven expeditions now always spawn the correct buildings
- Finrod and Beor achievement fixed
- Administrative rulers can now use the colonization debug interaction
- Fixing mundburgian interaction for landless adventurers
- Release a tributary fixes
- Shattering Khand fixes
- Maglor no longer gets double events pop up
- Subjugate the Ettnmoors decision fixed
- The watch on Mordor now has better de jure borders
- The Kinn-lai now practice gender equality
- Many runtime errors fixed (improving performance)
- Fixed broken contract
- Request easterling invasion interaction fixed
- Tom won’t try to become feudal anymore. He’s a merry fellow, not a feudal fellow after all
- Shire integration decisions fixed
- Fixes and adjustments to buying and training Mumakil
- Fixes to the broken Koldana dynasty
- Removing a duplicate Gúthwine
- Can no longer access the Second Age start date in multiplayer (you’ve had your fun with it )
- Aragorn retains his (attractive) stubble
- Arrange courtship schemes for elves will now correctly expire
- Eonwe will no longer become his own vassal
- Fixed the Mount Dolmed building
- Fixed granting duchies and kingdoms to your vassals

Update: Dec 8, 2024 @ 12:07pm

# Content
- Added decision to invite dwarves to settle the White Mountains
- Added decision to set an aritfact as an heirloom of your dynasty
- Added decision to proclaim the Sacred Isles
- Added decision to **Liberate Gondor** if it has been conquered by Sauron
- Added several new CoAs
- Made some minor changes to nicknames/names of Gondorian kings
- Adjusted decision surrounding **Restoring Durin's Throne**
- Updated death reasons for Durin IV and Nain I
- Updated several histories
- Added unique succession for Tamska alongside _minor_ unique faith mechanics
- Added several new icons for crafting and adventurer inspirations
- Added several concepts surrounding stuff like the Tamskas
- Updated Barbershop names for several assets
# Balance
- Updated starting position of the Tamska
- Adjusted White Mountains western border _slightly_
# Bugfixes
- Fixed **Destroy Mordor** war being bugged
- Fixed settlement holdings turning to elven holdings spontaneously
- Fixed several achievements not triggering
- Fixed several backend code triggers
- Fixed widowed elves being romanced/seduced
- Fixed Second/Third Marshal of Rohan using incorrect triggers
- Fixed several localization errors
- Fixed elven conquerors not having elven holdings in capital
- Fixed titles exploding upon inheriting vassal's Kingdom tier titles as Khand
- Fixed converting holdings not costing money

Update: Dec 3, 2024 @ 11:43am

# Content
- Compatch for the ***West Slavic Attire*** DLC
- Added Disaster of the Morannon Battle Point of Interest
- Added more unused emblems to the designer
- Updated several 3D models with some ship models
- Added 3D models for Serelond, Uruloni and Azarideth
- Added new option in ***Set Wastelands*** UI
- Updated several histories in tribal/clan areas
- Updated faith banners GFX
- Updated French localization
- Update to wastelands, vassals can now colonise alongside having a ***Settle wastelands*** directive. You can also grant colonies to vassals.
- Updates way LAAMPs settle wastelands, now has a dedicated building and Men-at-Arms aimed towards settling wilderness
- Field of Black Death Battle Point of Interest
- Updated Rhunnic clothing
- Added several new wasteland events
- Updated the Dorwinion Abolish Elections decision
- Added several new crafting icons
- Added several DNA
- Added localization for Kharadunaic Marriages Relation
- Open the ***Destroy Mordor*** to more realms, no longer locking it to Gondor/RK/NiE
- New decision for corsairs to Unite the Isles

# Balance
- Reworked Rohan buildings on game start
- Buffed modifiers received by Saruman
- Updated Iunast faith tenets
- Reworked ***Forming Numenor-in-Exile*** triggers to be more clear
- Cleaned up the ***Offer Protection*** tributary interaction
- Updated several buildings in Thani-Hazad and An-Balkumagan

# Bugfixes
- Fixed several achievements not triggering correctly
- Fixed some DNA modifiers being wrong
- Fix mod version localization showing up twice
- Fixed several localization errors
- Fixed ruined holdings appearing in Ithillien
- Fixed localization in several events
- Fixed ethnicities not being localized in ruler designer
- Fixed Thrar nicknames not having proper localization
- Fixed several glosses
- Fixed White Mountain empire and Kingdoms not having CoA
- Fixed wolf wilderness blockers found underground
- Fixed nazgul/maiar being captured in sieges
- Fixed several decision requirements
- Fixed several court/normal events
- Fixed the vassal contract window for elves
- Fixed dwarves getting piety from killing Free People
- Fixed certain characters from dying of the _infamous_ poisonous plant
- Fixed travel events referencing wasteland characters
- Fixed Sauron being able to invade himself if he owns Gondor
- Fixed Nazgul/Elves being able to be blinded
- Fixed elven spouses spawned via ruler designer not being soulmates
- Fixed small issues with the Eliminate Enemy LAAMP contract

Update: Nov 24, 2024 @ 1:55pm

# Content
- Gondor/Rohan province rework
- Renaming of several provinces in Lamedon
- Did more history work for several regions such as Khand and the Tedjin migrations
- Split the Tarma Tar Calion off from the Umbar special building
- Added White Mountains Empire
- More history work for goblins in various start dates and positions
- Updated several CoAs
- Updated Nykkea and Inzilloni mesh with several ships
- Added a bunch of CoA emblems to the designer
- A new contract for evicting stragglers
- Updated Beffraen faith localization
- Added several DNA to history characters
- Updated French localization
- Updated Adunaic Supremacy/Adunaic Mandate to give reduced conversion speed in non-numenorean descended counties
- Added religion background banners for religious tenets
- Added several blocker events for the Dense Growth blocker
- Added Disaster of the Morannon Battle PoI

# Balance
- Updated several CoAs
- Activities unlocked with perks will only show once said perk has been chosen
- Updated Vanquish Darkness for cultures/religions in 4.1 regions

# Bugfixes
- Fixed several events in Saruman chain
- Fixed missing localization for Lossoth Dynasty names
- Added provisions costs to certain cultural Men-at-Arms
- Fixed establishing a satellite hold
- Fixed Tom Bombadil creating titles
- Fixed the localization keys for referring to past Numenorean rulers as deities

Update: Nov 17, 2024 @ 2:21pm

# Content
- Updated French localisation
- History for several regions updated
- Updated several CoA and title colours
- Added 3D model for Darocs axe
- Added several historical battle Points of Interest
- Added 3D models to the city of Nykkea, Himring, Framsburg, Inzilloni, Little Uruloni and Mispir
- Added several DNAs
- Updated Holy Warrior localization to be more in line with Realms related alignments and added associated localisation
- Added another LAAMP contract, around killing an enemy commander
- Decision to colonise Erebor if completely wastelands
- Denethors Men-at-Arms will be given to Aragorn when becomes king of Gondor
- Updated some faith localisation in the Bellakar region
- Updated Achievement text

# Balance
- Updated some Men-at-Arms stats
- Updated travel provisions cost for orc Men-at-Arms
- Updated list of heresies that can _not_ spawn
- Revamped buildings built at game start in several regions
- Updated several decision requirements
- Updated some costs for several interactions
- Updated Blacklock faith
- Updated triggers for AI settling wilderness as LAAMPs
- Adjusted Elven levy size reduction applied by their heritage
- Convert to Elven Government decision

# Bugfixes
- Fixed several events
- Fixed landless have landed titles
- Changed it so that *Ringless* Sauron can't take activities. Removing the trait gives access to certain activities
- Fixed several triggers and swapped some triggers for Realms equivalent
- Fixed tooltip of start date GUI
- Fixed some intro events and decision pictures
- Fixed camera angles in Rohan courtroom
- Fixed Laurelin chalice creation date