Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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Update: Jul 30, 2023 @ 1:26am

Issue reported by TheGoldenBum, thanks for the help!

Fixed AK47 not appearing in the box when enabled

Update: Jul 29, 2023 @ 6:17am

Adjusted M14, Olympia, MPL, Stakeout, M16 wallbuy positions in Moon

Update: Jul 28, 2023 @ 8:59am

Thanks TheGoldenBum for the suggestion!
Added option to disable Gobblegum Machines

Update: Jul 27, 2023 @ 1:39am

Added fix to make claymores work in Shangri-La easter egg, if this is confirmed to work I'll remove the front page disclaimer.
Changed Double PaP disable to a better method.

On popular request:
Added optional AK47 (Reznov's Revenge PaP only for now) and Uzi (both 25- and 32-round mag options).

Update: Jul 15, 2023 @ 9:55am

Thanks TheGoldenBum for the suggestion!
Added random weapon power-up to QED
To-do:

  • Make weapon-giving power-up specific rather than globally set
  • Add second weaponmodel to dual-wield weapon power-ups
  • Apply PaP camo to weapon models

Changed weapon pool of 'starburst' QED effect
Disabled double pack-a-punching on M1911

Update: Jul 9, 2023 @ 8:55am

Added Claymores

Update: Jul 6, 2023 @ 3:37am

Issue reported by TheGoldenBum, thanks for the help!

Changed PaP-d AK74u name to AK74fu2

Update: Jul 3, 2023 @ 3:04am

Issue reported by Monkeyzon, thanks for the help!
Reverted worldmodel PaP muzzle flash changes on AK-74u, AUG, Commando, Dragunov, FAL, FAMAS, G11, Galil, L115, M14, M16A1 due to co-op crashing issue

Thanks Moyai Gaming for the suggestion!
Changed M16A1 name to M16

Update: Jul 2, 2023 @ 3:47am

On popular request:

Added option to use original Black Ops perk icons

Update: Jul 1, 2023 @ 2:49am

Changed China Lake/Mustang & Sally/M203/M72 fx to things that are actually loaded

  • explosions/fx_exp_rocket_default_sm.efx → explosions/fx_exp_rocket_default
  • weapon/fx_trail_crossbow.efx → fx/weapon/fx_trail_grenade.efx
Removed PaP-d M72 trail
Removed early unworking Claymore-replacing-Trip-Mine functionality