Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
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Update: Jun 27, 2023 @ 7:34am

Changed AK74u/AUG/Commando/Dragunov/FAL/FAMAS/G11/Galil/L115/M14/M16A1 PaP muzzleflash to available effect (fx_muz_md_rifle_1p_ug_zmb → fx_muz_md_rifle_1p_ugw_zmb etc.)
Changed Olympia/SPAS-12/Stakeout/HS-10 PaP muzzleflash to available effect (fx_muz_lg_shotgun_1p_ug_zmb → fx_muz_lg_gas_flash_buckshot_1p_ugw_zmb etc.)

Update: Jun 23, 2023 @ 2:32am

Added Hogarth935's Black Ops 1 Style PaP Camo

Update: Jun 22, 2023 @ 8:49am

Changed 'Double Pack-a-Punch' option to a different method that eliminates prompt showing up.

Added Black Ops weapons to the mystery box in Rezurrection pack maps, until wall weapons are replaced this is a 'buyer beware' situation for playability since most chalk drawings aren't visible.

Fixed PaP-d Dragunov using incorrect zoom.
Issue reported by Kaidoggydawg, thanks for the help!
Fixed incorrect zoom and animation of L115 causing the scope to be incorrectly aligned for hitting things.

Update: Jun 21, 2023 @ 7:20am

Thanks Sergeant Meow 08 for the suggestion!

Added Improved Ray Gun as a preliminary measure

Update: Jun 21, 2023 @ 1:09am

Re-introduced options for Double Pack-a-Punch and Widow's Wine.

Update: Jun 20, 2023 @ 6:20am

Re-added PhD Flopper

Update: Jun 19, 2023 @ 12:56pm

Re-carried through with change to set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0

Update: Jun 19, 2023 @ 8:58am

Reverted all changes other than ADS fixes

Update: Jun 19, 2023 @ 6:45am

On popular request:

Added PhD Flopper to replace Widow's Wine perk machines (also added option to remove Widow's Wine from the map/Wunderfizz pool if wanted)
Added option to disable double pack-a-punching
Set r_modellodbias to 10, r_lodbiasrigid to -1000, r_dof_enable to 0

Issue reported by Dexter307, thanks for the help!

Set M1911 ADS transition times to 0.1s, CZ-75 to 0.15s

Update: Jun 18, 2023 @ 1:46am

Issue reported by TheGoldenBum, thanks for the help!

Fixed PaP-d Commando aim-down-sights animation being further away from the screen than normal.