Call of Duty: Black Ops III

Call of Duty: Black Ops III

Black Ops 1 Zombies Weapon Pack
Showing 61-70 of 111 entries
< 1 ... 5  6  7  8  9 ... 12 >
Update: Dec 19, 2023 @ 9:16am

Thanks TheGoldenBum for the suggestion!
Added option to disable Der Wunderfizz

Issue reported by Bananascopz, thanks for the help!
Fixed waterslide step not working for 2/3-player games

Update: Dec 12, 2023 @ 10:27am

Thanks TheGoldenBum for the suggestion!
Changed red dot to higher resolution texture (BO III red dot)
Added Enfield weapon option

Update: Dec 9, 2023 @ 4:48am

Fixed optional weapons not having their model cycle through the box (changed .csc code from clientfield to DVAR method)
Fixed disabled weapons still having their model cycle through the box (RemoveZombieBoxWeapon[scripts.zeroy.com])

Update: Dec 8, 2023 @ 3:12am

Made AK47/Uzi/Skorpion/Stoner63 options off by default

Thanks Dobonhonkeroo for the suggestion!
Added options to reintroduce BO III weapons to the mystery box

Thanks Clapmeister for the suggestion!
Added options to remove Ballistic Knife or Crossbow from the mystery box

Issue reported by Clapmeister, thanks for the help!
Reduced M72 Law 'Raise' time to 1.1, 'First Raise' time to 1.4
Reduced Death Machine 'First Raise' time to 1.55

Issue reported by TheGoldenBum, thanks for the help!
Changed all remaining PaP viewmodel muzzleflash to available effect (fx\zombie\fx_muz_lg_mg_1p_ug_zm/fx_muz_sm_pistol_1p_ug_zmb/fx_muz_rocket_xm_1p_ug_zmb.efx → fx_muz_md_rifle_1p_ugw_zmb)

Update: Nov 25, 2023 @ 6:39am

Changed Mod Options system to be based on Scobalula's Bo3Mutators[github.com], map restarts no longer occur to implement certain features
Made Shangri-La Easter Egg soloable, claymores do not in fact work during the trip mine step

Update: Oct 28, 2023 @ 7:45am

Swapped Shangri-La and Moon grenade wallbuys for semtex
Currently a port from the maingame BO III semtex, which doesn't have the throwing or beeping sounds of previous games
Uses standard grenade indicators as a placeholder, hud_icon_sticky_grenade doesn't seem to work

Update: Oct 23, 2023 @ 10:21am

Thanks Clapmeister for the suggestion!
Added lobby menu option to choose between Claymores and Trip Mines, if Shangri-La easter egg wasn't fixed behind-the-scenes

Update: Oct 22, 2023 @ 7:14am

Set ADS spread to 0 and enabled Is Sniper Weapon on Dragunov, L115A1
Enabled ADS Sway View Instead of Gun on D115 Disassembler, L115 Isolator

Changed lobby menu option to be a drop-down with option to 'replace' Gobblegum Machines, at present this doesn't work and removes the model without affecting the collision.
At some point I'll figure out how to make the code spawn in barrels like poyzee suggested

Issue reported by Clapmeister, thanks for the help!
Changed Widow's Wine lobby menu option to be a drop-down with new option to remove the perk from the map rather than just Wunderfizz (restores previous functionality)

Update: Sep 25, 2023 @ 11:43am

Thanks Sergeant Meow 08 for the suggestion!

Added option to disable Space Monkey rounds on Ascension

Update: Sep 19, 2023 @ 5:04am

Changed 'Enable Widow's Wine' option to only affect Der Wunderfizz pool and not remove entirely from the game (backend change)
Added AUG wallbuy lobby menu option (BUG: currently with this option all wall weapon models will fail to spawn when buying)
Added Deadshot Price lobby menu option
Added lobby menu option to choose between spawning either PhD Flopper or Widow's Wine