RimWorld

RimWorld

Stargate
Showing 1-6 of 6 entries
Update: Feb 15 @ 12:56pm

**Version 10.0.0: 2025-02-13**
* Rebuild relationships when a pawn comes through the Stargate.
* Remove any ghost WorldPawns for all transmitted pawns.
* Completely reimplemented relationships to being stored inside each Pawn's Gate Traveler brain implant.
* Added the Gate Traveler brain implant.
* Introduce GenerateMissingRelationshipRecord for missing pawn relationships
* Animals training is no longer reset by gate travel.
* Fixed a reversion: Stargate's wormhole shows immediately on resources being sent through.
* More tweaks to hopefully address lack of training transfer in animals.
* Try to skip but continue when a particular Thing cannot be transmitted.
* Don't require extra power for incoming wormholes' Stargate Buffer.
* Fixed a reversion where animals couldn't be transmitted.
* Refactored power draw logic.
* Added enhanced logging to try to solve powering up bugs.
* Added more compat for transferring Humans between Rimworld v1.4 and v1.5 to v1.2 and v1.3.
* Fixed Rimworld v1.2 compatibility.

**v9.1.0: 2024-05-07**
* **[2024-05-07 01:14:20 CDT]** [major] Effectively cured Stargate Psychosis (!!!).
* **[2024-05-07 00:18:59 CDT]** [major] Found the cure for Animal Stargate Psychosis!
* **[2024-05-06 23:56:35 CDT]** Fixed a major edgecase when the Stargate tried to charge with no batteries pn the power grid.
* **[2024-05-06 23:55:17 CDT]** Fixed some bugs with the stored mass not resetting when appropriate.
* **[2024-05-06 23:54:33 CDT]** Shuffled the offworld gate psionic curses to their own class.

Update: Mar 21, 2024 @ 4:11pm

**v9.0.0: 2024-03-21**

* **[2024-03-21 18:44:28 CDT]** **[Major]** Upgraded to Rimworld v1.5.
* **[2024-03-21 18:41:38 CDT]** Fixed a bug where local teleports didn’t work correctly with an offworld team.
* **[2024-03-21 18:36:47 CDT]** Brought in the new Power-needs code from DeMaterializer.
* **[2024-03-21 16:39:41 CDT]** **[Major]** Made the Stargate UI gizmos dynamic based on the state of the stargate network.
* **[2024-03-21 04:46:32 CDT]** Shifted to the BetterRimworld CI/CD system.
* **[2024-03-20 21:08:57 CDT]** Added sounds to the Stargate.
* **[2024-03-20 03:42:52 CDT]** Disable power toggle on the Stargate, as it doesn’t make sense.
* **[2024-03-20 03:37:47 CDT]** Fixed a bug where colonists couldn’t be recalled after a local teleport.
* **[2024-03-12 05:57:00 CDT]** Make the Stargate require more and more power, 2 kW for every 1 kg in the Stargate buffer over 1,000 kg.

Update: Jul 28, 2023 @ 3:28pm

Updated at 7/28/2023 5:28:48 PM.

**v8.0.1: 2023-06-16**
* **[2023-06-16]** Version 8.0.1: Fixed a bug where the Stargate would not power up without a battery on the grid

**v8.0.2: 2023-07-28**
* **[2023-07-28]** Fixed relationships reassignment on gate travel.
* **[2023-07-28]** Increased the stargate buffer to 5000 items.

Update: Jun 16, 2023 @ 1:32pm

[Auto-generated text]: Update on 6/16/2023 3:32:50 PM.

Update: Jun 11, 2023 @ 5:15am

[Auto-generated text]: Update on 6/11/2023 7:15:42 AM.

Update: Jun 11, 2023 @ 5:12am

[Auto-generated text]: Initial upload.