Total War: WARHAMMER III

Total War: WARHAMMER III

Dynamic World
Showing 11-20 of 55 entries
< 1  2  3  4  5  6 >
Update: Sep 10, 2024 @ 1:37pm
by a70f

Update: Sep 1, 2024 @ 4:18pm
by a70f

Update: Sep 1, 2024 @ 3:45pm
by a70f

Update: Aug 6, 2024 @ 10:24am
by a70f

Update: Jul 29, 2024 @ 6:19pm
by a70f

Update v8.0 Release Notes

I’ve made several improvements to enhance the experience:

🌿 Adjusted Vegetation Terraforming: After careful consideration, I have toned down the terraforming of vegetation for some races. This change makes the environment appear more realistic and natural.

🌱 Unique Shrubs and Grass: Each race now features unique shrubs and grass, including shrubs for swamp and marsh areas.

🌳 Updated Tree Tones: Updated the tone colors for the trees of some races, adding better visual variety to the landscape.

📏 Asset Resizing: Resized every asset by reducing its size by 25% for each race. By resizing, they now better align with the campaign map size, contributing to a more proportional and realistic in-game campaign.

🗺️ Asset Placement: Asset placement for all races has been reorganized to enhance the environmental aesthetic of the campaign world.

Update: Jul 6, 2024 @ 3:14pm
by a70f

Update: Jul 5, 2024 @ 3:49pm
by a70f

Update: Jul 5, 2024 @ 3:37pm
by a70f

Update: Jul 5, 2024 @ 2:25pm
by a70f

Update: Jul 5, 2024 @ 1:28pm
by a70f

Update v7.2

🌿/🌱 Reintroducing shrubs back into the environment: Swamp and Marsh shrubs have been updated alongside the size of grass patches.