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tModLoader

Starlight River
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Update: Aug 12, 2023 @ 7:02am

Version 0.2.5.1 has been published to Stable (v2023.6)

Update: Aug 11, 2023 @ 8:30pm

Version 0.2.5 has been published to Stable (v2023.6)

Update: Aug 7, 2023 @ 5:36pm

Version 0.2.4.2 has been published to Stable (v2023.6)

Update: Aug 7, 2023 @ 4:37pm

Version 0.2.4.1 has been published to Stable (v2023.6)

Update: Aug 6, 2023 @ 10:06pm

Version 0.2.4 has been published to Stable (v2023.6)

Update: Aug 6, 2023 @ 8:13pm

Version 0.2.3 has been published to Stable (v2023.6)

Update: Aug 4, 2023 @ 9:51pm

Version 0.2.2 has been published to Stable (v2023.6)

Update: Aug 1, 2023 @ 7:17pm

Version 0.2.1 has been published to Stable (v2023.6)

Update: Jul 30, 2023 @ 6:15pm

Starlight River v0.2.0: The Power Of Friendship is now live!
This is a major update, adding early multiplayer support, a bunch of Summoner content, a new Swarmer class of enemies that are small and feeble alone but prefer to attack in large groups, and a bunch of other fixes and improvements.

Fixes:
- Fixed an issue where some accessories would fail to function in the Master Mode slot
- Fixed Sandscript failing to spawn as a Desert Artifact
- Fixed Cursed Accessories not drawing their backgrounds correctly when equipped
- Fixed various outdated tooltips
- Fixed Ceiros' drop pool not including shattered aegis on expert mode
- Fixed Glass Arrowhead not functioning or having a tooltip
- Fixed Moonshards spawning too close to the edge of the world
- Fixed Bricklayer's Trowel eating block placement wands
- Fixed Vitric Pickaxe getting slower instead of faster as it gained heat
- Fixed Vitric Hamaxe getting slower instead of faster as it gained heat
- Fixed a rare crash that could occur on the player select screen
- Fixed Drop Pods being able to spawn hanging off a cliff
- Fixed numerous issues with forest world generation
- Fixed Armor Bags deleting items
- Fixed rotation from Aurora Water persisting after leaving it
- Fixed a crash with Crescent Casters in multiplayer
- Fixed crafting recipe for Frying Pan
- Fixed Jade Stopwatch with channel items
- Fixed missing Starsight text for Ankh Chests

Content:
- New material: Vengeful Spirit
- Dropped by ghosts, some recipes have been updated to use Vengeful Spirits instead of Living Blood
- New tool: Enchanted Watering Can
- Spawns in underground chests, use it on a normal sapling to grow it into a big tree
- New Item: Large Acorn
- Sold by dryad, allows you to grow big trees
- New sentry: Arms Dealer's Defense System
- Purchased from the Arms Dealer that conjures different kinds of mounted turrets to fight for you
- New summon: Haunted Dagger Staff
- Crafted with Vengeful Spirits that summons haunted daggers to embed in your enemies, violently ripping themselves out when struck with a whip or retargeted
- New whip: Echochain Whip
- Crafted with Vengeful Spirits that forms Echochains between struck enemies to mirror summon damage taken between them, conjuring countless chains to tie down enemies when holding RMB
- New summon: Starwood Scepter
- Crafted by throwing a Dormant Scepter in Starwater, summoning two halves of a star to tag team enemies and merge into one whole when empowered with Starwood's set bonus
- New summon: Man Eater Staff
- Crafted with Jungle materials that sprouts Mini Man Eaters from a pot on your head, dropping extra life hearts on kill but consuming part of their healing to enter their rage state
- New sentry: Heart Statue?
- Crafted by throwing a Heart Statue in Starwater, summoning a living statue to siphon life from enemies and occasionally spawn life hearts
- New accessory: Artillery License
- Sold by the Arms Dealer, grants +1 sentry slot
- New accessory: Manabond
- Found in certain Stone Temples, grants minions their own mana bar that refills from your own, allowing them to cast magic bolts at foes
- New accessory: Infernal Manabond
- Replaces your minions magic bolts with a more expensive but powerful firebolt
- New accessory: Shocking Manabond
- Replaces your minions magic bolts with a slower firing lightning attack that sunders armor
- New accessory: Druidic Manabond
- Replaces your minions magic bolts with a very expensive thorn shotgun that inflicts poison
- New accessory: Aquatic Manabond
- Replaces your minions magic bolts with a fast firing and cheap waterbolt that can bounce
- New accessory: Salt Cogs
- Crafted from Sea Salt, doubles the fire rate of sentries for 2 seconds after their summoning
- New accessory: Watch Battery
- Crafted with a Charged Magnet, makes sentries shock nearby enemies when summoned, inflicting Overcharged
- New accessory: Seaglass Lens
- Crafted with a Seaglass Ring, allows minions and sentries to occasionally deal extra damage which counts as a critical strike
- New accessory: Exotic Timepiece
- Crafted with Salt Cogs, Watch Battery, and Seaglass Lens, combines their effects and grants +100% sentry placement speed
- New accessory: Haunted Amethyst
- Crafted with Amethyst at a Demon Altar, grants +1 summon slot when below half health, auto-summoning its occupant when the conditions are met
- New accessory: Stone of the Drowned
- Crafted with Aqua Sapphire and Haunted Amethyst, granting +2 summon slots when you have no barrier, auto-summoning its occupants when the conditions are met
- New armor: Slime Prince armor
- Dropped by King Slime, summons a Slime Prince that can envelop your body for 10s, granting invulnerability and new attacks
- New enemy: Gloom Slime
- Spawns during nighttime in shallow caves, a swarmer that latches onto you and blinds your vision
- New enemy: Soul Nibbler
- Spawns during nighttime in the Corruption, a swarmer that tries to lunge at you with 6-10 of its other kin
- New enemy: Loot Wraith
- Spawns occasionally protecting chests, dropping Vengeful Spirit

Multiplayer Compatibility:
- Fixed Alican, Auroracle and Glassweaver causing softlocks in multiplayer
- Fixed Ceiros' Master Mode behavior desyncing in multiplayer
- Fixed Construct Spawners, Shrines, dashable barriers, Gear Alignment puzzle, Light Maze puzzle, Artifacts, and cooking in multiplayer
- Fixed Tentalance, Haunted Warbanner, Crystal Slime, Starwood armor & weapons, Jade Stopwatch, Martial books, Laser Pointers, Forest Berry bushes, and most gores in multiplayer
- Improved barrier network performance, far fewer packets sent
- Generally just added multiplayer compatability, it's not perfect so make sure to make a GitHub issue report if you encounter anything odd

Balancing:
- Starlight regeneration has recieved a large overhaul
- Each point of starlight regeneration now grants 0.05 Starlight per second
- Base starlight regeneration is now 5 (0.25 per second)
- Starlight regeneration penalty from movement significantly reduced
- Starlight regeneration cooldown after using an ability significantly reduced
- Many pieces of equipment with Starlight regeneration have been updated to reflect new values
- Barrier base values have been buffed
- Base resistance 40%/30% (expert+/normal) ➜ 50% (always)
- Base recharge delay 8s ➜ 5s
- Base recharge rate 4 ➜ 6
- Tentalance damage increased (16 ➜ 18 DMG)
- Tentalance now has 50% damage falloff per target pierced
- Ancient Lens critical strike chance decreased (3% ➜ 2%), critical strike damage increased (10% ➜ 15%)
- Truestrike Lens critical strike chance decreased (4% ➜ 2%), critical strike damage increased (10% ➜ 20%)
- Soilgun damage reduced (16 ➜ 4)
- Earthduster damage reduced (25 ➜ 6)
- Soilgun/Earthduster crimsand nerfed (healing chance 33% ➜ 20%) (healing flat 2 + 10% damage ➜ 1)
- Auroracle's water will now deal a small amount of damage when you fall in to alert you of the danger
- Slightly decreased damage of Auroracle's wavy ink attack in phase 1
- Reduced the spawn rate of display cases

Misc:
- Armillary Trial now requires you to have defeated each boss atleast once to unlock
- Armillary Trial will now save your scores across sessions
- Updated Armillary Trial damage resistance calculations to discourage strategies related to stalling
- Updated Armillary Trial GUI
- Added quick hotkeys to Prep Station and Chef Bag
- Empty Prep Station slots now say which type of ingredient goes there
- Alican's cutscene camera more accurately predicts his fall
- Updated numerous sprites
- Added an indicator to most material items' Material text to show if they're used in a Starlight River recipe or not (doesn't work on nested recipes so don't rely on it too much)
- Perfectly Generic Object should now more accurately represent the platonic ideal of genericism by being less generic in order to stand out less, rather than be

Update: Jun 17, 2023 @ 5:50pm

Starlight River 0.1.8: LukewarmFix3 is live!
Another small patch.

Fixes:
- Fixed Armillary Trial's adaptive damage reduction not applying to damage-over-time effects
- Fixed an issue where the jade stopwatch had strange interactions with held/charged items
- Tuned some Metal Detector values to better reflect the rarity of modded tiles
- Made meteors and moonstones avoid destroying Touchstone structures
- Fixed the Bloodbolter deleting bosses before they can drop loot
- Fixed accessories not taking effect when swapping loadouts
- Fixed overlays appearing where they shouldn't in boss rush
- Fixed a number of issues with Vitric Temple puzzles
- Fixed story NPCs spawning in the Armillary Trial
- Fixed the Twisted Greatsword duplicating itself
- Fixed infinite scaling on the Magmite Vacpac
- Fixed Bladesaw not cutting grass/pots
- Removed a legacy recipe for Gray Goo
- Fixed Inoculation not taking effect
- Fixed an unloading related crash

Balancing:
- Adjusted the damage various boss and enemies deal. In general enemies should be less scary and bosses more scary
- Adjusted the Armillary Trial's adaptive DPS targets (~33% higher, should make it a little less bullet spongey)
- Reworked Defiled Ankh (Remove all debuffs while barrier is active ➜ Grants 100% inoculation and immunity to most debuffs while barrier is active)
- Increased Seaglass Ring's granted barrier (+10 Barrier ➜ +30 Barrier) and recharge delay reduction (-0.5s Barrier recharge delay ➜ -1s Barrier recharge delay)
- Increased Aqua Sapphire's granted barrier (+10 Barrier ➜ +20 Barrier) and barrier effectiveness (+5% Barrier Effectiveness ➜ +15% Barrier Effectiveness)
- Significantly increased Rune of Warding's granted barrier (+20 Barrier ➜ +50 Barrier)
- Reduced Tentalance damage (20 DMG ➜ 16 DMG)
- Reduced Sandscript mana cost (20 MP ➜ 3 MP)
- Reduced Gluttony mana cost (9 MP ➜ 3 MP)

Sundries:
- Added short cutscenes when Vitric Temple puzzles are solved to make their completion more obvious
- Godrays from large trees now dim in the rain
- Updated the Recursive Focus' visual effects
- Improved the Armillary Trial death screen
- Retrained the Perfectly Generic Object's genericism generation neural network