Crusader Kings III

Crusader Kings III

Dark Ages
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Update: May 17, 2024 @ 6:03am

Version 1.50 (17/05/2024)

- Spaced out better the delays of the on_actions related with everyday events
- Compatched Dark Ages with latest version of "Unofficial Patch"
- Added stress for being Greedy in one of the options of the event "Long Term Plans"
- Started coding the Vassals event pool (20% done)

Update: May 9, 2024 @ 2:00am

Version 1.49 (09/05/2024)

- Sodomite heterosexuals or asexual now will change their sexuality to bisexual or homosexual
- Lowborn marriages now are less punishing
- Fixed a bug in the event of lowborn marriage that was wrongly applying an opinion modifier
- Fixed the Stress impact of different choices in the event "Poisonous Rumours"
- Compatched Dark Ages with latest version of "Unofficial Patch" (*)
- Changed delays in on_action to prevent generic events of the four groups to fire very close to each other
- Coded an event to warn the player he/she is too low on funds to address any unexpected event
- Compatched Dark Ages with CK3 1.12.5 (Scythe)
- Increased the bonus to control given in one of the options of the event "A Question of Influence"
- Reduced the chance of several dozens of events related with different game variables to happen

Update: May 3, 2024 @ 4:49am

Update: Apr 24, 2024 @ 4:55am

Version 1.47 (24/04/2024)

- Fixed 4 events related with Legitimacy that were not firing
- Fixed localization for 2 toasts related with the event "The Soldiers That Went Missing"
- Renamed the event "The Soldiers That Went Missing" to "Missing Soldiers"
- Improved the text of the event "A Faulty Mind"
- Added a new option in the gam,e rule about murder events. Now the player can also make them rarer
- Reduced the occurence of the murder event related to County Control
- Reduced the occurence of the murder event related to County Opinion
- Now the AI, if female, can only pick in the Forge heir decision the options where she was still fertile at the time (*)
- When the player picks the game rule to disable the murder events, now the spymaster will not give any more murder warnings




* - Before the lady might have been 57 yo and pick as her son a 1 yo character

Update: Apr 18, 2024 @ 6:36am

Version 1.46 (18/04/2024)

- Finished coding Legitimacy events and included them in the game
- Added flag that was not set to notification "Rulership Validated"
- Added flag that was not set to notification "Rulership Discredited"
- Fixed a bug in the murder attempt due to culture conversion where the secret services had a 99% chance of saving the life of the player
- Reduced the chance of every murder event to happen (murders will be on average rarer)
- Changed the way the costs are calculated to implement the decision "Increase County Patrols". Now on average the value will be lower
- Fixed Legendary conversions unbalanced design. Now it gives for free a single conversion in the sub realm
- Compatched with "Unofficial Patch" mod

Update: Apr 12, 2024 @ 2:56am

Version 1.45 (12/04/2024)

- Continued to code the Legitimacy event pool (70% done)
- Reduced the frequency of the event "A Serious Warning" (that might lead to being Framed)
- Reduced the chance of being Framed after getting the previous event
- Greedy, Arrogant and Callous characters now suffer different stress penalties if they enact the "Tax Break" Decision
- Old Age will have a bigger impact on Prowess
- Compatched with latest version of "Unofficial Patch"
- Structured better yearly trait bonuses/penalties to Legitimacy
- Fixed a tooltip in the event "Religious Plead for the [COUNTY NAME]"
- Added a better trait icon to the "Cunning Politician" trait
- Added a better trait icon to the "Hero" trait
- Decreased the Prestige penalties in the event "Poisonous Rumours" and its results
- Decreased the Stress impact in the event "Poisonous Rumours"
- Decreased Prestige penalties in the event "A Burned Agent"
- Fixed an option description in the event "The Dice of Fate"
- Modified "Forge Heir" decision to be available to any character who has the trait barren or sterile, independent of his/her age
- Increased the base chance of success of forging an heir
- Made available the adult choice of forging an heir if the forger has at least 36 old
- Simplified what gives Stress penalties in forging an heir
- Increased the progress rate of task "Increase Control"

Update: Mar 29, 2024 @ 5:29am

Version 1.44 (29/03/2024)

- Started coding Legitimacy event pool
- Added Legitimacy effect to event "The Solidary Tax"
- Added tiered title modifier to the event "Scrapping the Barrel". Now the amount of levies conscripted depends also on title tier (a King will possibly raise many more levies than a Count)
- Reduced somewhat the range of the Prestige and Piety hits in one of the options of event "Scrapping the Barrel"
- Scaled the costs of the hired characters through the decision "Recruit Specialist" depending on primary title tier
- Increased the odds of finding someone noteworthy in the decision "Recruit Specialist"
- To avoid abusing the system, increased to 3 years the cooldown of picking "Recruit Specialist" decision
- Scaled upfront costs in Gold and Prestige of the decision "Recruit Specialist" with primary title tier
- Improved the tooltip of the event of a successful "Estates of the Realm" decision
- Scaled better costs in one option of the event "Alms for the Poor"
- Reduced the stress impact of both options of the event "Alms for the Poor"
- Coded a new game rule allowing the player to decide if the infertility feature of the mod is on
- Compatched with CK3 1.12.4
- Compatched with latest version of Unnoficial Patch
- Reduced the huge opinion bonus the Lifestyle Perk "Popular Figurehead" gives

Update: Mar 23, 2024 @ 12:55pm

Version 1.43 (23/03/2024)

- Fixed a compatibility issue with the mod More Game Rules. Now everybody can enjoy both at the same time again.
- Eccentric personality trait now will also be considered for yearly stress reduction when at peace
- Eccentric personality trait now will also be considered for yearly stress increase when at war
- Legitimacy is now increased/decreased by an yearly amount, depending on personality traits (each trait has a range of bonuses/penaties)

Update: Mar 21, 2024 @ 7:26am

Version 1.42 (21/03/2024)


- Fixed Legends. Duration is greatly expanded for all "qualities". Mythical Legends last forever
- Changed the event "A Matter of Renown" to consider Legitimacy, reduce Prestige hit and improve the way Renown penalties and bonuses are distributed
- Fixed tooltips in the event "A Matter of Renown"
- Reduced the Piety hit of the event "Religious Misgivings" and allowed one of the options to be available with a certain amount of Dread
- Changed the text of the event "A Timely Warning" to be more clear
- Introduced a cooldown in the event "Strange Lack of Vigour", now characters cannot become ill again until a year has passed
- Reduced bonus of Councillors from "Learn on the Job" perk to 10% (minimum bonus of 1)
- Compatched Dark Ages with latest version of Unofficial Patch mod (*)
- Fixed a bug with the description of the Sanctioned Loopholes Perk
- Compatched Dark Ages with CK3 1.12.3
- Added Legitimacy penalty to refuse organization of the Estates of the Realm, when demanded through event
- Added Legitimacy bonus to successful Estates of the Realm result, while decreasing a bit the Prestige bonus
- Increased a bit the Fame loss for a failure when organizing the Estates of the Realm
- Organizing the Estates of the Realm through decision will now give a Legitimacy bonus
- Added a game rule to define how many holy sites a character must control to be able to reform a pagan faith
- Added positive Legitimacy modifiers to one of the options of the event "Long Term Plans"
- Added a Legitimacy bonus to the same option of the event "Long Term Plans"


(*) - Dark Ages will have less vanilla bugs. For even better results sign the mod "Unofficial Patch" and load it before Dark Ages - usually should go at the top of your mods' list



Update: Mar 14, 2024 @ 3:48am

Version 1.41 (14/03/2024)

- Compatched with CK3 1.12.2.1
- Compatched with Unofficial Patch (*)
- Integrated last version of The Prof's Unit Art into Dark Ages
- Integrated latest version of More Background Illustrations that adds hundreds of new illustrations to events and the barbershop
- Rebalanced Legends, tonning down bonuses for the central character and the promoter (mainly to avoid skill creep)
- Significantly reduced the number of events firing during activities. Should help with event repetition and gameplay smoothness
- Reduced the frequency of the murder attempt due to fabricate claims
- Marrying a lowborn spouse now incurs on a Legitimacy hit (Prestige and Renown penalties were reduced)
- Marrying a lowborn concubine now incurs on a Legitimacy hit (Prestige and Renown penalties were reduced)
- Detailed more the text of the Dark Ages initial event for new players
- Turned the tooltip of decision to repay a loan more user friendly
- Fixed an instance where an option in the event "An Useful Friend" was not giving gold for the extra tax levied
- Reduced the Prestige penalty of one of the options of the event "The Choices of Warfare"
- Added granularity to the fatality of all the diseases minus plague ones (now they depend on the good/bad physical traits as well as weak and strong)
- Tonned down the bonuses to stress and piety given by funerals
- Contracting a loan now decreases Legitimacy
- Redesigned the event "A Tainted Outlook" to include Legitimacy and change how Prestige and Stress are assigned (lowered the penalties)
- Changed the decision "Plan Border Raid" in order to take into account a small Legitimacy penalty as well as its description
- Changed event "The Foul Play" to consider Legitimacy gains and losses
- Changed event "To Forge a Legend" to lower the Renown penalty in one of the possible results and in fixing a Dread issue with one of the options
- Changed event "The Wretched Ordinances" to balance the tyranny effects and to include Legitimacy
- Fixed event "A New Dynastic Cycle" to stop displaying the player character twice in the event window in a rare instance and pick the proper dynasty member
- Fixed event "Trespassing the Fence" to only fire when a Marshal is assigned
- Tonned down a bit the average quality of the characters recruited through the "Recruit Specialist" decision
- Fixed the option to dismiss forever the event "A Sage Advice" as it was not working
- Increased a small bit AI aggressiveness