RimWorld
SkyMind Network [1.4]
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更新: 2024年2月1日 @ 12時54分

- Servers that are temperature sensitive have had their descriptions updated saying what the range is.

更新: 2024年1月14日 @ 8時06分

- Pawns outside the SkyMind Core can now leverage a nicer designator when targeting surrogates to connect to, allowing them to connect to multiple surrogates without having to reselect the connection gizmo.
- Temperature sensitive buildings like servers are now actually sensitive to cold in addition to heat. Computers don't like being frozen any more than we do.
- Temperature sensitive buildings like servers steadily take damage if the room they are in uses outside temperature to represent how dreadfully awful it is on a system to be exposed. You don't find PC's in nature.

更新: 2023年10月31日 @ 7時11分

- Fixed a bug where despawning/destroying/uninstalling network towers and relay towers would not reduce the network capacity.

更新: 2023年6月5日 @ 19時20分

- Fixed some compatibility issues and bug fixes with Mechanical Humanlikes: Android Tiers Reforged.

更新: 2023年5月25日 @ 19時00分

- Fixed an unintended situation where the SkyMind Core could explode from heat when it shouldn't do that. It will still generate heat, but will never suffer critical failures (besides maybe catching on fire if you let the room get crazy hot from vanilla mechanics).
- Added an experimental nerf to surrogates so that they don't generate skill points quite as absurdly fast for their controller.

更新: 2023年5月13日 @ 11時00分

- Gave transceivers/receivers the bionic thing category so they can actually go into stockpiles.
- Tweaked world pawn method again to not throw errors if the player's faction doesn't exist yet.

更新: 2023年5月12日 @ 18時36分

Fix to pawns leaving the map disconnecting from the network improperly.

更新: 2023年5月11日 @ 12時59分

[Auto-generated text]: Initial upload.