RimWorld

RimWorld

SkyMind Network [1.4]
Showing 1-8 of 8 entries
Update: Feb 1, 2024 @ 12:54pm

- Servers that are temperature sensitive have had their descriptions updated saying what the range is.

Update: Jan 14, 2024 @ 8:06am

- Pawns outside the SkyMind Core can now leverage a nicer designator when targeting surrogates to connect to, allowing them to connect to multiple surrogates without having to reselect the connection gizmo.
- Temperature sensitive buildings like servers are now actually sensitive to cold in addition to heat. Computers don't like being frozen any more than we do.
- Temperature sensitive buildings like servers steadily take damage if the room they are in uses outside temperature to represent how dreadfully awful it is on a system to be exposed. You don't find PC's in nature.

Update: Oct 31, 2023 @ 7:11am

- Fixed a bug where despawning/destroying/uninstalling network towers and relay towers would not reduce the network capacity.

Update: Jun 5, 2023 @ 7:20pm

- Fixed some compatibility issues and bug fixes with Mechanical Humanlikes: Android Tiers Reforged.

Update: May 25, 2023 @ 7:00pm

- Fixed an unintended situation where the SkyMind Core could explode from heat when it shouldn't do that. It will still generate heat, but will never suffer critical failures (besides maybe catching on fire if you let the room get crazy hot from vanilla mechanics).
- Added an experimental nerf to surrogates so that they don't generate skill points quite as absurdly fast for their controller.

Update: May 13, 2023 @ 11:00am

- Gave transceivers/receivers the bionic thing category so they can actually go into stockpiles.
- Tweaked world pawn method again to not throw errors if the player's faction doesn't exist yet.

Update: May 12, 2023 @ 6:36pm

Fix to pawns leaving the map disconnecting from the network improperly.

Update: May 11, 2023 @ 12:59pm

[Auto-generated text]: Initial upload.