RimWorld
MH: Military Tiers
目前顯示第 1-10 項,共 13 項
< 1  2 >
更新:2024 年 2 月 1 日 @ 下午 12:53

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

更新:2023 年 12 月 23 日 @ 下午 7:06

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

更新:2023 年 12 月 2 日 @ 下午 2:17

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

更新:2023 年 11 月 18 日 @ 下午 4:39

-M1's can inherently hunt with MH:DR

更新:2023 年 10 月 27 日 @ 下午 3:20

- Minor changes, MH: Drones Reprogrammed compatibility

更新:2023 年 9 月 8 日 @ 下午 2:16

- Backend changes for compatibility with Drones Reprogrammed.

更新:2023 年 7 月 8 日 @ 上午 6:54

- Removed dev code that was accidentally included in the previous steam update.

更新:2023 年 7 月 7 日 @ 下午 3:37

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

更新:2023 年 6 月 5 日 @ 下午 7:10

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

更新:2023 年 5 月 28 日 @ 上午 11:06

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!