RimWorld

RimWorld

MH: Military Tiers
Zobrazuje se 1–10 z 13 položek
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Aktualizace: 1. úno. 2024 v 12.53
provedl Killathon

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

Aktualizace: 23. pro. 2023 v 19.06
provedl Killathon

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

Aktualizace: 2. pro. 2023 v 14.17
provedl Killathon

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

Aktualizace: 18. lis. 2023 v 16.39
provedl Killathon

-M1's can inherently hunt with MH:DR

Aktualizace: 27. říj. 2023 v 15.20
provedl Killathon

- Minor changes, MH: Drones Reprogrammed compatibility

Aktualizace: 8. zář. 2023 v 14.16

- Backend changes for compatibility with Drones Reprogrammed.

Aktualizace: 8. čvc. 2023 v 6.54

- Removed dev code that was accidentally included in the previous steam update.

Aktualizace: 7. čvc. 2023 v 15.37

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

Aktualizace: 5. čvn. 2023 v 19.10

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

Aktualizace: 28. kvě. 2023 v 11.06

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!