RimWorld
MH: Military Tiers
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Actualización: 1 FEB 2024 a las 12:53

- Reconfigured M4's inherent ability to be racial based rather than pawn kind based (thanks HAR!)

Actualización: 23 DIC 2023 a las 19:06

- Added a loadAfter rule to help ensure compatibility with MH:AT is functional. MH:MT should be loaded after MH:AT.

Actualización: 2 DIC 2023 a las 14:17

- M4 Jellyman can not bleed coolant as it does not have coolant with which to bleed.
- M5 Titan is immune to coolant loss but does still require a massive amount of coolant to sustain itself - keep that sweet sweet petrochemical fountain flowing!
- M4 and M5 units are immune to freezing and overheating. The full power of the Ultratechs in your hands...

Actualización: 18 NOV 2023 a las 16:39

-M1's can inherently hunt with MH:DR

Actualización: 27 OCT 2023 a las 15:20

- Minor changes, MH: Drones Reprogrammed compatibility

Actualización: 8 SEP 2023 a las 14:16

- Backend changes for compatibility with Drones Reprogrammed.

Actualización: 8 JUL 2023 a las 6:54

- Removed dev code that was accidentally included in the previous steam update.

Actualización: 7 JUL 2023 a las 15:37

- Reduced skill requirements necessary to produce units to bring closer to reasonable values comparative to vanilla.
- Altered mechanical needs to match the new MHC system which allows for more control over specific needs.

Actualización: 5 JUN 2023 a las 19:10

- Integrated dedicated art assets for the M1-M5 (and the M5's weapons) courtesy of Greensniperhat!
- Tweaked some xml for consistency.

Actualización: 28 MAY 2023 a las 11:06

- Resource cost to manufacture units has changed, largely just swapping out some steel for some uranium. The M3 had a significant cost reduction.
- New graphics for the M4 added courtesy of 5_Cell!