Tabletop Simulator

Tabletop Simulator

Assisted Frosthaven
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Update: May 24, 2023 @ 11:36am

Fixed the monster and ally attack modifier cards not being announced properly.
Added the getting started pdf for initial setup guidance

Update: May 23, 2023 @ 11:32pm

~~~ Major Update ~~~

The update is not 100% ready, but I may have deleted some older assets, which is making the previous versions of the mod not work properly.

Changes :
- Rotated the table and redesigned a large number of asset models (like the overlays)
- Changed the layout a bit
- Bug fixes

New features :

- End of scenario automation
Click the 'End Scenario' button, select the outcome, and loot, xp, gold and inspiration will be collected automatically. The end of scenario does NOT take into account scenario specific rewards. It will also unlock and lock out other scenarios automatically, and should automatically add calendar entries from the scenario rewards.

- HP buttons on Standees bars
Click the - and + buttons to modify a standee HP

- Clickable standee conditions to remove the condition

- Improved Attack Modifier card draw
The drawn cards will now be announced to all players, and cards will also be temporarily shown on the scenario mat for 5 seconds. The timer resets every time a new card is drawn, to make it easier to deal with advantage / disadvantage and rerolls. Cards are returned automatically to their corresponding deck afterwards.

- Battle Interface
The battle interface will display information from the assistant directly into TTS, in theory, only the host would have to run the assistant.
At the bottom of the battle interface are monster and ally attack modifier decks. Those are working, but are NOT kept in sync with the assistant. One should use EITHER the decks from the assistant OR the ones from TTS.
There is also a loot deck in TTS now, however this one is ONLY functional when using the "internal game state"

- Internal Game State (Pre Alpha)
The internal game state removes the need for the assistant (other than the narration integration which I don't see any other way to bring to the game), as it manages monsters, summons and allies directly in TTS. This is still a very EXPERIMENTAL feature.
To try it out, you need to have both the "Enable X-Haven Assistant integration" AND "Enable internal game state" enabled in settings.

Update: May 16, 2023 @ 8:10am

- Fixed the Shadow Beast
- Improved the Round Tracker when there are Objectives
- No UI / Buttons on the Round Tracker when minimized.

Update: May 15, 2023 @ 10:36pm

- THIS NEW VERSION REQUIRES AN UPDATE OF THE ASSISTANT :
https://github.com/gudyfr/FrosthavenAssistant/releases/tag/v.1.7.2_2_web

- Added a "Round Tracker" panel, to see enemy stats and enemy ability cards directly in TTS.

- The mod still requires x-haven, but in theory, it could mostly run in the background, and only on the host.

Update: May 15, 2023 @ 8:58am

- Added an "Enhancer" mat to assist with ability card enhancements. Please report issues here : https://steamcommunity.com/workshop/filedetails/discussion/2973518625/6861841362670931616/
- Added a feature to pack a Character. Packed characters items are returned to the supply, their personal quest is returned to the "Inactive" Personal Quest draw pile, and packed characters are not automatically added to a campaign save (and so need to be manually moved to the save "bag")
- Fixed some item tags (Many craftable items incorrectly had a "purchasable" tag)
- Fixed some summon textures

Update: May 11, 2023 @ 4:49pm

- Added an option to play narration in the assistant instead of TTS (easier setup)
- Added a mat to enhance cards. Did a first pass at tagging cards for their available enhancements, but there are probably a few mistakes. Cost it calculated automatically.
- The mat saves which cards have been enhanced. New player setups should have enhanced cards automatically configured. Which cards have been enhanced is also saved as part of a game save (and should be restored when loading a save)

Update: May 11, 2023 @ 4:45pm

Update: May 9, 2023 @ 2:19pm

Standee numbers are now positioned based on the monster type

Update: May 9, 2023 @ 10:28am

Fixed the update rate with x-haven assistant

Update: May 9, 2023 @ 8:06am