HUMANKIND™

HUMANKIND™

The stars shine new < Official praise>(The only overhaul mod)
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Update: Feb 15 @ 2:03am

8.29

The Doomsday man-machine and AI difficulty Settings bonus adjusts some effects to reduce the occurrence of too many AI garbage cities and garbage areas caused by special situations.

Under AI human difficulty, the stability bonus is adjusted to +30 per era, the extra stacked city cap for AI is cancelled, and AI is fixed to get 1 extra city cap. The square value of the parachuting technology value for AI is replaced by the original version. Meanwhile, the way of adding the AI void value according to the ununlocked technology is deleted by the original version, and the fixed step bonus according to the era is adopted by the new formula. To achieve that AI can get enough to not fall significantly behind The Times, while not providing an increase in its ceiling.

Cancelled the original belief in AI under human difficulty & influence bonus and overlap. Now you can try the human difficulty veteran can try to actively play religious influence stream, open the door to free religious play.


The latest effects of doomsday machine are as follows
AI will gain combat effectiveness +1* number of times (up to 6), municipal discount industrial capacity +55% food output +25%, unit cost significantly reduced buff, every city has 1 population +1 influence, unit maintenance fee -10, the city gets basic fixed output: each era *20F30I.

The Sumerian LT was changed to the Administrative Center +15FI, with the adjacent Rockland/Rockland providing 3F1I to the Administrative Center
Greece: +3I>5I per researcher
Ancient Babylon LT: +3F for every scientist, 2S * times per population
ED is changed to base capacity 3S, +1 scientist jobs & output, +1F per city population (maximum 10).

Update: Dec 17, 2024 @ 3:00am

8.26

Update: Nov 30, 2024 @ 7:24am

8.25
适配官方最新版本
adapt to the latest official version

Update: Sep 8, 2024 @ 1:31am

8.24

Update: Aug 31, 2024 @ 3:52pm

8.20

Update: Aug 10, 2024 @ 8:06am

8.19


古埃及LT 新增 工业区+3I ED 相邻加成+2>+3
亚述LT 新增 马匹资源额外提供 10F 10I ,EU 新增 5点自回血
努比亚 LT 新增 城市每一人口 带来+1M ,ED 相邻 工业区+4M 相邻商业区+3I 相邻奢侈品 +3M
哈拉帕 LT 新增 农业区+2st
奥尔梅克 LT 新增 市中心+3i
苏美尔ED 基础产能 调整为 4i6S
班图 LT 改为 前哨 提供 3i ,ED 调整为 基础产能 2F 对相邻城市+8F


哥特LT 新增 全境 每一人口 带来 1S

信众 等级人数 修改 12信众1级 30信众2级 80信众3级 150信众4级
大使馆将在古典时代的王权 科技中解锁
大使馆 造价调整 为 400 I +每时代 * 200 I (不随速度变化)

区域造价 3.0大改
略微上调农业区造价膨胀曲线
略微下调工业区造价膨胀曲线
中等幅度下调 堡垒区 议事区 造价膨胀曲线
轻度下调科技区膨胀曲线 (目前 科技区 膨胀造价已极低)

此次调整后 农业区造价膨胀略高于工业区 但 考虑到 人口增幅带来的相关影响 粮锤实际收益基本持平
基建 3.0 大改
安定度相关
公共卫生 类 基建(即渡槽一类)提供安定度 变为 20/30
除城墙类 以外的军事类基建 统一增加 安定度加成; 城墙类统一增加影响力加成

农商业相关
洪水灌溉 新增 行政中心 +8F
粮仓 改为 对城市+10M 行政中心+10M 商人岗位/产出 +2
鱼贩 改为 对港口+10M 5F 对城市+10M
征税管理处 改为 对城市+20M 对行政中心+15M
关税所 新增 行政中心+10M ,城市每相邻一个前哨 +10M
税务局 市中心+20M ,奢侈品/商品区 +3M

军工业相关
手工作坊 新增 对 城市/行政中心+10I
古典铁匠铺 改为 农民 +2I 工人+1F +20单位创造经验 +8st (存在显示bug 不影响使用)
瞭望塔 +8st
城市卫队 新增 +8st
兵营 新增+8st

竞技场新增 +8st
要塞 新增+8st
军械库 新增+8st

科技相关
学校 新增+10S
图书馆 新增 +20S
手抄工作室 新增 科技区+3S
炼金术士工坊 改为 研究区 -1st +8S

剧院 改为 对市中心+10st 5i 对议事区+3i 15M

杂项
移除 叛徒徽章 对 战争支持度的影响
大金字塔 新增 工业区+2I
巴比伦空中花园 特殊效果改为 奇观所在城市 每一人口+1i1S,所有城市 商人/科学家 +5产出
阿尔忒弥斯神庙 特殊效果改为 特色单位+2战斗力,弓箭手 +1战斗力,所有单位 +10生命回复 -5维护费
宙斯神像 特殊效果 改为 城市+60M 每一人口+1I 所有城市的本地奢侈品+2st
太阳金字塔 新增 所有城市+25F , 当地行省 岩地 石地 新增 2I 加成
锡安圣母教堂 改为 EU +1 战斗力 对宗教区域+5I 在宗教区域周围 战斗+1力 每一颁布 市政 + 3i2f
亚历山大灯塔 新增 本地湖泊/沿海 +1M
罗德岛太阳神像 改为 对所有城市+20st +4民兵数量 ,本地民兵熟练度等级+2,对海上运输单位/海上单位 +3战斗力
大竞技场 大改 目前效果为 城市+5st 行政中心+5st,每回合 可获得的安定度上升变化上限+100% 每一正在进行的战争 为帝国 +100M 单位维护费-1 ,-50% 厌战情绪,可启用 “鲜血与竞技” 事件

吴哥窟 加成上限改为 40信众 即最高加成 为每城市 +40FI
东大寺 新增 宗教区域 +5F
杰内清真寺 新增 宗教区域 +6I
巴黎圣母院新增效果:巴黎圣母院周围 科研区-50%Ic , 所有科研区 +6S
大津巴布韦 改为 大津巴布韦 周围的商业区 及 商业区周围的商业区-50%Ic +20M

同步 调整 远古、古典科技值价格,放缓远古、古典科技发展 给予 战术和产能发展空间 下降冲科压力,新一波基建改动 提高 中世纪科技产能,变相提升中世纪科研速度。
调整部分公共活动 的 使其工业值 与时代相应





8.19


Ancient Egypt LT new Industrial zone +3I ED adjacent bonus +2>+3
Assyrian LT added 10F 10I additional horse resources, EU added 5 new self-healing
Nubia LT new cities bring +1M per population, ED adjacent industrial area +4M adjacent commercial area +3I adjacent luxury goods +3M
Xalapa LT added agricultural area +2st
Olmec LT adds downtown +3i
Sumer ED basic production capacity adjusted to 4i6S
Bantu LT was changed to outposts to provide 3i, and ED was adjusted to base capacity 2F to adjacent cities +8F


Gothic LT adds 1S for every population in the entire territory

The number of members has been modified 12 members 1, 30 Members 2, 80 members 3, 150 members 4
The embassy will be unlocked in classical era kingship technology
Embassy cost adjusted to 400 I + per era * 200 I (does not vary with speed)

Regional cost 3.0 overhaul
Slightly increase the cost inflation curve of agricultural areas
Slightly reduce the cost inflation curve of industrial zone
Moderately-reduced cost expansion curve of the fortress area
Slightly reduce the expansion curve of science and technology zone (currently the expansion cost of science and technology zone is very low)

After this adjustment, the cost inflation of agricultural areas is slightly higher than that of industrial areas, but considering the related impact of population growth, the actual income of grain hammer is basically flat
Infrastructure 3.0 overhaul
Stability correlation
Public health infrastructure (i.e. aqueduct type) provides a stability of 20/30
Increased stability bonus for military infrastructure except city walls; Wall class Unification increases influence bonus

Agriculture-commercial correlation
Flood irrigation added administrative center +8F
Granary changed to city +10M administrative center +10M merchant posts/output +2
Fishmongers changed to +10M against port 5F versus city +10M
The tax administration office is changed to +20M for the city and +15M for the administrative center
The new administrative center of the customs office is +10M, and each adjacent outpost of the city +10M
Tax Office downtown +20M, Luxury/Goods area +3M

Army-industry correlation
Handmade workshops added to the city/administrative center +10I
Classic forge changed to farmer +2I worker +1F +20 units creation experience +8st (Display bug does not affect use)
Watchtower +8st
City Guard added +8st
Barracks added +8st

Added +8st to the arena
+8st added to the fortress
+8st added to the armory

technology-related
The school added +10S
Library added +20S
Add +3S to the technology area in the copy studio
Alchemist Workshop changed to Research area -1st +8S

The theatre was changed to +10st 5i to +3i 15M to the city centre

sundry
The effect of removing the traitor badge on war support
Great Pyramid New Industrial zone +2I
The Hanging Gardens of Babylon special effect changed to +1i1S per population of the city where the wonders are located, and +5 outputs for all city merchants/scientists
Temple of Artemis Special effects changed to feature units +2 Combat effectiveness, Archers +1 combat Effectiveness, all units +10 Health Recovery -5 Maintenance cost
Zeus Idol Special Effect changed to City +60M per population +1I Local luxury in all cities +2st
Pyramid of the Sun adds +25F to all cities and 2I to local provinces
Church of Our Lady of Zion changed to EU +1 Combat effectiveness against religious areas +5I Fighting around religious areas +1 force per promulgated municipality + 3i2f
Alexandria Lighthouse added local lake/coastal +1M
Rhode Island Sun Idol changed to +20st +4 militia number for all cities, local militia proficiency level +2, and +3 combat effectiveness for sea transport units/sea units
The Great Arena Overhaul now has the effect of City +5st Administrative Center +5st, the maximum increase in stability gained per turn +100% for each ongoing war is Empire +100M unit maintenance -1, -50% war fatigue, and the "Blood and Competition" event can be enabled

Angkor Wat bonus cap is changed to 40 followers, which means the maximum bonus is +40FI per city
Added religious area +5F in Todaiji
Added religious area +6I

Update: May 10, 2024 @ 10:03pm

8.17

Update: Apr 26, 2024 @ 11:00pm

8.16/12

Update: Apr 10, 2024 @ 7:21am

8.15

Update: Jan 11, 2024 @ 11:28pm

8.14