HUMANKIND™

HUMANKIND™

The stars shine new < Official praise>(The only overhaul mod)
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Update: May 27, 2023 @ 7:20pm

3.2

Update: May 27, 2023 @ 12:08am

Word count exceeds the limit, please go to the discussion forum to check the update record

Update: May 25, 2023 @ 5:56am

2.41

Update: May 9, 2023 @ 2:03am

2.31

Update: May 9, 2023 @ 12:31am

6.2
Forbidden City effect correction
Zimbabwe Can expand the city
Taj Mahal New effect gives +10st to all cities
St. Vasily's Cathedral provides 40st
Classical technology The link between kingship removal and technology
Theater effect modified to Main Square +5iM Council area +4i5M
Byzantine ED Remove population+1M effect
Chow LT Remove City +10st effect
Noss LT New effect Near sea/lake/river Provides a little combat power for land units
Poland added effect: +2 combat power for units in state religion territory

Ideology axis industrial extremes adjusted to +4I industrial zones technological extremes adjusted to +5S technological zones
Parade effect modified to +1i-8M population

Due to the persistent problem with the Cultural Invasion trigger mechanism, the Cultural Invasion event has been temporarily suspended.

Maritime mastery unlock price adjusted to level 1 price
Howitzer requirement of three gunpowder changed to 2

Uniform adjustment of science cost
(The price written here is the standard price, the cost of science and technology and the number of unlocked technology related)
Era1 unchanged, according to the results of previous changes
Era2 400/600/1000
Era3 2500/4000/6000
Era4 5000/7000/10000/12000
Era5 8000/12000/16000
Era6 15000/20000/30000



Human Council Principles Ideology Axis System Overhaul
Loyalty: +1 additional use of strategic resources Industrial zones +5I>-50% resource collection facilities construction Ic >none <-20% purchase resource costs <merchant roads +2M
Harmony: +2F Population +5M in Peasant Zone -5S in Scientific Zone >Population +1F>None<+5S in Scientific Zone 2i<+10S in Scientific Zone +10S in Scientist
Wisdom: -50 war support balance (including previous level) >+20 support needed for official declaration of war +30 support needed for raid war >none <+8 support from opponent's retreat and our victory -5 maintenance <(including previous level) +100% war score -30% maintenance
Inspiration: State religion technology sharing Stability cap +50 Holy Land +5f (includes previous level) > Holy Land +5st +5S > None < +3i for featured areas < +10i for wonders Ic for wonders construction -20% +1 force for featured units

6.3
Fix the display bug of naval movement force shown as 1 caused by ocean pirates
Configured icons and titles for the new buffs of Ancient and Classical
Add estrangement Affinity claim
Add affinity Possibility of retaining armies for affinity

Doomsday Man Add population food consumption reduction and unit cost reduction buffs


Sumerian ED updated to Council/research area can develop industry free deployment base capacity 2i +3MS for each merged territory
Assyrian ED base capacity 4i>6i 5M>9M gain normal 5 stability points

Base price of points required for war attachments reduced to 80 Additional points for each city owned by the opponent reduced to 30

Reduced the base price of the Agriculture initiative skill again
Turned off Aesthetic active skill
Added Aesthetic Passive: +1 extra population
Design idea: Balance the instantaneous gains of explosions into the stable advantages of a long flow of wateri
Industry Passive: industrial zone +2st, active skills changed to cd5 turns, lasts one turn
Technology active skills modified to cd5 rounds lasts a turn

Solar Pyramid allows development of surrounding cells, effect modified to +3F5M to adjacent rocky areas
Generosity: +5M to religious areas, +4 to sacred sites, +2M to commercial routes, +10% to commerce
Support for the laity: +4 to the ceiling of holy places, +1 extra power to the fortress bonus, +5F to strategic resources, +5I to strategic resources

Smoothen the expansion curve of special regions
Uniform downward adjustment of expansion formula for all regions

Update: May 3, 2023 @ 2:43am

2.1Stable version
Combat rounds are now set to 1 round for all units less than or equal to 32 units, and 3 rounds for all units greater than 1
Adjust the cost of early modern units again
Filled the effect of the East Temple
Fixed the problem that the Tal Ramses Stables could not be built
Fixed the range bug caused by Nos EU, so the extra range of Nos EU has been removed.
Fixed the archer movement bug
Technology infiltration The benefit lasts for two turns so that the beneficiary gets a one-time bonus

Cultural invasion fixes Repeated triggers and specifies that it triggers only when dominated by influence (if these two points don't match, please contact me for feedback) Cultural invasion triggers up to 10 times after the fix
Culture Modification
Karaul (remake)
LT:FIMS Adjacent bonus +1
EU: 14>18 Maintenance Level: 1
ED: extra self 5F remove faith bonus remove build location restriction only develop the cell where it is located can connect/expand buildings adjacent industrial area +3F

Egypt ED base capacity 4I>5I added effect +3f adjacent industrial zone +3I

Update: Apr 29, 2023 @ 3:47am

2.0 近代早期