RimWorld
Sandstorms
Mostrando 21-30 de 40 aportaciones
< 1  2  3  4 >
Actualización: 25 MAY 2023 a las 7:10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Actualización: 25 MAY 2023 a las 6:58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Actualización: 24 MAY 2023 a las 7:44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Actualización: 8 MAY 2023 a las 7:25

Change: Reduce base sand removal rate

Actualización: 8 MAY 2023 a las 7:23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Actualización: 6 MAY 2023 a las 9:45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Actualización: 4 MAY 2023 a las 10:02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Actualización: 2 MAY 2023 a las 11:13

Mod Integration: Nature's Pretty Sweet

Actualización: 2 MAY 2023 a las 2:06

Fix: Forced section dirty on elapsed time not working

Actualización: 2 MAY 2023 a las 1:54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms