RimWorld

RimWorld

Sandstorms
420 Comments
NightmareCorporation  [author] Sep 2 @ 11:42pm 
@FluffDragon
Overlap - yea probably makes sense. But this is not something like Vanilla Fishing Expanded that can stand on its own thanks to adding other fish and different ways fish are used.

This is literally just sandstorms. It fundamentally works on a so-called "SandGrid" that each map has. Odyssey implements its own SandGrid. If I just push my own SandGrid next to that for 1.6 and say "yea, but that's mine" I will almost surely get slapped with a "copying DLC-locked logic for usage when player does not own the DLC". And that goes against Workshop ToS.

The mod is pretty complex, so you can probably understand that I don't want to invest a bunch of time to update it and then have a high chance of it getting taken down.

If you are unhappy with this decision, you are in luck: The mods license allows you to freely copy and adapt this mod however you see fit. I am stopping nobody from forking the gitlab repo and updating the mod to 1.6 to take the chance.
FluffDragon Sep 2 @ 6:55pm 
I have never seen a mod not update due to having content that overlaps with a DLC, including a bunch that odyssey directly cloned features from. They were there first and not using any of the DLC code or assets, after all. They just disable the conflicting parts if it is active.
NightmareCorporation  [author] Aug 21 @ 11:20am 
@Thetaprime
That's not how DLC locked content works. Read the information at the top of the workshop page. The mod would get taken down if it added sandstorms in 1.6.
Thetaprime Aug 21 @ 9:45am 
I think it's only Obsolete if you have the Odyessy DLC.
Snorri Aug 9 @ 3:55pm 
I undestood it as you don't update this mod as it would be obsoete in 1.6, and it's not. Sr, understood it wrong. I'm just a little sad that I can't enjoy it enyomore, it was fun.
NightmareCorporation  [author] Aug 5 @ 1:39pm 
@Snorri
It literally says in very big letters at the top, that this mod cannot be updated to 1.6. And the mod is not tagged as 1.6 compatible for that very reason.
Snorri Aug 5 @ 9:47am 
Idk how new sandstroms look from 1.5/oddysey as after 60 days on shrublands didn't had any... so wanted to get back to this mod as it made my koptic run more intresting, tho on 1.6 this mode broke my UI and make it hide in normal plagrtough. Sad, really liked this mod.
Rex705 Aug 5 @ 7:11am 
o7
ジョージ様 Aug 2 @ 2:37am 
o7
Nexras Jul 28 @ 3:38pm 
o7
Magia🔥Baiser Jul 27 @ 1:01pm 
F o7
Would love to see this made into Dune Proportions for 1.6
LazySnake Jul 25 @ 2:41pm 
o7
RetroRocket Jul 25 @ 1:52am 
o7
黛西·露珠·毛毛 Jul 24 @ 6:57am 
o7
Vra4 Jul 23 @ 8:22am 
Press F to o7
RAD EMERALD Jul 19 @ 3:34am 
rip.... *slatue honor*
Alexios II Komnenos Jul 14 @ 7:00am 
o7
Xwartu Jul 12 @ 1:14pm 
o7
Rabirice Jul 11 @ 12:22pm 
o7
MercyChan Jul 11 @ 10:13am 
o7 It was fun
Madlark Jul 3 @ 12:54pm 
o7
IndustrialGradeTacos Jun 29 @ 4:46pm 
o7
Kaz Jun 27 @ 1:19pm 
o7
Strangely unnormal Jun 25 @ 3:47pm 
o7
Abbalah Jun 24 @ 3:25pm 
o7
urmumwasvrince Jun 22 @ 6:53am 
o7
ne_propheta Jun 21 @ 8:00am 
o7
Allied_Mastercomputer Jun 20 @ 3:04pm 
o7
Marty in the multyvers Jun 20 @ 4:28am 
o7
Black Dog Jun 19 @ 11:16pm 
O7
Zacky 0.0 Jun 19 @ 9:14pm 
o7
Caar Jun 19 @ 2:34pm 
o7
lloki Jun 19 @ 1:03pm 
o7
Tyge Jun 19 @ 12:10pm 
o7
ZaiahPlayz Jun 19 @ 12:02pm 
o7
CloudJuri Jun 19 @ 11:30am 
о7
I'M ORANGE CAP Jun 19 @ 11:12am 
o7
Caramel Jun 19 @ 11:00am 
o7
TheSimpleDude42 Jun 19 @ 10:50am 
o7
NyxJen Jun 19 @ 10:10am 
o7
TheNamelessOne May 12 @ 2:15pm 
That'll do it. Thanks!
NightmareCorporation  [author] May 12 @ 1:31pm 
I hate sand. It's rough and coarse, and gets everywhere.

Just use the mod "Cherry picker" if you want to remove it without breaking the mod.
TheNamelessOne May 12 @ 1:29pm 
Where is the "Sand everywhere" thought debuff in the game files? I want to delete it. Thanks.
NightmareCorporation  [author] Apr 7 @ 9:32am 
Bah, URLs don't work in comments, huh? Just check the mod description for the link.
NightmareCorporation  [author] Apr 7 @ 9:32am 
@kingrevolucion12
I'd imagine the scenario creator from RW would allow you to make sandstorms a permanent game condition, yea.
I'm not sure what you mean with wasteland, but a map with a permanent sandstorm is probably somewhat comparable to ice sheet? Nothing to grow, difficult to do combat outside, very bunker-like playstyle.

On another note you could achieve the same by using [url]WeatherControl[/url], which allows you to crank up the likelihood for sandstorm weather and remove all the other ones, so you can have phases of clear weather to get a bit of a break from the constant sand.
kingrevolucion12 Apr 7 @ 9:25am 
Can it be made a permanent game condition?
And how does it affect everyone if it becomes a wasteland? That would be spectacular.
Sverd Apr 7 @ 8:34am 
Awesome, thank you man. I play with a few upgraded versions of Geothermals (the advanced geothermal from VPE and solar geotherm from beyond our reach) so will let you know if there's any weird interactions!
NightmareCorporation  [author] Apr 7 @ 2:37am 
@Sverd @CrackaJack
I've updated the logic for buildings that are "filling cells", like coolers and geothermal generators. It should now be a universal solution to all buildings that go over walls / act as walls and are able to break down.
Sverd Apr 5 @ 1:29pm 
Sounds good - will be checking this space to see what you cook up! And yeah the breakdown feature is really cool IMO, fun way to add some additional gameplay rails in the desert. Thanks for your hard work on this awesome mod, appreciate all you do to help spice up the Rim
NightmareCorporation  [author] Apr 5 @ 9:42am 
@Sverd
I've received so much annoyed feedback about the breakdown feature that I can't help but assume everyone hates it, I'm super happy to hear that's not the case!

For coolers there is also a "smart" fix implemented in the mod, basically using the place worker to check the "red and blue" cells for the outside-ness check rather than the cooler cell itself. For geothermals that won't work, but I might be able to come up with a good solution for them rather than just flagging all of them as "immune" to breakdown from sand.