RimWorld

RimWorld

Sandstorms
Zobrazuje se 21–30 z 40 položek
< 1  2  3  4 >
Aktualizace: 25. kvě. 2023 v 7.10

Fix: NRE when calculating sand removal rate while sand grid is disabled

Aktualizace: 25. kvě. 2023 v 6.58

REVERT: Chore: Remove foggy sandstorms when ReGrowth is detected

Aktualizace: 24. kvě. 2023 v 7.44

Chore: Remove foggy sandstorms when ReGrowth is detected
Chore: Add example for sandstorm immune building flag

Aktualizace: 8. kvě. 2023 v 7.25

Change: Reduce base sand removal rate

Aktualizace: 8. kvě. 2023 v 7.23

Feature: Setting to disable clearing sand during sandstorms
Feature: Setting to allow for fallen sand on sand terrain

Aktualizace: 6. kvě. 2023 v 9.45

Refactor: Remove mountainness score in favor of just checking roof def
Refactor: Remove noise logic in favor of raw random number generation
Refactor: Move invocations to delegates
Refactor: Cache sub-tick calculated values
Refactor: Spread section forced regenerate out, preventing hitching
Change: Increase forced regenerate interval

Aktualizace: 4. kvě. 2023 v 10.02

Change: When building has interaction spot, consider it for sand breakdown logic rather than the buildings position (prevents nutrient paste dispensers from unreasonable breakage
Fix: Warning due to random element from empty collection

Aktualizace: 2. kvě. 2023 v 11.13

Mod Integration: Nature's Pretty Sweet

Aktualizace: 2. kvě. 2023 v 2.06

Fix: Forced section dirty on elapsed time not working

Aktualizace: 2. kvě. 2023 v 1.54

Change: Force clear weather when sandstorm game condition ends
Change: More clarity in the label / description for the incident that forces sandstorms