Dota 2
Warlock Brawl
Showing 61-70 of 90 entries
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Update: Jun 18, 2015 @ 3:00pm

- Fixed Magnetize (previously would repel for enemies and attract for allies instead of the opposite)

Update: Jun 18, 2015 @ 12:33pm

- Fixed floating pillars (might degrade performance until a better fix is found)
- [ SOON: New UI and all fixes for the bugs that appeared with the Beta ]

Update: Mar 9, 2015 @ 10:29am

- Added a knockback decay as damage increases. Knockback-damage scaling stays the same until 100 damage, then scales with square root. This will result in lower knockback for very high damage. (Damage <= 100: KB ~ Damage, Damage > 100: KB ~ Sqrt(Damage * 100))
- Rockpillar cooldown rescaled from 30 - level * 3 to 26 - level * 2
- Rockpillar range rescaled from 500 to 600 + level * 50
- Changed lava fire effect (should remove slow bug)
- Added new workshop logo (credits to GK)

Update: Mar 1, 2015 @ 5:30am

Spells

- Added new spell Y Rock Pillar: Spawn a rock pillar at the target location that blocks players and projectiles
• Duration: 4s (increased by duration mastery)
• Range: 500
• Cooldown: 30.0 27.0 24.0 21.0 18.0 15.0 12.0

- Added new spell Y Magnetize: Creates a missile that magnetizes its target repelling or attracting enemy projectiles
• When hitting an enemy, creates a field on him attracting your and your allies' projectiles
• When hitting an ally or yourself after bouncing off a pillar, creates a field repelling enemy projectiles
• Duration: 3.00 3.50 4.00 4.50 5.00 5.50 6.00 (increased / decreased by buff / debuff modifiers like pocket watch)
• Cooldown: 22 21 20 19 18 17 16

- Added new spell C Alteration: Alters the position with the next enemy projectile coming close to hitting you
• Duration: 2.0s (increased by duration mastery)
• Radius: 120
• Cooldown: 19.0 17.5 16.0 14.5 13.0 11.5 10.0

- Changed shield to have shorter duration but also shorter cooldown making it a very reactive spell
• Cooldown from 25.0 22.5 20.5 19.0 18.0 17.0 to 14.0 13.0 12.0 11.0 10.0 9.0 8.0
• Duration from 2.8 3.0 3.2 3.4 3.6 3.8 to a constant 1.2 (duration mastery still affects this duration though)
• Added radius scaling, from 120 to 200 210 220 230 240 250 260
- Rebalanced several spells and their cost

Visual

- Removed team color circle and instead added a floating colored team text over each player

- Added nicer looking item level indicators

- Made item and ability tooltip casing more consistent

Fixes

- Fixed wrong cooldown in Wind Walk tooltip

Update: Feb 22, 2015 @ 6:52am

- Fixed crash bug that appears when a projectile gets destroyed next to another projectile or obstacle (this _should_ also fix the older bug that was crashing games relatively often)

Update: Feb 21, 2015 @ 2:23am

- Obstacles are now destructable and have 400 health
- Added a lot of debug messages that you can see in the console, if your game crashes please post a link to your entire console log with timestamps enabled in the comments

Update: Oct 6, 2014 @ 5:41am

- Adjusted when stats get sent

Update: Oct 6, 2014 @ 5:26am

- Added stats tracking visible at getdotastats.com

Update: Aug 22, 2014 @ 8:59am

- Added new visuals for Gravity and Homing
- Changed blood effect of Boomerang
- Fixed a bug with shuffle and players disconnecting

Update: Aug 18, 2014 @ 4:31pm

Gameplay
- Added a mode selector in the beginning of the game
• Modes: Rounds
• Team modes: Teams (the default mode that was there already, teams like in lobby), Shuffle (random teams every round), Free For All
• Win Conditions: Score (play up to X score), Rounds (play up to X rounds)
• Misc: No Draw (plays until a winner is found), Use Team Score (uses team score instead of individual player score for determining winners)
- Added new item: Pocket Watch, decreases debuff duration by 35%/45%
- Added new item: Cursed Ring, increases Max HP by 100/200, 15% knockback reduction, increases debuff duration on self by 25%/30%
- Added one more mastery level (from 5 to 6)

Balance
- Balanced masteries to scale worse with levels

Visual
- Changed stone ground tile texture
- Added colored team indicator circles below Warlocks to indicate their teams
- Adjusted map lighting

Bug fixes
- Fixed host seeing selection screen before waiting for players screen
- Fixed reconnect issues
- Fixed scourge cast time (0.7s to 0.9s)
- Fixed dead actors not getting killed correctly sometimes
- Fixed many error messages in the console
- Fixed many spells not being affected by masteries
- Fixed Warp Zone tooltip saying it affects allied projectiles

Known bugs
- Boomerang destroys other projectiles
- Sometimes projectiles get destroyed by other projectiles but still impact with a player
- Pillar physics are different than in Warcaft 3