XCOM 2
[WotC] Weapon Gunsmith Framework
Showing 1-8 of 8 entries
Update: Aug 24, 2023 @ 4:52pm

Release ver: 1.008:

  • Custom Handguard logic for SR-25.
  • Fixed Suppressed Barrels having Muzzles equippable.

Update: Aug 14, 2023 @ 4:22pm

Release ver: 1.007:

  • Fixed Suppressor noises not playing for weapons that are single shot
  • Fixed weapons that used multiple projectiles such as shotguns would play the same sound 10x
  • Minor improvements to X2UnifiedProjectile_Gunsmith.uc

Update: Aug 5, 2023 @ 2:50pm

Release ver: 1.006:

  • Added projectile override path for Receivers.

Update: Jul 27, 2023 @ 12:36pm

Release ver: 1.005:

  • BIG CUSTOMIZATION UPDATE !!!
    • Allows players to customize the apperance of gunsmith weapons, from Primary and Secondary Tinting options to Emissive Colors!
    • Set custom tinting on specific weapon parts of gunsmith weapons.
    • Set emissive colors on glowy objects such as Lasers
    • Share your Gunsmith weapons with other players, with the Share and Import feature!
  • Added extra features to Weapon Part Templates.
  • Attempted to turn off Idle Conversations in Avenger while in Gunsmith mode.
  • Fixed some issues with the weapon visualizer not updating properly during Customization.
  • Fixed nicknames not taking effect.
  • Hid most log statements.
  • Misc fixes.

Update: Apr 10, 2023 @ 9:46pm

Revert to 1.001 until further notice

Update: Apr 10, 2023 @ 9:45am

Release ver: 1.002:

  • Fixed issue where upgrading a GS weapon would not inherit any modifications from the previous tier.
  • Fixed issue where mod updates could break weapon gunsmith states.

Update: Apr 1, 2023 @ 9:46am

Release ver: 1.001:

  • Added missing boolean that allows weapons to be added when loading an existing save.

Update: Mar 31, 2023 @ 2:13pm

Release ver: 1.000:

  • Initial release.