XCOM 2
[WotC] Weapon Gunsmith Framework
Mostrando 1-8 de 8 aportaciones
Actualización: 24 AGO 2023 a las 16:52

Release ver: 1.008:

  • Custom Handguard logic for SR-25.
  • Fixed Suppressed Barrels having Muzzles equippable.

Actualización: 14 AGO 2023 a las 16:22

Release ver: 1.007:

  • Fixed Suppressor noises not playing for weapons that are single shot
  • Fixed weapons that used multiple projectiles such as shotguns would play the same sound 10x
  • Minor improvements to X2UnifiedProjectile_Gunsmith.uc

Actualización: 5 AGO 2023 a las 14:50

Release ver: 1.006:

  • Added projectile override path for Receivers.

Actualización: 27 JUL 2023 a las 12:36

Release ver: 1.005:

  • BIG CUSTOMIZATION UPDATE !!!
    • Allows players to customize the apperance of gunsmith weapons, from Primary and Secondary Tinting options to Emissive Colors!
    • Set custom tinting on specific weapon parts of gunsmith weapons.
    • Set emissive colors on glowy objects such as Lasers
    • Share your Gunsmith weapons with other players, with the Share and Import feature!
  • Added extra features to Weapon Part Templates.
  • Attempted to turn off Idle Conversations in Avenger while in Gunsmith mode.
  • Fixed some issues with the weapon visualizer not updating properly during Customization.
  • Fixed nicknames not taking effect.
  • Hid most log statements.
  • Misc fixes.

Actualización: 10 ABR 2023 a las 21:46

Revert to 1.001 until further notice

Actualización: 10 ABR 2023 a las 9:45

Release ver: 1.002:

  • Fixed issue where upgrading a GS weapon would not inherit any modifications from the previous tier.
  • Fixed issue where mod updates could break weapon gunsmith states.

Actualización: 1 ABR 2023 a las 9:46

Release ver: 1.001:

  • Added missing boolean that allows weapons to be added when loading an existing save.

Actualización: 31 MAR 2023 a las 14:13

Release ver: 1.000:

  • Initial release.