Barotrauma
Vanilla Weapons Overhaul (Draconis)
Se afișează 81-90 din 343 intrări
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Actualizare: 29 aug. 2024 @ 0:14

some minor tweaks to various items, especially the clown extinguisher delta time.

Actualizare: 24 aug. 2024 @ 3:06

Fixes for the Operator Rifle and Breacher Carbine, had an issue if you try to reload the underbarrel after firing it while holding down fire it caused strange recoil/fake muzzle flash issues. Made gun lock during this cooldown/reload period. If the gun jams due to level transition or something, just drop the gun to unjam.

Actualizare: 14 aug. 2024 @ 0:41

hotfix for laser gui closing when it is picked up, holding a laser or wearing it will pop up the UI

Actualizare: 14 aug. 2024 @ 0:33

Number of guns had Striking Multiplier instead of Firepower due to an old bug that got copy pasted for over a year. Now fixed!

Actualizare: 11 aug. 2024 @ 14:39

SSL dart projectiles now correctly self destroy on impact and don't appear to go through multiple targers/hull/doors instead they stick and quickly remove from the game.

Actualizare: 6 aug. 2024 @ 6:03

Minor tweaks and fixes.

Frag grenade produces a small amount of shrapnel now.

Actualizare: 29 iul. 2024 @ 5:25

hotfix damage was still slightly too low on flora in more testing underwater, was it made tougher?

Actualizare: 29 iul. 2024 @ 5:08

darkened and adjusted sleeves on chitin armor.

PMP ballast flora damage SIGNIFICANTLY increased forgot to put damage on both explosions and account for water health reduction. Should be a go to tool and not waste ammo trying to clear it similar to steam cannon.

Actualizare: 26 iul. 2024 @ 1:48

Lots of small fixes

ripper assault gun still had tag required recipe tag

laser rifle magazine was too small for its very small stack size confusing player on how big it was.

several changes to descriptions

Actualizare: 24 iul. 2024 @ 14:51

hotfixed unsaved weapons.xml