Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
Viser 301-310 af 342 forekomster
< 1 ... 29  30  31  32  33 ... 35 >
Opdatering: 22. juni 2023 kl. 1:12

Fixed Lever Action rifle not having quality modifers (I know right?) and made its sprite slightly larger and better holding animation.

SMG Magazine is back to 21 rounds so the deadeye carbine is 7 bursts of three rounds.

Advanced SMG gets 42 rounds (anything you want) as it is based on having a double magazine compared to the basic SMG.

Heavy pistol changed to 1 magnesium 1 lead and 2 steel for magazine to represent the steel core AP rounds. Damage and recoil adjusted upwards to represent the harder hitting ammo. No longer uses titanium.

Several large caliber guns such as the marauder battle rifle, handcannon and heavy pistol do minor amounts of blunt force to represent the high caliber high velocity round ploughing through targets, this will cause more broken bones when using these weapons with NT, Shotguns got a 0.25 damage per pellet buff simarily as a test.

Battle Rifle distinctly uses a 7.62x51 high grain steel core bullet with potential yaw while the GPMG uses a cheaper light ball version of this round with reduced characteristics. This was done to better distinguish the guns using the heavier 7.62x63 rifle round.

Opdatering: 20. juni 2023 kl. 18:02

Added in the Automatic Rifle, a two shot burst fire version of the LMG, slightly heavier 10% move speed, and slightly more accurate.

Cleaned up even more aiming and handle positions

Opdatering: 20. juni 2023 kl. 12:29

Another big update.

The classic Katana is back as a unique wreck weapon.

Grenade Launchers get the red devil flechette round, 22 steel needles in each casing causing massive laceration and bleed damage.

Many weapons were adjusted so that the holding animation was synced up better to the grip so that they look less awkward. Especially the new katana.

Opdatering: 19. juni 2023 kl. 8:51

Testing session today revealed low DPS on Deadeye carbine during station fights. 3 round burst changed from .7 to .45 giving a good solid stream of lead on par with the standard SMG.

Opdatering: 19. juni 2023 kl. 3:59

Cleaned up text on many items and descriptions.

Stun guns and darts are now much more effective for capturing pirates or disabling enemies. They were under used due to being very ineffective.

fixed problem with GPMG magazine materials being incorrect, it uses titanium for the piercing bullets not the steel magazine box.

Opdatering: 17. juni 2023 kl. 3:03

SMG magazine misaligned fixed

Opdatering: 17. juni 2023 kl. 0:15

Sorry for the nightly builds.

SMG was unintenionally lower damage especially with the newer guns added via the mod. SMG round damage tweaked. Machine Pistol damage and accuracy improved slightly to make it more viable to use vs other pistols. Advanced SMG tweaks, magazines made easier to refill than to craft representing the magazines complex nature.

standardized several magazines having odd recipes.

Opdatering: 15. juni 2023 kl. 17:39

Critical update.

Operator Rifle was broken and firing grenades as fast as you could reload, fixed now.

Handcannon was being held goofy.

Deadeye carbine restored to vanilla 3 round burst values, slightly higher damage of 1.2 compared to SMG 1.3 and LMC 1.4

Machine pistol increased to 1 as 0.9 meant there was no SMG weapon that used base ammo damage which is strange. Machine Pistol is now the baseline.

Opdatering: 15. juni 2023 kl. 14:13

test update to fix hash

Opdatering: 15. juni 2023 kl. 13:01

found a couple 1 for 1 fabrication recipes, made machine gun magazines more expensive to account for the large amount of bullets in each mag/drum compared to rifles and smgs.