Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Opdatering: 4. feb. kl. 19:39

Plasma rifle had incorrect particle effect that was working due to being tested with EK turret rework, oops!

Plasma Pellet feedback has been they are both too easy to make and too resource intensive, so they cost 1 each iron, plastic and propellent mag/pot putting them cheap but overly so and on par with ballistic weapon reloads for the most part.

Opdatering: 2. feb. kl. 6:19

laserriflemag laseriflemag problem fixed, laser rifle now is set for vwolaserriffleammo tag, laser bore only uses standard laserriflemag

(no alternate ammo for laser rifle... yet)

Both tested and laser bore also spits more orange/red sparks to be visually appealing, contact sparks are however yellow as usual.

Opdatering: 1. feb. kl. 13:21

laser rifle fix, baro broke last time

Opdatering: 31. jan. kl. 19:52

old bug was making it so laser rifle mags werent spawning on npc's whoops!

Opdatering: 28. jan. kl. 18:58

Laser Bore requires fulgurium like the laser rifle to craft.

Adjusted some of the sprite sizes on various pieces of gear, many items were too small like the heavy pistols or jovian enviromental armor.

BT and BTC patch soon.

Opdatering: 27. jan. kl. 16:22

Hemmed and also Hawwed about the secondary mechanic weapon and went with a EK laser drill copy cat in the Laser Bore, it uses the same ammo as the laser rifle but its a continuous high damage beam that is prone to overheating, the weapon constantly cools down and even faster while in water but if it overheats it becomes inoperable for 3.5 seconds. However it can do a lot of damage to structures and creatures in a somewhat short range but far longer than normal plasma cutters or welding tools. It also cuts minerals extremely quickly.

Opdatering: 19. jan. kl. 1:30

fixed issue with weld nails having pistolammo tag from old prefab

Opdatering: 11. jan. kl. 20:18

Wrong slot indicator on Load Bearing Vest, Tool slot was replaced with a sonar/pda slot but still had tool icon.

Opdatering: 7. jan. kl. 16:24

Went through and removed dozens of possibly error causing entries where a character had a two handed rifle/machinegun and a bag slot item at the same time.

Seems to have been a rare error on several that were set to equip but not taking any chances so I scoured the files.

Opdatering: 7. jan. kl. 11:29

hotfix for issue with equip twohanded weapon with bag on NPC load outs. report if you get an ITEM ERROR failed to spawn,