Total War: WARHAMMER III

Total War: WARHAMMER III

Living World: A Dynamic, Loreful World State Overhaul [DEPRECIATED]
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Uppdatering: 16 maj, 2023 @ 6:06

-- Kugath starting army now also has chaos warriors of nurgle (great weapons)

Uppdatering: 13 maj, 2023 @ 17:03

-- Fixed Manfredd start

Uppdatering: 12 maj, 2023 @ 13:44

-- Increased start opponent str of Teclis

Uppdatering: 12 maj, 2023 @ 9:12

-- Improved Malus start
-- Improved Blood Hall start

-- Ikit Claw now starts at war with Tilea instead of Estalia
-- Pirates of Sartosa now starts at war with Southern Princes instead of Tilea
--- Sartosa starts with one-way military access over Ikit Claw

-- Grom now starts at war with Eltharion

Uppdatering: 11 maj, 2023 @ 7:00

-- Improvements to Hellebrone and Southern Wastes diplomacy among major players

Uppdatering: 10 maj, 2023 @ 7:55

-- Moved Sharktooth camp to wellspring of eternity
-- Improved diplomacy around Naggarond/Ulthuan so major players are more aware of conflict

Uppdatering: 9 maj, 2023 @ 7:25

- Better Thumbnail

Uppdatering: 6 maj, 2023 @ 17:56

-- Got rid of long distance wars for Kholek and Archaon due to terrible anti-player bias effects.
-- Gave more diplomatic contacts to Archaon to encourage invasions.

Uppdatering: 6 maj, 2023 @ 5:11

-- Added missing trade route between Teclis and Citadels of Dawn
-- Skeggi and New World Colonies are not longer at war, but instead trade partners, like they are in lore
-- More compatibility for Kairos and Mixu's LL's and LC's (wip)

Uppdatering: 3 maj, 2023 @ 18:43

-- Bugfixes