DayZ
DayZ-Expansion-Personal-Storage
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Update: Jun 13, 2023 @ 3:54am

Update 1.8.17
Added:
  • Groups: Added a keybind to hide the group HUD (default: "Multiply" key).
  • Main: Added gravecross spawn delay setting.
  • Market, Quests: Added setting to require being part of a specific faction or having completed a specific quest to access a trader.

Changed:
  • AI, Animations: Merged in latest 1.21 patch 1 (2023-06-06) animation graph changes.
  • AI: Don't run towards target before entering fighting state.
  • AI: Keep moving at full speed during reload and unjam.
  • AI: Circle target while close during reload.
  • AI: Improved stance handling.
  • AI: Improved movement around obstacles and doors.
  • BaseBuilding: Always show flag attachment category if pole built regardless of FlagMenuMode setting.
  • BaseBuilding: Moved satchel ammo to BaseBuilding mod.
  • Core: Extended explosion damage system to support most entities (Zs, animals, buildings, players, vehicles).
  • Hardline: Allow AI to accrue rep during their lifetime.
  • Hardline: Animate large reputation changes in constant time in HUD.
  • Main: Improved gravecross despawn handling.
  • Market: Toggling all categories with the toggle categories button will be remembered even after closing the menu.
  • Market: Optimized getting items.
  • Navigation: Changed marker visibility keybind to be all-in-one, cycles through show all, hide server, hide server + party, hide server + party + personal and hide all.
  • SpawnSelection: Adjust spawn position.
  • Vehicles: Double sided faces for vehicle covers to avoid peeking through.

Fixed:
  • AI: Fixed getting stuck in take to inventory state if there are several items the AI is interested in at the same spot or missing inventory space.
  • AI: Don't reload/unjam during climbing/falling, don't climb/open doors during reloading.
  • AI: Fixed getting temporarily stuck in reload/unjam state when interrupted by damage.
  • AI, P2P Market, Quests: Initialize patrols and spawn NPCs late so mapping is already loaded.
  • Core: Hide disabled collect blood from/give blood to/defibrilate actions for non-PlayerBase NPCs in safezones.
  • Groups: Group HUD was not hidden when hiding the game HUD.
  • Hardline: Fixed NULL pointer if non-Expansion NPC is killed.
  • Market: Prevent exploitable integer overflow caused by buying/selling an extreme quantity of an expensive item in a single transaction.
  • Market: Force load Hardline before market so rarity is available for market items.
  • Vehicles: Fixed place player on ground not preventing 1.21 fall damage.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 26, 2023 @ 4:39am

Update 1.8.14
Added:
  • Quests: [Modding] Added MissionBaseWorld::Expansion_CanStartQuest.

Changed:
  • AI: Completely disabled profiling if not run via Diag exe.

Fixed:
  • Core, Hardline, Quests: Added workaround for vanilla passing in animal as killer of itself (https://feedback.bistudio.com/T170455).
  • Groups: Fixed group OnLeave not firing for members when group is deleted.
  • Market: P2P Market: Fixed unnecessary enumeration of player items when not in list view causing delays in menu.
  • PersonalStorage: Fixed some (harmless) error log spam in storage menu.
  • Quests: Fixed quest configs not being sent to client when exiting game and reconnecting before server restart.
  • Quests: Fixed leaving group not updating associated group quests for players.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 23, 2023 @ 5:42am

Update 1.8.12
Added:
  • Core: Added `-extrace` debug commandline option to enable/disable tracing.
  • Quests: Added debug scriptlog prints for synching quest configs and player quest data.

Changed:
  • AI, Animations: Updated animation graph for DayZ 1.21.
  • Core: Moved Clothing Inventory Fix to Core.
  • Hardline: Player data is now available early (e.g. in StartingEquipSetup) using `ExpansionHardLineModule::GetModuleInstance().GetPlayerData(player)`.
  • Quests: Quest NPCs will stop traversing waypoints when players interact with them.

Fixed:
  • Core: Clothing Inventory Fix: Fixed wrong super being called.
  • Main: Killfeed: Fixed untranslated strings in logs if killed by status effects.
  • Quests: Fixed a possible NULL pointer in Quest HUD.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 15, 2023 @ 8:35am

Update 1.8.11
Added:
  • Core: Added workaround for long-standing vanilla issue of vicinity items jumping around in inventory view.
  • Vehicles: Prep for hydraulic fluid affecting helicopter controls.

Changed:
  • BaseBuilding: Disabled any recipes involving attached flags in enemy territory if dismantle mode is not anyone.

Fixed:
  • Missions: Fixed a harmless NULL pointer.
  • Personal Storage (new system): Only open menu for owner, not other players in vicinity.
  • Personal Storage (new system): Fixed AllowAttachmentCargo setting being ignored.
  • Personal Storage (old system): Fixed storage ID edit box width in COT player menu.
  • Quests: Re-send player quest data on respawn.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 12, 2023 @ 7:27am

Update 1.8.10
Added:
  • All: Compatibility with upcoming Dabs Framework 1.4 release.
  • Hardline: Added new setting "MaxReputation". If higher than zero, it will limit the reputation of all players to that value.
  • Missions: Made airdrop container fall speed while parachute is deployed configurable.
  • Missions: Added option to hide airdrop container cargo while parachute is deployed to airdrop settings (default true).
  • Personal Storage (new system): Added option to use category menu instead of vanilla inventory to new personal storage settings.
  • Quests: Added option for quest indicator ("!" and "?" above NPCs/quest board).
  • Vehicles: Added cover for big Gyrocopter.

Changed:
  • AI: Will no longer deplete gasmask/filter.
  • Chat: Sender names are now colorized in white (blue for the local chat).
  • Chat: Message time is now slightly dimmer.
  • Missions: Airdrop container mass (including cargo) will impact fall speed.
  • Missions: Fall speed will affect wind impact while parachute is deployed (higher speed = less wind impact). Also, drop radius now has a linear effect on wind impact instead of on/off.
  • Missions: Airdrop container rotates to movement direction while parachute is deployed.
  • Missions: Infected near the airdrop container will get attracted by it and roam the area in alerted state.
  • Personal Storage: Removed dependency on Hardline.
  • Quests: Changed quest HUD to update only necessary entries instead of all periodically.

Fixed:
  • AI: Aggression indicator in HUD wasn't using UTC time to calculate cooldown.
  • Market: Workaround for Math.Floor breaking if value is bigger than 16777215 (https://feedback.bistudio.com/T172194).
  • Market: P2P Market: Fixed trader RPC not being guaranteed.
  • Missions: Fixed airdrop container fall speed while parachute is deployed being roughly 1.5 to 2 times higher than intended.
  • Missions: Fixed acceleration while parachute is deployed (terminal velocity is reached much quicker and maintained now).
  • Missions: Fixed supply signal and airdrop flare ignoring zero radius in airdrop settings.
  • Missions: Fixed server exiting abnormally on shutdown if only Core + Missions is loaded.
  • Personal Storage: Fixed an issue where deposited items could get displayed multiple times in the personal storage menu.
  • Personal Storage (old system): Fixed an issue where global IDs were incorrectly assigned and could thus be in use by other entities, leading to incorrect items being restored if using virtual storage, vehicle covers or P2P market as well (an entity storage and personal storage data wipe is required for changes to take effect).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: May 1, 2023 @ 11:43am

Update 1.8.9
Added:
  • Hardline: Added support for new personal storage system levels (can be unlocked via reputation or upgrade kits).
  • Market: P2P Market: Added right-click to show cargo for player menu items.
  • Personal Storage: Added new personal storage system (class name `ExpansionPersonalStorageHubChest`, use *.map files to spawn - will replace old system in one of the next updates).
  • Vehicles: Added two-seater Gyrocopter (class name `ExpansionBigGyrocopter`).

Changed:
  • AI: 1.21 prep.
  • Animations: Synced variables with AI mod.
  • Basebuilding: Moved camo tent kits into basebuilding mod.
  • Quests: Adjusted quest menu spacing.
  • Vehicles: 1.21 prep.

Fixed:
  • AI: Fixed some (harmless) NULL pointers.
  • BaseBuilding: Fixed CfgPatches name for camo kits.
  • Chat: Fixed chat not showing when new message arrives unless chat was toggled previously.
  • Chat: Fixed time missing from new chat messages.
  • Main: Fixed CfgPatches name for various props.
  • Map-Assets: Fixed a few NULL pointers with scripted lights.
  • Market: Fixed market menu breaking if switching traders too fast.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 19, 2023 @ 12:31pm

Update 1.8.7
Added:
  • Core: Added `Min` parameter to loot (e.g. for airdrop loot).

Changed:
  • Chat: Fade out/hide each chat line individually.
  • Core: Changed description and range of chat fadeout client setting.

Fixed:
  • Chat: Fixed formatting.
  • Market: P2P Market: Fixed callbacks.
  • Personal Storage: Fixed callbacks.
  • Vehicles: Fixed place player on ground when disconnected not working if invoked during DST transition.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Apr 11, 2023 @ 2:43pm

Update 1.8.4
Added:
  • AI: Added "Name" parameter to patrols.

Changed:
  • AI: Make AI stop before opening doors (should reduce possibility of getting stuck in a loop opening/closing doors many times before passing through).
  • AI: Disabled hunger/thirst.
  • AI: Adjust rate of threat level raise depending on distance and where AI is looking.
  • AI: Increased rate of turning slightly.
  • Market: P2P Market: Only require vital parts and fuel for listing a vehicle.

Fixed:
  • Groups: Fixed deleting group not calling OnLeave for group members.
  • Market: P2P market: Fixed an issue with the menu displaying listings twice.
  • Market: P2P market: Fixed an issue with the module system bugging out when players retrieve all their sales.
  • Market: P2P market: Fixed money in menu sometimes only updating after switching tabs or clicking on the same tab again.
  • Navigation: Fixed missing map item registration.
  • Personal Storage: Fixed an issue with the menu staying locked after receiving the error message for a full storage.
  • Personal Storage: Fixed sending item data for non-global storage.
  • Quests: Fixed missing settings check if disabled.
  • Quests: Fixed an issue where the treaure hunt objective container used to spawn the loot would not get cleaned up when leaving the trigger area.
  • Weapons: Removed dependency on DayZ-Expansion-Animations.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 24, 2023 @ 3:30pm

Update 1.8.2
Added:
  • Market, Personal Storage: Added some default hardcoded excludes for P2P market and Personal Storage.

Changed:
  • AI: Allow recruiting non-guard AI (from same/friendly faction).
  • AI: Reduced chance for accidental friendly fire kills.
  • Missions: If multiple missions at the same time are enabled, avoid selecting the same mission twice.
  • Quests: Simplified inheritance checks for classnames (can use either rvConfig or script classname, including base classes).

Fixed:
  • Market: P2P market: Fixed sale retrieval not properly checking if listing was already removed.
  • Market: P2P market: Only check vehicle spawn position if it's a vehicle.
  • Market, Quests: Don't allow to interact with dead AI/NPCs/ATMs.
  • Personal Storage: Fixed accidentally using excludes from P2P market.
  • Quests: Fixed inheritance checks for all quests involving items.
  • Quests: Fixed not being able to spawn loot in quest container.
  • Quests: Fixed attachments removed from quest container being ignored.
  • Quests: For target objectives, ignore distance if configured position is zero vector or configured distance is zero.
  • Quests: Fixed creation of player quest data for group members.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Mar 22, 2023 @ 3:37pm

Update 1.8.1
Added:
  • Core/Navigation: Added client option to enable GPS zoom based on vehicle speed (default disabled).
  • Market: Allow selling/buying of vehicles on the P2P market.
  • Market: Added ability to specify waypoints and emote in P2P trader config.
  • Market: Added localization string IDs for P2P market.

Changed:
  • Market: Moved P2P market "P2PTrader_X.json" configuration files from "mpmissions\MISSIONNAME.MAPNAME\storage_X\expansion\p2pmarket" to "mpmissions\MISSIONNAME.MAPNAME\expansion\p2pmarket". Listing data stays in "mpmissions\MISSIONNAME.MAPNAME\storage_X\expansion\p2pmarket\P2PTrader_X_Listings".
  • Personal Storage: Moved "PersonalStorage_X.json" configuration files from "mpmissions\MISSIONNAME.MAPNAME\storage_X\expansion\personalstorage" to "mpmissions\MISSIONNAME.MAPNAME\expansion\personalstorage". Data for deposited items stays in "mpmissions\MISSIONNAME.MAPNAME\storage_X\expansion\personalstorage\PLAYERUID".

Fixed:
  • Personal Storage: Fixed RPC being sent to all players instead of just the one interacting with the storage.
  • Quests: Fixed CancelQuestOnPlayerDeath not being implemented.
  • Vehicles: Fixed Garage menu mouse focus.
  • Vehicles: Unlock ruined attachments before dropping if VehicleDropsRuinedDoors is enabled.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki