DayZ
DayZ-Expansion-Personal-Storage
Showing 11-20 of 32 entries
< 1  2  3  4 >
Update: Feb 9, 2024 @ 5:46am

Update 1.8.39
Added:
  • AI: You can set waypoints for AI in your group via the command menu or default keybind CTRL + left mouse button. Placing startpoint and endpoint close (within 1.5m) to one another will make AI loop the waypoints.
  • AI: As admin, you can export your current AI group as patrol JSON file, or query AI state via the status sub-menu.
  • AI: Will break down locked building doors.
  • BaseBuilding: Added `AutoOpenLockMenuAfterPlacing` option to client settings.
  • BaseBuilding: Added unscrew codelock action to screwdriver.
  • BaseBuilding: You can now craft armbands from all Expansion flags.
  • Chat: Support vanilla message colors (status, action, friendly, important).
  • Core: DayZ 1.24 compatibility.
  • Core: Added admin chest (all player slots + 10x100 cargo, requires COT or VPPAT).
  • Core: Added two new client settings for ViewDistance and ObjectViewDistance.

Changed:
  • AI: Attacking any friendly AI will make them attack back if not in your group and turn any factions friendly to them hostile towards you (AI in your group will retaliate if the attackers hit you, creating an ever-escalating spiral of aggression and counter-aggression that will leave no bone unbroken and no piece of gear unperforated).
  • AI: Further improved behavior around doors.
  • AI: Will look around if not looking at a target.
  • Book, Chat, Garage, Groups, Hardline, Market, NameTags, Main, Quests: Removed unnecessary ifdefs in various configuration classes to prevent missing entries in settings files when adding Expansion mods one by one and for better modding support.
  • P2P Market: If a vehicle was lockpicked, the lock needs to be changed before it can be sold (requires Expansion Vehicles).
  • Quests: Ignore kill if quest player didn't hit entity or killer is not AI helper. For player targets that are not AI, require kill by quest player or by AI helper.
  • Vehicles: Better third person camera for helicopters.
  • Vehicles: Better UH1H handling.
  • Vehicles: Removed invisible ramps from boats. Boats can now be boarded with an action while swimming.
  • Missions and Quests: Loot attachments can now have a spawn chance from 0.0 to 1.0.

Fixed:
  • AI: Damage received modifier was not set for AI spawned via admin menu.
  • AI: Reset LOS and ignore noise when unconscious.
  • AI: Fixed passive AI not reacting to being hit.
  • AI: Fixed unlootable AI not being able to detach/attach magazine to their firearm after dropping it once.
  • AI: Fixed initial orientation of non-moving NPCs.
  • BaseBuilding: Fixed possible hologram NULL ptr spam.
  • BaseBuilding: Fixed "Take" action not showing in territory if not a territory member.
  • Core: Close all Expansion menus when falling unconscious or being restrained.
  • Main: Killfeed: Fixed death by fall damage showing generic death message instead of specific.
  • SpawnSelection: Fixed temporary container when spawn gear doesn't fit into inventory not being placed at selected spawn position.
  • Vehicles: Fixed jump out damage not being applied since DayZ 1.21.
  • Vehicles: Fixed gravecross not being able to take into account playtime if helicopter exploded.
  • Vehicles: Fixed getting teleported to void if being hit while exiting boat or helicopter.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Dec 20, 2023 @ 12:41pm

Update 1.8.36
Added:
  • AI: Added new faction Yeet Brigade (melee guards with a VERY strong punch and unlimited stamina).
  • AI: Added noise investigation distance limit to AI and patrol settings.
  • BaseBuilding: Added AuthenticateCodeLockIfTerritoryMember to territory settings (members of territories don't have to enter code on codelocks in their territory).
  • BaseBuilding: Added support for HypeTrain.
  • Core: Added fix for missing vanilla car engine "failed start" sounds (T177537).
  • Core: Added CreateInInventoryEx to circumvent vanilla issues with FindFirstFreeLocationForNewEntity.
  • Market: Added item sorting options (name/price, ascending/descending) to market menu.
  • Vehicles: Added turbine start sounds for all helicopters.

Changed:
  • AI: If one member in an AI group gets hit, all members get notified of the attacker.
  • AI: Improved door handling.
  • BaseBuilding: Renamed TerritoryAuthenticationRadius in territory settings to TerritoryInviteAcceptRadius.
  • Hardline: Insert rarity info into vanilla tooltip instead of overriding it completely.
  • Vehicles: Using A2 sounds for MH6 engine + rotors, changed Merlin engine sounds, changed Gyrocopter sounds.

Fixed:
  • AI: Fixed lean not resetting when returning to move cmd.
  • BaseBuilding: Fixed build zones being ignored if territories are disabled.
  • Core: Fixed vanilla DigOutStashLambda breaking netsync of stashed entity.
  • Market: Fixed Hardline item rarity over Exotic not being displayed correctly in item tooltips.
  • Quests: Fixed not being able to set no marker for travel objectives.
  • Vehicles: Don't drop fake wheels when exploding.
  • Vehicles: Fixed overriding existing owner if vehicle has no keychain slot.
  • Vehicles: Fixed 1st person camera when on HypeTrain.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 30, 2023 @ 8:51am

Update 1.8.35
Added:
  • AI: No longer deaf. They'll react to players talking, moving, falling, shooting, melee fighting, explosions, zombies, etc.
  • Map-Assets: Added new builder items crossbow object variants (bldr_Crossbow_Wood, bldr_Crossbow_Summer and bldr_Crossbow_Camo).

Changed:
  • Personal Storage (New): Show reputation requirement for next level (if any) in opened storage tooltip.
  • Quests: Select collection objective item by default in quest menu if the objective item can be turned in.
  • Vehicles: Added missing camonet and keychain slots to vanilla HMMWV.

Fixed:
  • AI: Fixed aborting target search too early.
  • Vehicles: Fixed hover refill continuous checks.
  • Map-Assets: Fixed wrong hidden selections name for builder items crossbow objects.
  • Personal Storage (New): Fixed "open storage" action text always showing level 1 even if storage itself was higher level due to fullfilled reputation requirement.
  • Quests: Fixed NULL pointer in escort objective and group reset if no VIP.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 16, 2023 @ 10:33am

Update 1.8.32
Added:
  • AI: Factions can now have modifiers (e.g. Kuru). Added new "Infected" faction to showcase the effects.
  • AI: Added CanRecruitFriendly setting.
  • AI: Added PreventClimb setting (list of excluded classnames).
  • Core: Added optional workarounds for vanilla issues T176038 (unlootable hand item if dying while prone) and T176819 (items getting teleported up/down and/or placed at weird angles when dropped on other items). Both can be enabled in DebugSettings.json via EnableProneDeathHandItemDropFix and EnableItemDropPlacementFix (note that some items may float when dropped on other items).
  • Vehicles: Added option to show vehicle owner to settings. Vehicle owners are stored on a keychain which is automatically created when pairing a key. Existing paired keys and vehicles get a keychain assigned when a player with key in inventory connects. Covered vehicles need to be uncovered once by a player with paired key in inventory before owner can be shown.

Changed:
  • Main: Improved support for modded liquids.
  • Market: Don't fail on price difference of 1.
  • Missions: Minor airdrop container RPC optimization.

Fixed:
  • Garage: Fixed vehicle owners being unnecessarily added twice to vehicle data if they also were the last driver.
  • Groups: Fixed two possible NULL ptrs.
  • Quests: Fixed player not returnig to former AI group after finishing escort objectives.
  • Quests: Fixed negative reputation reward not working.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Nov 2, 2023 @ 11:55am

Update 1.8.28
Added:
  • All mods: Implemented new RPC system.

Changed:
  • AI: Refactored weapon firing to fire actual projectiles, leading to much less processing and network overhead in AI gunfights and proper audiovisual projectile impact effects.
  • BaseBuilding: Reduced network overhead of codelock user syncing.
  • BaseBuilding: Codelock slot stays locked until you change the code to all zeros.
  • Chat: Reduced network overhead of group and vehicle chat.
  • Quests: The VIP entity spawned by escort objectives will now respawn on its last known position when the objective event continues and is not completed yet.
  • Quests: The chest spawned by treasure hunt objectives can only be accessed by the main quest player when it is created.
  • Quests: MaxDistance and MarkerName are no longer used in Collection objectives, only in Delivery objectives.
  • Vehicles: Slightly reduced network overhead of locking/unlocking vehicles.

Fixed:
  • Quests: Fixed an issue where quests with a normal reputation requirement did not get displayed when the "UseFactionReputation" setting is disabled in HardlineSettings.json.
  • Quests: Fixed an issue where quests with an Escort objective did not cancel when the VIP entity got killed by unknown sources.
  • Quests: The quest objective marker for collection and delivery objectives is now created and deleted correctly again when the needed items state changes.
  • Vehicles: Fixed a problem with the Land Rover where the "Get-In" action was very hard to get turn-up when trying to enter the backseats of the vehicle.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 24, 2023 @ 10:29am

Update 1.8.27
Added:
  • Core: Added cylindrical safezones (similar to circular zones, but using given Y coordinate and specified height).
  • Quests: Added optional "FactionReputationRequirements" to quest configuration to control the required faction reputation points the players will need to see and accept the quest. Only works with Hardline and Expansion-AI mod loaded.
  • Quests: Added optional "FactionReputationRewards" to quest configuration to control the required faction reputation points the players will gain on quest completion. Only works with Hardline and Expansion-AI mod loaded.
  • Quests: The visibility of the Quest HUD and the individual quest entries are now persistent when changed in the quest log.
  • Quests: Added optional "MinQuantityPercent" to delivery and collection objective configurations to define the minimum quantity percent needed for a delivery item when it has a quantity.
  • Market: P2P market: The current search text in the search box will now be used to filter entries again after purchasing/listing an item.
  • Name-Tags: Name tags now hide/show depending on the main HUD visibility.

Changed:
  • Quests: Quest HUD layout adjustments.

Fixed:
  • Quests: Fixed an issue with quest marker deletion.
  • Quests: Fixed an issue with collection and delivery objective items not getting cleaned up on quest completion.
  • Quests: Fixed an issue with AI camp and patrol objective initalisation on quest start or when continuing a quest after a relog/server restart.
  • Quests: Fixed an issue with quest NPC indicators not getting created for quest turn-in NPCs.
  • Quests: Fixed some issues with collection or delivery objective items not getting counted correctly when splitting/combining/dropping.
  • Quests: Fixed an issue with ammo used as collection or delivery objective items not getting subtracted from count when being loaded into a gun with internal mag.
  • Quests: Fixed camp and patrol AI being limited to speed set in objective config when under threat.
  • Quests: Fixed camp and patrol AI not using waypoint mode set in objective config.
  • Quests: Disabled ability to dismiss escort VIP AI.
  • Vehicles: Fixed towing.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Oct 13, 2023 @ 8:25am

Update 1.8.25
Added:
  • Core: Added safezone vehicle cleanup.
  • Hardline: Added setting "UseItemRarityOnInventoryIcons". If enabled, all inventory and slot icons have the rarity color as the background color.
  • Hardline: Added setting "DefaultItemRatity" to define the rarity for items that have no configured rarity entry in the "ItemRarity" array.
  • Hardline: Added new book tab "Factions" when the book mod is loaded to display the reputation points for each known player faction.
  • Market: Added parking fines in safezone (requires Expansion-Vehicles).
  • Quests: Added "QuantityPercent" configuration value to determine the quantity of the spawned item for delivery objectives if the item has a quantity.
  • Quests: Added methods to create and delete temporary quests NPCs for the use in init.c quest event overrides.
  • Quests: Added optional configuration parameter "NPCClassName" to define a valid eAIBase entity class name in AI Escort objective configurations that will be used to spawn the NPC. If empty, a radom valid class name is selected.
  • Quests: Added "Expansion_OnQuestPlayerInit" event method for override in init.c
  • Quests: Added optional configuration parameter "AllowedTargetFactions" to define a list of valid faction names in Target objective configurations. Will be used so only eliminations on Players/AI that are member of one of the given factions get counted for the objective.
  • Quests: Quest menu opens automatically for quests without configured turn-in npc if the quest is not an achievement or autocompletion quest.
  • Quests: Quests without a configured turn-in npc can be completed in the quest log menu now if the quest is not a achievement or autocompletion quest.
  • Quests: Added "CanLootAI" objective configuration parameter to AI escort objectives to control if the AI can be looted or not when uncon/dead (0 - False | 1 = True).
  • Quests: Added "RandomReward" quest configuration parameter to control if configured reward items are selected radomly (0 - False | 1 = True). The amount of the randomly selected and spawned rewards is controlled by the "RandomRewardAmount" value.
  • Quests: Added "RandomRewardAmount" quest configuration parameter to control the amout of randomly selected and spawned rewards on quest completion. If the value is 0 or lower only one reward is selected. Only takes effect if "RandomReward" is set to true.
  • NameTags: Faction names get now displayed for normal Non-AI quest NPCs if set in the quest NPCs configuration.

Changed:
  • AI: Instantly react to players in a vehicle.
  • Chat: Disabling all Expansion chat options now disables Expansion chat completely.
  • Hardline: Replaced settings "ReputationOnKillInfected, ReputationOnKillPlayer, ReputationOnKillAnimal and ReputationOnKillAI" with new "ReputationEntities" array. Allows for a more detailed reputation reward configuration for killed entities.
  • Quests: Quest HUD changes visibility depending on the main HUD visibility now.
  • Quests: Delivery items that have a quantity get spawned with one single quantity now.
  • Quests: Changed IsStatic/IsAI quest NPC data parameters to a enumeration "NPCType" (0 = Normal | 1 = Object | 2 = AI).
  • Quests: Follow-up quests will get displayed to the player if possible regardless of if there is a valid Quest-Giver ID configured.
  • Quests: Objectives timers stop now once the objective is completed.
  • Quests: Persistent quest data for group quests is now stored in a separate data file.
  • Quests: Magazines spawned as quest items or delivery objective items now spawn empty and without ammo to prevent duping.

Fixed:
  • AI: Fixed a NULL ptr in climb handling.
  • Core: Added missing synchronization for created weapons when restored with the entity storage system.
  • Hardline: Fixed an issue with players reciving reputation instead of losing it when killing a friendly player or AI (Player/AI from same faction or group/party member).
  • Quests: Added restrictions to consume actions so players can't consume quest items anymore.
  • Quests: Added restrictions to load weapon/magazine actions so players can't chamber quest items anymore when the quest item is a bullet.
  • Quests: Added restrictions to attach magazine actions so players can't attach quest items anymore when the quest item is a magazine.
  • Quests: Added missing check if item is ruined for collection, delivery and crafting objective items.
  • Quests: Fixed an issue with different quest progress shown and recived by group members for group quests.
  • Quests: Fixed an issue with delivery objective events where configured collections got ignored when one collection was completed.
  • Quests: Fixed an issue with travel objectives not completing when a quest player is already within the objective location.
  • Quests: Added missing model/object for ExpansionQuestItemPackage item.
  • Quests: Fixed an issue with travel objectives getting restarted and changing their completed state when a quest continues and the objectives "TriggerOnExit" parameter is set to false.
  • Quests: Fixed an issue with delivery objectives where canceling a quest with such a objective did not clean up the players quest data for this quest.
  • Quests: Fixed an issue with items that inherit from FireplaceBase not getting registered for crafting objectives when crafted and put into hands/inventory.
  • Quests: Group quests can no longer be added to players that join a group with an active group quest that has been already completed by the joining player in a different group when the quest is not repeatable.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be stacked with the same non-quest item ammo type.
  • Quests: Fixed an issue where quest ammo items provided by delivery objectives or as quest items could be loaded into non-quest item magazines or weapons.
  • Quests: Fixed an issue where the system deleted all quest-giver items with the same quest ID from the quest players inventories when turning in the quest with that ID.
  • Quests: Fixed an issue where quest and quest objective states not updated correctly when a collection or delivery objective got reinitialized.
  • Quests: Fixed an issue where collection objectives could still be completed when the collection item was deleted by a replace event like the "Open Can" action.
  • Vehicles: Fixed boats catching fire on water if collision damage is enabled.
  • Vehicles: Fixed default color spaycan display names.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://stea

Update: Aug 29, 2023 @ 5:38am

Update 1.8.23
Added:
  • Groups: Added group ID integer to PlayerBase. Net-synced to other clients.
  • Main: Added back Expansion intro scenes and main menu logo/icons (all three can be turned on/off in GeneralSettings.json).
  • Main: Added "ReputationBaseColor", "ReputationMedColor" and "ReputationHighColor" to gerneral settings. Controls the color of the hardline reputation HUD indicator.

Changed:
  • AI, Animations: Updated animations for DayZ 1.22.
  • Vehicles: Reduced speed of hover refill.
  • Vehicles: Landrover suspension has been reworked, engine now has a 6th gear.

Fixed:
  • Core: Fixed missing arm/leg textures on non-AI Expansion NPCs when wearing shortsleeve/breeches/shorts or similar clothing.
  • Core: Fixed hair clipping issues with non-AI Expansion NPCs and headgear.
  • Core: Fixed an issue with mags spawned on weapons being desynched (e.g. Market, loadouts).
  • Groups: Fixed an issue with the "Invite to Group" action still showing up even when the player target is already in a group.
  • Map-Assets: Fixed an issue with bldr_ChemLight_ColorBase and inherited objects not emitting light.
  • Market: P2P Market: Fixed an issue where a parent item could still be listed on the P2P market when containing an excluded item in cargo.
  • Name-Tags: Fixed an issue with the name tag text getting colorized wrong when the tagged player or AI is in a faction or group.
  • Navigation: Fixed an issue with 3D & map markers not adhering to server-set visibility restrictions.
  • Personal Storage: Fixed an issue where a parent item could still be deposited in the personal storage when containing an excluded item in cargo.
  • Vehicles: Fixed NULL pointer in hover refill action and inability to use while in 3rd person camera.
  • Vehicles: Fixed Landrover 3pp camera being closer to the vehicle than intended.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Aug 10, 2023 @ 12:52pm

Update 1.8.21
Added:
  • Groups: Prep for tags.
  • Vehicles: Helicopters can now "Hover Refill" over fuel stations.
  • Quests: Added a new setting "MaxActiveQuests".

Changed:
  • Market: Updated the default Market files to include DayZ 1.22 items.
  • Navigation: Show marker toggle messages in chat instead of notification popups.

Fixed:
  • AI: Implemented Community Fix to prevent zombies from acting even more brain dead *badum tss*.
  • BaseBuilding: Fixed Hologram NULL pointer on server.
  • Core: Removed empty classnames in default loadouts (empty classnames in loadouts are ignored).
  • Core: Fixed mags spawned via loadouts always having full quantity.
  • Core/Market: Potential fix for Temporary Container desync.
  • Main: Compatibility with DayZ 1.22.
  • Main: Fixed building ivys not showing on all buildings if set to 2.
  • Vehicles: Fixed some model issues with the Vodnik (Fire Geo).

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki

Update: Jun 24, 2023 @ 4:59am

Update 1.8.19

Changed:

Fixed:
  • AI: Don't allow AI to enter or exit vehicle if door area is blocked.
  • AI: Keep track of taken seats in vehicles.
  • AI: Leave vehicle if group leader disconnects.
  • Core: Added a fix for getting out of some vehicles allowing players to glitch through some blocking objects (vanilla bug https://feedback.bistudio.com/T173448).
  • Licensed: Fixed wrong crew entry points on UH1H.
  • Main: Fixed a gravecross NULL pointer.
  • P2P Market: Fixed erroneous client-side check preventing destruction of menu if getting disconnected while in menu.
  • Quests: Fixed a NULL pointer.
  • Quests: Fixed treasure hunt quests not working as intended due to vanilla bug (https://feedback.bistudio.com/T173458).
  • Weapons: Fixed Kar98K bayonet could still be attached when improvised suppressor was already present.

Known Issues:
  • AI: Will not sit in bus.
  • Vehicles: Winching does not work properly.
  • Vehicles: When you restore/uncover a vehicle while standing on it, you may fall through it.

Notes:
  • If you were using the mod "Ammo Making" and noticed it was gone, the author reuploaded the mod here:
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2834392060
  • The original mod was deleted from the workshop without any warnings and reasons from steam.
  • Server Hosters: You don't need to update your server settings manually! The server should convert old settings files automatically.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!
  • If you encounter any problems with the market system please make sure to wipe your local DayZ "ExpansionMod" profile directory!

Links:
You can find the full experimental Bundle for testing on the Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2540096189&searchtext=DayZ-Expansion-Bundle-Experimental
You can also use the separate experimental mods:
DayZ-Expansion-Core-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785546
DayZ-Expansion-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159764
DayZ-Expansion-Licensed-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2178159769
DayZ-Expansion-Vehicles-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2291785676
DayZ-Expansion-Book-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540092673
DayZ-Expansion-Market-Experimental
https://steamcommunity.com/sharedfiles/filedetails/?id=2540095036
You can download the Expansion missions at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases/tag/1.5.1275
Documentations for Expansion is available at:
https://github.com/salutesh/DayZ-Expansion-Scripts/wiki
Documentations for all the changes to the server settings is available at:
https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki