Total War: WARHAMMER III

Total War: WARHAMMER III

Lustria Rises - Lizardmen Overhaul
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Opdatering: 6. nov. kl. 4:23

6.3's Blessed Dinosaurs now get affected by Kroq-Gar's "Attuned to the Beast" skill and the "Blessed Spawning of Itzl" Trait.

Fusing Rare items will now actually sometimes result in getting Unique items, not just Scrap. Whoops.

A Kroxigor Ancient helmet variant has had the headpiece on its helmet removed.

Ancient Razordons have a new unit card.

Bastiladon (Solar Engine)'s "Solar Engine" Passive ability now grants +1% Vigour per second again (up from +0.25%), as going below 1 causes it to not be visible on the UI and that annoys me. CA are weird.

Blade of the Eclipse weapon ancillary's "Aura of the Sun" Passive ability also now has +1% Vigour per second.

Chameleon Skink Prowlers now change colour like other Chameleons (except Oxyotl).

Saurus Horned Ones of Sotek now get access to the same bonuses as other Horned Ones.

Saurus Oldbloods with the Blessing of Quetzl no longer have an invisible variant, and now have the -20% Upkeep cost reduction for Quetzl units like all other Blessed Lords.

Sequence of Roused Fury technology now only grants the Paths of the Old Ones stance to Slann, as intended. Switching to the stance and swapping to another will remove the stance from the character. Doesn't seem like I can prevent this, but they'll regain it on the next turn.

Sequence of Hardened Scales technology no longer grants +3 Melee defence to Kroxigor units, but now additionally grants +15% Mass to Kroxigor units.

Shrine of the Great Viper now does actually have a name instead of being blank. It takes a lot of time to chisel a new sign out of stone, okay?

Skink Culchan Riders (and Blessed variants) have a new unit card.

Slann Mage-Priests of the Lores of Metal and Shadows have had their textures improved.

Spawn Leaders (and Blessed variants) have a new unit card.

Coatl unit card improved.

Opdatering: 14. okt. kl. 9:15

Dread Saurian upgrade "Blazing Configuration of Chotec" now additionally grants the Flammable contact effect, and now costs 425 Sacrificial Offerings (increased from 225).

Dread Saurian upgrade "Golden Shroud of Tlazcotl" renamed to Golden Shroud of Potec. Because even though it was called the Golden Shroud of Tlazcotl on tabletop, the anti-Daemon and Undead effect they gave it is an something associated with Potec, not to Tlazcotl, and this discrepancy has annoyed me long enough. It also now is split into 2 identical Passive abilities (one that affects Daemonic units and one that affects Undead units) which no longer gives -10 Melee attack or deals damage but instead gives their respective enemy unit type -5 Melee attack, -15% Speed, -30% Charge speed and -25% Charge bonus in a 55m radius, and now costs 800 Sacrificial Offerings (increased from 600).

Dread Saurian upgrade "Quetzl's Flawless Heartstone" now grants -15% Speed (up from -20%) and now costs 650 Sacrificial Offerings (increased from 450).

Dread Saurian upgrade "Shadow Rebus of Huanchi" now additionally grants the Woodsman Attribute and now costs 650 Sacrificial Offerings (increased from 450).

Dread Saurian upgrade "Tepok's Crystalline Eye" now costs 1000 Sacrificial Offerings (increased from 800).

Nakai the Wanderer's "Daemon Crusher" Passive effect no longer requires him to be in Melee, but only activates when Daemonic enemies are near. It no longer removes their Daemonic Attribute, but now gives them a -10 Leadership malus (up from -4) and additionally grants him +5 Melee attack and has a 55m radius (up from 35m).

Tiktaq'to's Blade of Ancient Skies weapon ancillary's "Blade of Ancient Skies" Passive ability now once again activates if he is Flying, not if he's near an enemy Terror-causing unit. I have no idea why CA made this change.

Opdatering: 27. sep. kl. 8:34

Fixed a script issue with regards to Lord Mazdamundi's starting units, Lord Xuaxamul's creation, Lotl-Botl's trait, Lord Hunitnuchli's Second Generation trait and some other stuff. I hate scripting so much.

Reverted all the faction colour changes for dinosaur units that came with 6.0, since they don't seem to work with my mod and frankly they're an eyesore anyway. Nice idea, badly executed.

Ancient Salamanders now have a slightly different skin.

Blessed Ancient Salamanders now have a new skin.

Blessed Salamander Hunting Packs now use the old Firestream Jets skin.

Feral Dread Saurians now have a new skin.

Chamber-Trove of Sacred Plaques Landmark building now grants +40 Spawning Sequences per turn (up from +10).

Horned One Hollow now actually has its name back.

Opdatering: 23. sep. kl. 4:02

Interpreting the Old Ones' Meaning technology now additionally grants +1 Blessed Spawn pool capacity.

Lord Huinitenuchli no longer gets given the Second Generation trait twice.

Chakax's "Helm of the Prime Guardian" Passive ability has been fixed to be like it's supposed to.

Opdatering: 18. sep. kl. 7:37

Removed the last changes to Hunitenuchli's innate trait as Mixu has added his own effects.

Guide innate trait Unit experience gained per turn for the army now works for Lords as well, not just Heroes.

Juggernaut innate trait renamed to Unstoppable, the new 6.3.1 effects have been removed and the Charge bonus effect restored, plus the Armour bonus increased to +15 (up from +10).

Lord Adohi-Tehga's innate trait "Seeker of Stars" now additionally grants him +15% Character experience gain.

Lord Mazdamundi's unique skill "Chotec's Favour" now additionally grants him +12% Speed.

Lord Mazdamundi's unique skill "The Great Purpose" now longer grants him +12% Speed.

Second Generation Slann now have a unique "Soul of Stone" skill as the original one granted no effect due to them already being immune to miscasting. The new skill grants +20% Barrier replenishment rate and +10% Spell resistance.

Skink Priest (Lore of Beasts) now has the Transformation of Kadon spell in the right tree.

Opdatering: 10. sep. kl. 13:15

Added Landmark buildings now have their names back.

Lord Adohi-Tehga now actually has the Second Generation trait (only affects new campaigns).

Lord Hunitenuchli's "The Shrouded One" innate trait no longer grants the old Second Generation effects, but now additionally grants him the Stalk Attribute.

Lord Hunitenuchli also now has the Second Generation trait.

Lord Xuaxamul's "Lord of the Hidden City" innate trait now additionally grants +5% Casualties captured post-battle (Lord's army).

Opdatering: 9. sep. kl. 23:34

Fixed Mazdamundi's Slann skills being disconnected from each other. Thanks to CA for changing one of them from wh2_ to wh3_ for literally no reason at all. This will sadly not affect ongoing saves.

Tablet of the Slann Technology now requires the Star Chamber building to be built to be unlocked.

Tablet of the Eminent now requires the Floating Gardens building to be built to be unlocked.

Tablet of War now requires the Weapons-Crafter Commune building to be built to be unlocked.

Opdatering: 9. sep. kl. 9:48

Changelog here as it's literally too long to list even half:

https://docs.google.com/document/d/e/2PACX-1vTg6K5EgnYhe-tmJPCqjxc67Res8mRii3kzfx5-9ZPxA06siDXCgP5FNL6iuL-RPYKrwQHBzXmjLaue/pub

Opdatering: 30. juli kl. 3:17

Grymloq now has 4850 Mass (up from 4000) & 8976 Hit points (up from 8676) as a result of his recent size increase.

Kroxigor Ancients with the Sacred Spawning of Quetzl now actually have textures.

Rite of Rebirth now is back to the original Old One's Favour cost of 350 (up from 1200) and generates Blessed Spawn of Quetzl units only, with a guaranteed Sacred Spawning of Quetzl Lord. However, the units cannot be transferred from the army.

Saurus Oldbloods with the Sacred Spawning of Quetzl now have new textures.

Zlaaq now has 6250 Mass (up from 5500), 10300 Hit points (up from 10100), 140 Armour (up from 130) & 80 Charge bonus (up from 70) as a result of his recent size increase.

Opdatering: 17. juli kl. 0:47

Engraving Station Marble resource building has been renamed to Engraver's Edifice.

Grymloq is now larger than other mounted Carnosaurs.

Libation Storage Wine resource building has been renamed to Libation Station.

Lord Kroak's unique skill "Eternal Guardians" has been renamed to "Eternity Guardians" and now grants the "Eternal Duty" Passive ability to Temple Guard (Hero's army).

Lord Mazdamundi's innate trait "Venerated" has been renamed to "He That Rides The Horned Beast".

Misisons for unique items are now actually being spawned again.

Saurus of Huanchi now actually have their textures.

Tusk Temple Ivory resource building has been renamed to Horn Hoard.

Zlaaq is now larger than other Ancient Stegadons.