Project Zomboid

Project Zomboid

Dynamic Monologue [BETA]
Showing 21-29 of 29 entries
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Update: Mar 23, 2023 @ 3:14pm

Update: Mar 21, 2023 @ 6:58am

Changelog V0.75
-Changed some lines to make more sense
(Most inspired by Carlos in steam discussions)
-There's a 10% chance to use old new game lines, with a 90% chance for your lines to look like you've been watching the news and are aware of zombie outbreak.
-Lines for Cooking (Variations: Chef occupation, quantity, ingredient name)
-Added lines to eating food (Variations: Whether the food was cooked by you or someone else, includes occupation variation BASED ON THE PERSON THAT COOKED)
-Fixed an issue with Veteran spotting zombie text not working correctly (caused by lowercase letter in mod code)
-Lines for hitting zombies (Variations: Whether you're panicking or not, Pacifist trait, shoving)
-Added a sandbox option to prevent coded lines (like UI_DM_WakingUp etc.) from being spoken (Bug reporting will be impossible with this, I recommend enabling for servers/yt playthroughs but keeping it on for singleplayer so that I can fix bugs)
-Added new game lines that trigger when you pick a conflicting occupation and trait (e.g. park ranger with agoraphobic)

Update: Mar 18, 2023 @ 7:12am

Changelog V0.711
-Fixed an issue regarding ChangeCooldown function erroring in action functions (like hanging up sheets and activating gens)

Update: Mar 17, 2023 @ 4:13pm

Changelog V0.71
-Attempted to fix an issue regarding getModData() errors

Update: Mar 15, 2023 @ 3:49pm

Changelog V0.7
-Loot texts now happen once per unique item
-Added texts for Eating food (Variations: Whether you eat with fork/spoon, Chef occupation, eating without fork/spoon if you did before) (Might add Hunger moodle and poison into the equation)
-[FOR DEBUG PURPOSES] Logs will now state current mod version and mod version on which player was created

Update: Mar 14, 2023 @ 9:21am

Changelog V0.62
-Fixed an error regarding Waking Up text appearing repeatedly (caused by a wrong variable being set to false)
-Attempted a fix regarding a possible issue that caused Weapon Check to error
-Categorized Cooldown feature, in other words a moodle text has a seperate cooldown than a zombie text

Update: Mar 12, 2023 @ 1:29pm

Changelog V0.6
-Changed the way MultipleSay and DelaySay functions work, allowing for accurate timing regardless of hour per day sandbox setting
-Fixed some bugs regarding texts
-Cleaned up code to allow for better editing
-Added many texts that aren't implemented yet (includes stuff like hitting zombies, and seeing XYZ zombies at once)
-Small chance for your character to speak when waking up. (Gonna add for food etc. later)

Update: Mar 4, 2023 @ 4:50pm

-Fixed some bugs

Update: Feb 27, 2023 @ 1:37pm

-Mod Creation