Project Zomboid

Project Zomboid

Dynamic Monologue [BETA]
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Update: Dec 1, 2024 @ 12:07pm

Changelog V0.921
-Added many more lines for waking up
-Added more lines for rain and thunderstorms
-Lines that play on certain kill counts are now guaranteed

Update: Nov 30, 2024 @ 6:12pm

Changelog V0.92
-Backported zombie killing lines
-Added over 120 new zombie kill lines
-Added 40 shoving lines
-Added Police Officer variants to hitting zombies
-There's a chance for a line to be said everytime you kill a zombie now
-Tripled the chance of getting a line when hitting a zombie, which also doubles if you shove a zombie
-Now when you start a segmented speech there won't be any initial delay

Update: Nov 29, 2024 @ 8:03am

Changelog V0.91
-Backported zombie hit lines
-Added over 200 zombie hit lines, influenced by panic, weapon, aswell as some traits and occupations

Update: Aug 25, 2024 @ 4:02pm

Changelog V0.902
-Fixed an issue that caused skill book texts to not activate.

Update: Aug 25, 2024 @ 1:30pm

Changelog V0.901
-Added checks for whether player is dead or NPC to all functions
-Added Korean translation

Update: Aug 22, 2024 @ 1:56pm

Changelog V0.9
-Fixed an issue that caused the game to crash if the character had 0 traits
-Added 5% text lines for finding:
(General means "no listed traits or occupations")
Hammer (Carpenter, Handy, Construction Worker variants),
Sledgehammer (General, Carpenter, Construction Worker variants),
Antibiotics (General, Resilient, Doctor, Doctor+Resilient, Nurse, Nurse+Resilient, Prone To Illness, Doctor+PTI, Nurse+PTI variants),
Beta Blockers (Cowardly, Brave, Veteran, Claustrophobic, Agoraphobic, Adrenaline Junkie, Police Officer variants),
Pain Killers, Bandages, Dirty Bandages, Large Backpack, Military Backpack (General variant)
Generator Magazine (Not Read, Read, Electrician variants)
Herbalist Magazine (Not Read, Read, Herbalist variants)
Skill Books (Not Read, Read, Not Finished Reading, Higher LVL than maximum, Lower LVL than minimum variants)
Many more incoming soon.

Update: Aug 21, 2024 @ 12:39pm

Changelog V0.852
-Changed the way moodle base level changes to allow for more fluid change. That said, you shouldn't expect your base to change unless you go out of your way to do it; or if the unfortunate circumstances force you to be stressed, unhappy, bored, dying of thirst and dying of starvation 24/7

Update: Aug 21, 2024 @ 10:31am

Changelog V0.851
-Fixed an issue where some rain-related lines wouldn't trigger

Update: Aug 21, 2024 @ 7:54am

Changelog V0.85
-Backported hunger moodle lines
-Added the following moodles: Thirst, Stress, Boredom, Endurance, Fatigue, Injured, none of the moodle lines are impacted by any occupations and traits but this will likely change sometime later.
-Increased the cooldown of moodle lines, moodle lines have a 3% chance to activate every in-game minute if specific criteria are met and moodle lines are not on cooldown.
-Hunger and Thirst lines do not activate if there's a specific amount of zombies near you, based on distance (5 zombies right next to you won't count the same as 5 zombies 10 tiles away).

Update: Aug 20, 2024 @ 6:53pm

Changelog V0.83
-Backported lines for waking up
-Added new sandbox settings: Name Influence (whether your name influences your phrases), Occupation Modifier (chance for your occupation to influence your phrases), Trait Modifier (chance for your traits to influence your phrases)
-Modified 'waking up' code to now allow for any day requirement, fully automated.
-New lines for waking up: Day 30 (Influenced by Cowardly), General phrases are now influenced by Wakeful, Sleepyhead, Restless Sleeper
-Incorporated character names into the framework; there can now be unique phrases specific to a certain character forename, surname or full name, fully automated!
-Incorporated occupations and traits into the framework; there can now be unique phrases specific to certain occupations, traits, or combinations of occupation+trait or trait+trait, all fully automated!
-Heavily increased the cooldown for rain-related talk
-Rain detection no longer activates while the player is asleep. This should prevent situations where players lose their internal "likes rain" value because weather changed while they were asleep.
-Fixed an issue where stepping outside into a heavy fog makes the character say both the fog start and intense fog lines. Now, only the intense fog lines will be spoken.

Note: The new sandbox settings and the new framework does not include lines that haven't been backported yet. You will continue to see Walter White's "Let's break the bad" even with the sandbox setting disabled until the new game lines get backported.