RimWorld

RimWorld

Giddy-Up 2
Showing 31-37 of 37 entries
< 1  2  3  >
Update: Feb 20, 2023 @ 4:34am

v2.0.57
- In build 55, the feature "Biases pawns to use their waiting mount when deciding which animal to automount" has been rolled back. This feature was suspect of causing some mount-dismount loops being reported on. Back to the drawing board with that one.

Update: Feb 19, 2023 @ 3:06pm

v2.0.56
- Fixes edge case NRE in the saving of mod options.
- Fixes NRE related to special modded pawns that don't have skills trying to mount.

Update: Feb 18, 2023 @ 5:49pm

v2.0.55
- Added new mod option: automount disabled by default, for newly acquired animals.
- Fixes non-colonists (like refugees) taking your animals in the event they leave the map mid-mount.
- Fixes dropdown menu UI bug in the form caravan screen.
- Biases pawns to use their waiting mount when deciding which animal to automount.
- Chinese language keys updated.

Update: Feb 16, 2023 @ 2:31pm

v2.0.54
- NRE fix (though specifically that likely wouldn't happen in normal gameplay. Battle royal autotest).

Update: Feb 16, 2023 @ 1:01pm

v2.0.53
- Fixes the handling of a pawn's behavior if they go to park their mount but get interrupted just before dismounting.

Update: Feb 16, 2023 @ 11:42am

v2.0.52
- For other modders: changed the CustomMounts mod extension so that the possibleMounts field is optional, in the event you only want to change the mountChance odds.
- Fix: animals will stop waiting for their rider if they notice the would-be rider changed to a different mount before arriving.

Update: Feb 16, 2023 @ 6:12am

To see the change notes from the beta testing phase, go here.