RimWorld

RimWorld

Giddy-Up 2
Showing 21-30 of 37 entries
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Update: Mar 3, 2023 @ 2:24am

v2.0.67
- Fixes CustomStats mod extension not quite working right (Thank you OfHreyHairWaifu of the Giant Toads mod for pointing this out).
- Fixes edge case conflict with Pawnmorpher.

Update: Feb 26, 2023 @ 1:03pm

v2.0.66
- New mod option in the Ride n Roll tab: "Too injured threshold". This used to be hardcoded to 75%, now you can configure it yourself.
- Animals can no longer support pawns that exceed their carrying capacity. This means that warcasket pawns, for example, need more heavy-duty steeds to support their excess mass. It also means that permanently injured animals with a reduced manipulation stat are less capable mounts.
- Wheelchairs are now recognized as incompatible equipment for mounting.

Update: Feb 26, 2023 @ 7:59am

v2.0.65
- Fixes an edge case situation in which a mount-dismount loop could occur.

Update: Feb 25, 2023 @ 3:11am

v2.0.64
- Adds mod option to caravans tab to disable traders mounting their pack animals (non-pack animals are still mounted). This is a "just in case" fallback feature, in the event you encounter some sorta mod conflict with this behavior.
- Some internal code changes to help with debug logging.

Update: Feb 23, 2023 @ 10:26am

v2.0.63
- Fixes a margin spacing that was causing some animals at the bottom of the list in mod options to not show.

Update: Feb 23, 2023 @ 5:24am

v2.0.62
- Adds support for mods that add new sections to the form caravan UI screen (such as Colony Groups).

Update: Feb 22, 2023 @ 7:36am

v2.0.61
- NRE fix related to mounted creatures that are able to shoot.

Update: Feb 22, 2023 @ 1:05am

v2.0.60
- Fixes instance where a pawn may not mount their assigned caravan animal in some situations.

Update: Feb 21, 2023 @ 9:43pm

v2.0.59
- NRE fix when generating a map with a road (this was caused by the previous update's new feature). This same fix may address a few other misc odd issues.

Update: Feb 20, 2023 @ 10:16pm

v2.0.58
- Big change: Riders will no longer ride through ride-forbidden zones. Before (and in the original mod), these zones were only considered for the destination rather than passing through. They now essentially function as on-the-fly area restrictions, the same that pawns could normally use.

Note: riders may still potentially ride through these zones in extreme, unusual pathing scenarios. It works the same way as vanilla area restrictions, where the same thing would happen.