Arma 3
WebKnight's OPTRE Expansion
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Update: Jun 16, 2023 @ 8:13pm

This update is aimed to improve Elites AI behaviour:
Greatly improved Elites movement. If they get stuck (In catwalks in big cities for example) they try to get out, they check where they are going by checking geometry and then try to avoid hitting it.
They dont constantly rush you and sometimes get back now.
You cannot stun them all the time by shooting at them, they now have specific timings for that.
Overral they now behave much more closesly to what i imagined them, their development was rushed when mod was developed, so now i finally bring them to a same quality as grunts and hunters.

Have fun fighting them!

Update: Feb 28, 2023 @ 4:00am

OPTRE Expansion tweaks and changes

Ai now follow path that was placed in editor/by script that will make them fully playable in LIB scenarios for example
Elites do not roll every time now so they have chance to shoot you
Melee elites was added to Sangheli tab where all elites are (it was under Melee Ai tab previously)
Fixed that AI scripts can be duplicated that was creating moments where elites would fire multiple concussion rounds instead of one
Optimised some textures and hidden selections on hunters and grunts

Update: Feb 24, 2023 @ 5:23am

Grunts are not engaging enemies if they are far then 250 meters
Grunts now cannot properly aim if target is far them 50-60 meters, missing almost every shot but still provide suppression
Elites are not engaging enemies if they are far then 600 meters
Elites accuracy at distance was also changed
Overhaul accuracy small changes
Added server setting to disable hunter rage HP buff, but you cannot disable that mechanic entirely

Update: Feb 18, 2023 @ 11:22pm

Fixed Elites accuraccy that they were not able to hit you if you are behind geometry
Fixed Hunter Not firing if you are behind geometry
Fixed AI damaging each other with their shots while strafing

Update: Feb 16, 2023 @ 6:20pm

OPTRE Expansion simple update!
https://www.youtube.com/watch?v=CUMMbUgVyxc

Fixed/Changed:
Projectiles and grenades now have proper synchronisation
Fixed AI not shooting through certain geometries
Fixed that AI was not firing when they clearly can see their targets
Hunter firing speed and reloading time was changed
Fixed Hunter charge up particle (now it synchronised for players in MP)
Fixed Hunter not receiving any damage from explosions, rocket launchers and vehicles
Changed Hunter Rage behaviour, instead of being invincible after entering rage he is now just getting huge health boost
Added partial LAMBS support (DISABLE EXPLOSION EVENT HANDLER TO PREVENT CUSTOM SKELETONS FROM T-POSING)
Other minor script tweaks and optimisation (moved all scripts into one preinit file)


Added:
Customizable health params for all custom units
Added ability to enable or disable *Independent AI*


Hope you will like those changes,
Love yall

Update: Feb 15, 2023 @ 4:32pm

Update: Feb 15, 2023 @ 3:44pm

Update: Feb 15, 2023 @ 3:02pm

Update: Feb 15, 2023 @ 1:40pm

Update: Feb 14, 2023 @ 7:44pm