Arma 3
ZEUS WARGAME [RTS mod]
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Update: Aug 19, 2024 @ 4:09am

Update: Aug 19, 2024 @ 3:56am

Update: Aug 18, 2024 @ 5:38am

-Added Fog Of War system
*When the Fog of War system is active, units will use a custom line of sight algorithm to determine if they can spot enemy units.

*During an online multiplayer session or when connected to a local LAN server - simply run the game again with the SERVER parameter activated in the launcher then connect to it in the multiplayer servers LAN list - all enemy units will be invisible to the player unless they have been spotted by a friendly unit, which opens up a new gameplay dimension to the Wargame mod.

*Video about how to set up fog of war for single player, sorry about the extra work required, but I can't seem to find a better way at the moment.

https://youtu.be/u1vGNfAjLaw

*for PVP matches you don't need to set up anything special, just start a multiplayer server and have people connect to it normally.

*Video about the new Editor modules, these can be used to create PVP scenarios and well as other wargame missions.

https://youtu.be/idyaujO_nYg

https://steamcommunity.com/sharedfiles/filedetails/?id=3311585053 (this is an sample PVP scenario)


-Added 'AI options' to the tactical menu; with submenu options to turn on/off flashlight, open inventory, change equipped weapon, change AI movement mode (hold position - move at will), take direct control over AI units and add nearby friendly units to the Zeus control.

*AI movement mode; a new system added to allow Zeus players to choose if they want AI units to act independently in combat or hold their position, by choosing between the 'hold position' and 'move at will' options.

-Changed 'formation' menu; now allows the player to choose fromm more formation types.

-Added Wargame MODULES to the Eden Editor
*Wargame Zeus Init- turns the player character into Zeus and adds synched units to its control, can also set camera area parameters.
*Unit Creation Cost- Synch this module to the units or vehicles that you want to set the creation cost in the zeus interface, this module is not compatible with Zeus Enhanced.

*PVP mode Init- Initiates and sets the parameters for the Zeus wargame PVP mode such as preparation time, game time, victory points to win.
*Respawn Base/Objective point- set objective areas for the Zeus wargame PVP match or other scenarios; can set parameters like time to capture and victory points or zeus creation points rewards.

*Deployment Area- area where player can freely set up his controlled units during the preparation phase for a Zeus wargame PVP mode or other scenarios.
*Group Trait Init modules- multiple modules used to add and edit wargame related traits such as Recon, HQ, Combat Engineer, demo specialist and Radio communication range.


-Path Planning mode overhaul- Greatly improved optimization, improved compatibility in multiplayer scenarios, added the ability to delete parts of a path instead of just the entire path at once.

-fixed a glitch caused by multiple zeus using path planning on the same units in multiplayer.
-if a soldier's legs are injured or when it's going up a hill it will be forced to slow movement when using path planning mode.

-added the shortcut key combination SHIFT + H to Toggle Minimalist Interface, changing if the right hand side Create menu and other HUD elements will appear on the screen.

-removed the old AI target knowledge sharing system and the addon option "Enable target knowledge sharing", replaced by FoW's new system, radio comms range is still used to determine the distance target information is shared, units will enhance the spotting ability of other nearby units.

-added the ability to set diving depth for soldies and submarines in the same way the player can set flying height for aircraft.
-fixed parseSimpleArray error message in WPfunctions.

-some other small things I forgot about.

Update: Mar 29, 2024 @ 2:22pm

-fixed an issue where units would sometimes shoot at civilians

Update: Mar 26, 2024 @ 12:22pm

-Reaction forces CDLC compatibility patch
*fix for the 120mm mortar not being recognized by the indirect fire system

-new addon option "Suppression affects units behind cover only"
*By default only AI units that are in cover or have 'PATH' disabled will react to suppressive fire, disable this option to make all units become pinned down when being shot at.

Update: Mar 14, 2024 @ 11:31am

-improvements to the unit Direct Control function

Update: Mar 12, 2024 @ 3:11pm

BIG BUGFIX UPDATE:
-added "Empty groups deletion fix for multiplayer"
*fixes an issue that causes low server FPS and the Zeus becoming unable to place more units after a certain limit was reached during long multiplayer sessions.
*this isn't an issue caused by this mod, but I'm fixing it anyway, I have seen huge performance gains in large scale multiplayer sessions from it.

-fix for direct control unit losing the ability to aim and properly suppress after remote control is ended

-fixed all issues with the enemy group icon not being displayed properly when the enemy group was already spotted by a friendly unit
*the enemy group icon will also consistently show a "!' exclamation mark above it to indicate that this group can see the friendly group the player has selected currently

-removed the option to choose to always show enemy group icons, only groups that have been spotted will have a group icon

Update: Feb 28, 2024 @ 9:58pm

-fix for Wargame Zeus anywhere, players were able to enter Zeus mode even when the option was disabled

Update: Feb 28, 2024 @ 4:23am

-compatibility fix for the AGC - Advanced Garbage Collector mod

Update: Feb 27, 2024 @ 1:21am

-removed the limitation from placing units in Zeus Anywhere mode, so people can have some fun with it.

-changed the Tactical menu option 'OCCUPY BUILDING' to just BUILDING and added the CLEAR BUILDING suboption together with the GARRISON TOP and GARRISON BOTTOM, this new option will make units move through all building positions before garrisoning even if garrison teleport option is enabled.
(occasionally doesn't work, depending on the building's geometry and configuration)