Arma 3
ZEUS WARGAME [RTS mod]
Showing 41-50 of 179 entries
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Update: Oct 14, 2024 @ 11:05am

-jac_fnc_moduleObjArea logic object was not added to some of the Zeus players in MP

Update: Oct 9, 2024 @ 3:04pm

-can now open the currently selected vehicle inventory by pressing 'I' or selecting 'inventory' from the AI options menu

-added option to choose whether to save or not save the unit loadout in zeus unit cost module

-added disableAI "FireWeapon" command while in maneuver mode
*should make it even more reliably prevent units from engaging spotted enemies

Update: Oct 7, 2024 @ 10:23pm

-added new AI option to the Tactical Menu 'toggle engine'
-toggle engine: toggle the currently selected ground vehicle engine on and off, when turned on this way, the engine wont be turned off unless ordered to.
*can also be used by pressing 'PAGE UP' or 'PAGE DOWN'

-fixed some issues with the turret system
*carried turret will be hidden when the unit enters a vehicle and will appear again when the unit exits

Update: Oct 6, 2024 @ 10:51am

-holding 'SHIFT' while adding units or objects in Zeus will place them on top of the surgace under the mouse, such as rooftops and ships

-reworked turret system

*excluded player controlled units from the turret system
*when the dismount action is used, by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar, the unit will exit the turret and then start carrying it
*while carrying a turret the unit movement speed is limited
*can set up the turret again by pressing 'SPACE' or the 'SHIELD' icon from the quick action bar
*exiting/ejecting from a turret will simply leave it on the ground

-fixed; disabling 'Hide units in fog of war' Addon option was hiding the enemy group target icons

-draw group icons for not controllable friendly units on the map and in the 3D scene

-added new unit cost module option to always add crew to vehicles placed by Zeus

-supply point module
*added a new option to set the max limit of supplies a supply unit or object can hold
*added a new option to continuously generate supplies for a supply unit or object

-optimized functions
*vehicle reverse move
*draw enemy group target icon
*convoy following
*infantry take cover

Update: Sep 30, 2024 @ 2:07pm

-added the ability for zeus to place units on top of any surface such as ships and rooftops

-fixed; adding multiple waypoints with 'CTRL' would cause vehicles to stop
-attempt to fix the "tank spinning glitch" *(likely was caused by calling doFollow during scripted move)

-added new option to the objective area module
*deployment Area; if checked this objective will add a unit Deployment Area to the side that captures it

-now the objective area module can be trigger activated
*when synched to a trigger in the editor the objective area will only appear after the trigger is activated

-patrol loop
*moved the patrol loop icon to the correct position, first path point

Update: Sep 26, 2024 @ 6:26pm

-fixed and improved Ambush and Fire Support 3D area rectangle visualization and setting up function

-added option box to name fire missions, the name will appear above the fire mission icon

-obj area module
*fixed 3D area rectangle visualization

-optimized objective area module functions
-optimized cancel function

-added 'Full minimalist interface' Addon option
*if unchecked the individual unit icons will still appear when the 'minimalist interface' is toggled

-fixed range check in the forward observer routine
*line should turn red when the target position is out of range
*added callout message when out of range of the forward observer

Update: Sep 21, 2024 @ 9:34am

-optimized functions
*scripted move
*comms list
*reaction to suppressive fire

-improved scripted move
*fixed issue with units sometimes being stuck moving back and forth
*slightly increase in responsiveness in close combat
*added compatibility with Goliath creature from wbk creatures mod

Update: Sep 14, 2024 @ 9:36pm

-added a new minimalist UI mode
*reduces visual clutter and slightly improves performance when there are many Zeus controllable units on the screen

-added a new editor module to edit fog of war parameters for synched units and vehicles
*change base view range
*stealth bonus; you can use this setting to make an unit stealthier, set a value between 0 and 100, the enemy View Range will be reduced by that value as a percentage
*option to blacklist unit from the Fog Of War system.
*option to apply setting to synched units only or to all units of the same class

-added new option to the 'Respawn Base/Objective Area'
*redeployed units can be placed direct on the ground instead of being paradropped
-the redeploy option will now place aircraft units in the air when used

-reworked/optimized some AI routines
*AI patrol
*automated FO fire support call
*remove leader from the group when it dies to avoid the rest of the group getting stuck without orders

-added Dynamic Patrol module
*Synched units will act as a Dynamic Patrol, will move to the position of a friendly group within radio comms range that comes under attack.

Update: Sep 8, 2024 @ 8:36pm

-fix for enemy target icon

Update: Sep 8, 2024 @ 9:06am

-status bar for vehicles
*appears on top of the quick action bar when a vehicle is selected

-engine icon
*icon turns to red when the engine is destroyed
*tooltip shows damage for important parts

-ammo icon
*tooltip shows each ammo type and how much is left

-fuel icon
*color based on fuel available
*tooltip shows how much is left

-supply icon
*color based on supply available
*tooltip shows how much is left

*added callouts when an important part is fully damaged (engine, wheels/track) and when out of fuel

-vehicle context menu
*ammo and disembark menu options should only open if the vehicle itself is selected