Arma 3
ZEUS WARGAME [RTS mod]
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Update: Sep 6, 2024 @ 6:49pm

-improved compatibility with Dynamic Recon ops; when entering zeus anywhere, sometimes the player avatar would be in the wrong side
+small fixes and optimization

Update: Sep 6, 2024 @ 3:14pm

-improvements to the fire suppression routine
-optimizations for cover finding function
-optimizations for the scripted move function

Update: Sep 5, 2024 @ 3:40pm

-fog of war
*reduced the impact of target speed on spoting distance
*added a new size category for UAVs
*improved jac_bonusStealth custom variable implementation (can be used to make specific units stealhier, set value from 0 to 1, higher is more stealthy)

-zeus anywhere
*instead of attachTo, teleport the player unit to the player avatar position as it moves
*increased camera area

-improve AI awareness slightly
*when getting shot at AI units will attempt to look at the enemy direction

-improved suppression function slightly

-fixed a UAV redeploy/respawn bug in PVP matches

Update: Aug 30, 2024 @ 7:28pm

-fixed, entering 'Zeus anywhere' mode would remove units from the player group
-fixed an issue with direct control and some RHS units

Update: Aug 29, 2024 @ 10:26am

-fixed an error that prevented players from controlling UAVs with the UAV terminal

Update: Aug 28, 2024 @ 2:52am

-fixed, units were able to capture objective areas during the preparation phase before the start of the combat phase

Update: Aug 27, 2024 @ 5:24am

-context sensitive menus will stay open even if their parent object/vehicle moves

-the "OUT OF AMMO" message will now show when a TARGET order is selected in the enemy group target icon menu and the unit doesn't have any ammo

-fixed invisible target vehicles created on suppression by vehicles wouldn't get deleted if units disembarked without cancelling the suppression

Update: Aug 25, 2024 @ 9:19am

Fixed:
-some players not getting the objective objects added to his zeus list
-joining game in progress wont get the proper unit cost list
-indirect fire not working properly sometimes

Update: Aug 23, 2024 @ 1:44am

-new planning mode feature, stacking
*if multiple units are selected by the Zeus while in Planning Mode, dragging a path arrow will synchronize those units paths with the arrow being dragged, when the planned path is executed the units will move together in file

+a few small fixes

Update: Aug 19, 2024 @ 4:10am

//hotfix
Fixes for a few issues with the new editor modules:

-cost module was only working when the init PVP module and the deployment area were placed
-deployment area module was only working when the init PVP module was placed

-zeus interface opens automatically even with forced interface option unchecked
-added a new option to zeus init module, show Add Objects, uncheck this option to prevent the player from using the ability to recruit friendly units and empty vehicles with the 'Add objects' tactical menu option