Halo: The Master Chief Collection

Halo: The Master Chief Collection

Gashnor's Cursed Halo 3 ODST Campaign and Firefight 2.4
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Update: May 14 @ 5:10pm

  • Added new weapon: Vault Rifle Level 9
  • Added new weapon: Slipspace Carbine
  • Added new equipment: Banana Peel
  • Added new vehicle: Shopping Cart (Supports 4 riders simultaneously)
  • Added new vehicle: Paper Hornet
  • Reworked Acid Rain Stormcaller weapon
  • Added to Interdimensional Marble spawns: Super Shotgun, Vault Rifle Level 9, Slipspace Carbine, Banana Peel, Paper Hornet, and Shopping Cart
  • Fixed the "Gauss" variant of Warthogs to be the spotlight weapon
  • Added shadow casting light to the Warthog headlights (all variants) and the Warthog Spotlight turret
  • Updated globals to include all new weapons in Fiesta firefight modes
  • Updated Vault Rifle (Patreon) ammo to 48 rounds, new HUD ammo counter
  • Updated Vault Rifle (Patreon) rate of fire
  • Updated Vault Rifle (Fire) ammo to 40 rounds, new HUD ammo counter
  • Updated Vault Rifle (Spew, Splode) HUD ammo counters
  • Reduced Kamikaze Ghost impulse when firing from 0.4->0.1
  • Changed Kamikaze Ghost to shoot while trigger is held instead of 10-round bursts
  • Increased Ghosty Skates size and improved handling
  • Reduced max spread from Back Smasher: 5° -> 2°
  • Reduced min spread from Back Smasher: 2° -> 0.25°
  • Increased Back Smasher knockback from 0.25->0.50
  • Removed audio log requirement for Streets weapon/vehicle caches
  • Adjusted items in weapon/vehicle caches on Streets
  • Updated Saxophone model placement in cinematics

Update: Apr 17 @ 8:09pm

  • Changed Hyper Hog turret to not spray so widely
  • Increased maximum speed player can fall
  • Fixed Pokemon voices, now working again
  • Fixed saxophone having unintentional 2x zoom
  • Reduced size of reticles for Xbox weapons

Update: Apr 14 @ 11:30pm

  • Fixed NMPD HQ (Here Comes the Po-Po) ending sequence scripts breaking
  • Fixed Backsmasher to be stronger and able to smash your back again (also good for flying)
  • Fixed water not appearing when a Fire Hydrant is spawned

Update: Apr 11 @ 9:16pm

- Quick fix for the in game text for selecting the mod to show 2.1.2

Update: Apr 11 @ 9:15pm

- Fixed a script in SC120 that got overwritten

Update: Apr 11 @ 7:56pm

- Added the autosave and loading text (Whoops)

Update: Apr 11 @ 7:50pm

- Redid several levels' scripts to (hopefully) fix levels not progressing

Update: Feb 28 @ 3:23pm

  • Updated flavor text in game when highlighting the campaign

Update: Feb 28 @ 3:18pm

  • Updated to work with latest MCC EAC update

Update: Feb 28 @ 3:08pm

  • Updated to work with latest MCC EAC update