RimWorld

RimWorld

Big and Small - Framework
Showing 241-250 of 347 entries
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Update: Oct 11, 2023 @ 11:51am

Update on 10/11/2023 8:51:25 PM.

Added some more support for body-swapping.

Update: Oct 10, 2023 @ 2:08pm

Update on 10/10/2023 11:07:54 PM.

Fixed an issue where changing a pawn's race caused issues with how the game tracked it through regions.

Update: Oct 10, 2023 @ 10:28am

Update on 10/10/2023 7:28:52 PM.

Added support for swapping the body of pawns via genes.

E.g. turning someone into an 8-limb tentacled horror, or catgirl with actual tail.

Update: Oct 10, 2023 @ 10:03am

[Auto-generated text]: Update on 10/10/2023 7:03:44 PM.

Update: Oct 9, 2023 @ 12:39pm

Update on 10/9/2023 9:39:42 PM.

Changed regeneration to be chance per tick instead of a random time set each time it fires.

Update: Oct 6, 2023 @ 1:14pm

Update on 10/6/2023 10:14:27 PM.

Gene Proliferation now behaves a bit more like the Better Gene Inheritance mod. E.g. better inheritance.

Update: Oct 6, 2023 @ 3:10am

Update on 10/6/2023 12:10:01 PM.

Added improved targeting cones for abilities like the stick acid spit, gorgon gaze, etc.

Update: Oct 3, 2023 @ 11:00am

Update on 10/3/2023 8:00:08 PM.

Framework fix for an issue causing animals to be able to return from the dead more than once in the Vengeful Dead mod if you didn't take out their brains or other vital organs/parts. A bit too tenacious.

Update: Oct 3, 2023 @ 8:41am

Update on 10/3/2023 5:41:04 PM.
Added support for having genes spawn genes which will be removed if the parent gene is removed.

Currently used to create multi-layered wings.

Update: Oct 3, 2023 @ 4:35am

Update on 10/3/2023 1:35:16 PM.

Moved mental state for the "Lost" berserk into the framework. Doesn't really do anything on its own anyway so it might as well be here.