RimWorld

RimWorld

Big and Small - Genes & More
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Update: Jun 21, 2024 @ 1:00am

Update on 6/21/2024 10:00:41 AM.

Changed the HAR-races so they use the mat/hides of existing vanilla animals instead of having HAR generate new ones.

Fixed a few xml typos.

Changed temperature need genes to not have prerequisites for better compatibility and to get around an issue with them giving metabolism even if disabled. Obviously they will be suicide if the character has no comfortable temperature range, so make sure they have a gene to that effect.

Update: Jun 15, 2024 @ 6:08am

Update on 6/15/2024 3:08:30 PM.

Ghoul hairstyles will only show up for characters with the "creepy-haired" gene now. You can of course still force them via e.g. the Character Editor.

This was to fix an issue with Ideologies making some spawned characters bald if the ideoology didn't approve of the hairstyle.

Update: Jun 9, 2024 @ 7:23am

[Auto-generated text]: Update on 6/9/2024 4:21:07 PM.

Update: Jun 9, 2024 @ 5:06am

Update on 6/9/2024 2:04:46 PM.

Features:
Added "Anomalous Power" (AP) (internally called soul power), intended as a soft-capped parameter which you can keep increasing throughout your run. Related genes are found naturally on demons, angels, and similar xenotypes.

A resource to raise AP can be crafted if you have the Anomaly DLC. Otherwise the only way to raise it is to steal power from downed foes using a new power.

Added powers that scale with it.

Added "Soulless Husk" state. Nekomata and Succubi have the ability to create these intentionally.

Added Hediff-based transformations, Angelic, Demons, Goliath, Werewolf. Excepting the Werewolf all these have their power scale to the pawn's AP.

Reworks:
Reworked Lycanthropes. Now entierly Hediff-based and more detailed. Much more dramatic and dangerous wolf-form. Will no longer sleeping through the night, etc.

Reworked Succubi in the demon/vampire mod. True Form is now hediff based and its power is determined by AP. Less enormus in true-form, (unless at very high levels of AP). Can soul-drain people to turn them into "husks".

Additions to several xenotypes in their various mods. Most angels have AP. Nekomata can create husks. Kitsune gain Psychic Senstivity from AP. Etc.


Stability:
Performance improvements to Prerequisite Genes. Excluded the occational re-evaluating for those not needing it.

Diet patches are now more aggressive and should prevent any other mods from accidentally overriding them.

Caravanning pawns ignore gene-diets, because Ludeon decided to sent the ThingDef instead of the Thing into the caravan method, so we can't actually safely check if the item contains meat until they've eaten it.

Fixed a number of patch-interactions with other mods.

Update: May 30, 2024 @ 11:13am

[Auto-generated text]: Update on 5/30/2024 8:11:16 PM.

Update: May 25, 2024 @ 2:13am

Update on 5/25/2024 11:12:18 AM.

Added some more categories. Slightly buffed lesser deathlessness (+2 metabolism instead of +1).

Update: May 24, 2024 @ 11:49pm

[Auto-generated text]: Update on 5/25/2024 8:47:18 AM.

Update: May 19, 2024 @ 12:35pm

[Auto-generated text]: Update on 5/19/2024 9:33:48 PM.

Update: May 14, 2024 @ 7:39am

[Auto-generated text]: Update on 5/14/2024 4:37:37 PM.

Update: May 11, 2024 @ 7:50am

[Auto-generated text]: Update on 5/11/2024 4:49:25 PM.