Total War: WARHAMMER III

Total War: WARHAMMER III

Red's Estalia Overhaul
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Update: 4 jun 2023 om 4:28

Hot-fix
- fixed game crash for Juan Carlos when unit details settings are "low"

-> guys really, set your unit details to high or ultra it doesn't effect your hardware at all and all units will benefit from much more varaition

Update: 26 mei 2023 om 0:43

Hot-fix for game update.

Update: 21 mei 2023 om 4:41

- fixed ui category for Almogavares
- fixed missing text for dragon/hydra ror
- converted testures to reduce space
- reduced weapons strenght for the bull knights by 10
- filled the placeholder text for the chapterhouse building

Update: 14 mei 2023 om 5:38

- removed the skirmish ability for the Inquisitor
- fixed a helmet variant for the Hombres Villanos
- fixed the Jinetes animation, no more t-pose norsca (still buggy but functional)
- fixed the costa for the market chain
- fixed a bug were unlocked buildings become locked again after loading the game
- fixed dilemmas for New World Colonies
- added some failsafes for the Marienburg story arc
-> be warned during the questline the city Marienburg will be transfered several time back to the faction Marienburg to ensure they survive

Update: 7 mei 2023 om 1:59

general
- "Juan Federico" will be reverted to be King Carlos IX.
-> Isabella stays as leader, Carlos will be depending on choices during a dilemma, a additional LL
-> Juan Federico will be an additional character in the future
- fixed an issue with Cortez' mount in campaign
- fixed an issue were Cortez doesn't recived his Amulet-item
- reworked victory conditions
- fixed missing text and icon for cannon ammo
- several minor changes

- changed unit key for "Aventureros" (for submodders)
- changed unit key for "Cazafortunas" (for submodders)
- changed unit key for "Espadachines [old Hombres Villanos]" (for submodders)

campaigns
- removed some units from the admiral recruitment
- changed additional building requirements for some units
- added a possibility to confederate with NWC when playing as Estalia
- dilemmas and missions:
-> Estalia:
+ tech dilemma for dealing with NWC
+ tech dilemma for dealing with Inquisition and wizards
+ turn dilemma for dealing with Marienburg
-> NWC
+ tech dilemma for dealing with Estalian support
+ tech dilemma for dealing with Inquisition and wizards

Be warned dilemma choices are ultimate, so make sure to save regulary!
Dilemmas, missions and adapted conditions will only trigger when Estalia or NWC are player controlled!

balancing
- removed the armour from the ability of the bull cav
- adjusted stats for:
-> Conquistador units
-> Cazafortunas
-> Hombres Villanos
-> New World Dragoons
-> Espadachines [old Bandoleros]

units
- "Arbalistas Pavés" will be removed
-> Formation buff moved to Rodeleros
- new unit "Hombres Villanos" high tier Tercio swordsmen unit
-> Formation buff of the Rodeleros moved to the new Hombres Villanos
- new unit "Corazeros" high tier pistolier cavalry unit
- new unit "Caballeros de la Lanza Justiciera" (Estalia version of Blazing Suns)
- new unit "Bandoleros" [militia]
- new unit "Bandidos de Montaña" [militia]
- new unit "Alabarderos" [tercio]
- new ror unit surprise ;)

buildings
- added several new buildings in order to change the economy of Estalia and NWC
- resource buildings with specific units effects are redone
-> copied vanilla buildings and chains and applied custom effects

frontend & ui
- custom tech tree
- new unit card for the Caballeros del Toro Furioso

variants
- several variants have been edited and improved

text & rename
- renamed: "Bandoleros" -> "Espadachines"
- renamed: "Guardia Alabarderos" -> "Guardia del Sol"
- renamed: "New World Dragoon" -> "Dragones del Nuevo Mundo"
- renamed: "Admiral" -> "Almirante"
- fixed "Casador" texts to "Cazador" texts
- renamed some of the formation abilities in order to match the Estalia/NWC units
- changed name group
-> originally the names were added to the name group of southern realms subculture
--> own group means spanish names only for Estalia and NWC no more for Tilea and Border Princes

Update: 16 apr 2023 om 3:46

Update-patch for the missile animations - should work again now.
-> new unit card and category icon for bull knights
-> removed missile stuff for jinetes till they are fixed

Update: 14 apr 2023 om 10:54

Fixed ror-leveling and pikemen animations

Update: 13 apr 2023 om 23:39

General mod update after game patch
-> no new content added

Update: 2 feb 2023 om 2:50

Same as yesterday...but fixed the end turn crash bug

general
- removed the RoR units from the building recruitment
-> units will spawn into the RoR pool after certain buildings are build
- fixed the conditions for the initial questchain
-> should be more failsafe now
- added custom victory conditions (additional mod required) for short, long and ultimate campaign
- fixed a bug were Isabella don't got "Windblast" when mounting Kieran

campaigns
- fixed an issue in Cortez' campaign were the orc army and hero spawn after loading the game
- edited the starting conditions for human/ai controlled factions
-> ai controlled Estalia/NWC will get several additional bonusses to keep them alive

balancing
- Lanceros:
-> 70 Armour
-> 70 charge bonus
-> melee defence 25
- Caballeros del Toro Furioso:
-> bull mount
- New World Dragoons are now in line with the imperial Outriders
- Conquistadores (Dragoons) are nerfed
- "Phalanx" ability now grants melee defence instead of armour but decreases missile resistance
- Isabella's skill "Shield Maiden" provides now +6 MD
- unique skill lines should now start at lvl 10

units
- added 2 new ogre units
- re-created the Caballeros del Toro Fusioso
- adapted recruitment buildings in order of other changes
- further visual improvements

buildings
- removed the archery building
- added 1 new recruitment building for the ogres
-> building will unlock mercenary recruitment in the province
- added Chapterhouse of Toros Furioso for NWC
- lowered the settlement building requierement for the first stage of the inquisition and mage buildings to three
- lowered the settlement building requirement for the chapterhouse to three
- new building added: "Bell Tower of Bilbali", landmark for Bilbali
- new building added: "Ruins of Tylos", landmark for Skavenblight
- new building added: "Palazzo in Profondita", landmark for Tobaro

frontend & ui
- added 3d models for Cortez and Isabella in the campaign selection

text & rename
- renamed Isabella to "Isabella Giovanna Luccelli"
- renamed Juan Carlos to "Juan Frederico"
- corrected a small spelling error in the campaign intro text. in the final sentence, "is *a* strong Estalia"


!!!ATTENTION!!!
This version will edit the used script and might be NOT apply new stuff to on-going campaigns OR might BREAK savegames.

Update: 2 feb 2023 om 1:30

Due to a end turn crash I will revert to the previous version of the mod till I find a solution.