Squad
SquidBots_Zeus
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Update: Feb 9, 2023 @ 11:58am

Features:
- Added UI for setting bot behaviour profiles
- Bots now have different visibility at daytime and nighttime, including whether they have their flashlight on, or if an enemy has their flashlight on
- Bots can now see up to 300m

Quality of Life:
- When in zeus, all selectable actors are now always outlined in white. Selecting them will turn the outline green.
- Zeus Spawned bots no longer have a random rotation

Backend:
-Updated to Squad v4.2
- Updated to save version 9
- Updated to Latest Version of Squidbots

Issues:
- The new Squad SDK is very broken, and is not properly loading modded materials. As a result, the area around a movement ghost or artillery ghost is a green square until it's hotfixed

Update: Jan 31, 2023 @ 8:48pm

Changelog:

Features:
- Added Zeus_Lashkar
- FOB supplies can now be edited by Zeus (By selecting the radio)
- Changed artillery to something a bit more hellish

Fixes:
- Movement ghosts now use the current value of the 'repeats' and 'new order clears list' checkboxes. Before, this was set on creation of the movement ghost. Now, you can edit it while you have an active ghost.
- Fixed some deployables showing up twice in the world outliner

Quality of Life:
- Commander Abilities now forced on all Zeus layers
- FOBs now spawn with max supplies
- Added keybind widget for ghost controls.
- Added 'Spawn Settings' heading to indicate what the bottom left settings do
- Spawn Team now defaults to the current player's team
- Spawn Biome now defaults to the current maps' biome

Backend:
- Update save version to 8

Update: Jan 29, 2023 @ 5:32pm

Changelog:

Fixes:
- Fixed player teams all showing as 0
- Fixed bot flashlight replication

Quality of Life:
- Empty factions are now hidden
- Single use faction setups now show if a faction has no properly defined (air assault, combined arms etc.) ones
- Hidden spawn menu back button when on the first screen

Backend:
- Updated to latest Squad_Plugin_Framework
- Removed redundant file to lower filesize

Update: Jan 28, 2023 @ 8:11am

New Features:
- Plugins: This is a whole new concept for Squad. Mods are usually limited to layers and cannot be mixed without hard referencing. I?ve created a new framework for plugins https://steamcommunity.com/sharedfiles/filedetails/?id=2923657563 (required by Zeus), which are mods that can be loaded into levels dynamically. Any plugins installed on your client/server can be activated and used in your game. Anyone can create plugins, or load plugins in their own mods (the project is open source). Plugins are split into gamemodes, and optional plugins. A game can only have one gamemode plugin loaded at a time, and this is used to set the base experience you want in a level. If you want to make a hardcore mod, changing player health, stamina, suppression etc. you?d do it in a gamemode plugin. Optional plugins are extra code you want to run on a level. This can be used to create tons of features. I made all of Zeus as a plugin, so there?s so much you can create.

- Added plugins menu, accessible from Zeus

- Moved Flashlights into its own plugin mod https://steamcommunity.com/sharedfiles/filedetails/?id=2924330335. It is required by Zeus, and so cannot be disabled. By being a plugin, it can be loaded into any other Squad_Plugin_Framework supported mods

- Moved Night Vision into its own plugin mod https://steamcommunity.com/sharedfiles/filedetails/?id=2923966298 (Created by Luminous). This is not required by Zeus, so players can toggle night vision support in the plugins menu.

- Added MapHexes plugin: An optional plugin included in Zeus. It's like a massive game of Territory Control. There's no objective or way to win, but now any bots will show up on the map in a hex zone with an 800m radius. This allows you to easily tell where the scenarios AO is, but it's not too detailed to work out bot location. This is preliminary work to set up a whole new PVE whole-map gamemode like Arma's Conflict or Liberation.

- Added Zeus_Mutaha
- Vehicles and deployables now have a team that can be set and edited by the zeus
- Habs can now be used as zeus-made spawn points (remember to place a radio first)
- Added hard delete button to UI, used for removing vehicles without blowing them up

Fixes:
- Fixed the hab / fob saving crash bug
- Fixed Radio Teleporting Crashes
- Fixed cause of UI not showing up, such as restarting the match
- Fixed Linux file saving issue
- Fixed sandbag destroy animation for deleting deployables, causing massive frame drops
- Fixed order list not being scrollable

Quality of Life
- Removed any remnants of AAS from the Zeus Gamemode

Backend:
- Radios are now saved and loaded before other deployables
- Updated save version to 7

Update: Jan 19, 2023 @ 3:17pm

Changelog:

New Features:
- Zeus can now limit the factions available to player teams

Fixes:
- Only mods that exist on the client and server now appear in spawn lists

Quality of Life:
- Selected role is saved between lives
- Rlashlights now appear less dazzling at a distance
- Role menu now only auto appears if user hasn't yet selected a role

Backend:
- Added team available faction saving
- Updated save version to 5

Update: Jan 16, 2023 @ 2:02pm

New Features:
- Added day night cycle
- Added flashlights to bots and players (keybind = L)
- Added night vision (keybind = N)
- Added teleporting selected objects
- Added zeus artillery (keybind = End)
- Holding shift when spawning an object allows multiple to be placed

Fixes:
- Habs / radios no longer save to prevent crashing on load
- Fixed toggle hud
- Fixed deployable ghosts colliding with objects on the client
- Removed .Zip that was in the mod files, doubling its file size

Quality of Life:
- Right click when spawning an object now only deletes the ghost, right click again to deselect
- Spawning a new object when a ghost already exists will now replace the old ghost with the new ghost

Backend:
- Redone networking to improve ordering/deleting/editing reliability
- Updated save version to 4

Update: Jan 14, 2023 @ 8:48am

changelog:
- added saving scenarios:
* scenarios can be saved to your local pc (on offline or on servers)
* scenarios can be saved to the server
* if offline: local saves can be loaded into the game
* if on server: server saves can be loaded into the game
* scenarios can be downloaded from server to local pc
* scenarios can be uploaded from the local pc to the server

- menu faction lists now show:
factions -> faction setup -> roles

- backspace now hides the spawn menu
- deployable and vehicle lists now show more accurate names
- added filter name input to spawnable lists and world outliner
- double clicking on the world outliner now teleports zeus to the selected actor

Update: Jan 9, 2023 @ 8:30pm

fixed yeho main protection zones
potential fix for Soldier mesh replication

Update: Jan 9, 2023 @ 6:49pm

- added dynamic any-faction role changing (menu appears on spawn, keybind is backspace)
- added ui icons
- sorted spawnable lists alphabetically
- added spawnable player vehicles
- changed repeated order behaviour. Finished Repeated orders now go to the end of the order list, allowing mutliple repeated orders to be used for looping patrol routes.
- fixed bot spawners having an outline when not in zeus

zeus_yehorivka:
- removed vehicle/deployable spawners
- removed main zone protection
- removed staging phase
- changed to infinite time
- changed to (almost) infinite tickets

Update: Jan 8, 2023 @ 12:42pm