Squad
SquidBots_Zeus
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Update: Apr 21, 2023 @ 10:53pm

Features:
- New clouds. These will now less visibly tile and have varying cloud properties across the sky.
- Customisable cloud cover
- Zeus maps' lighting will now more closely match the profiles of their vanilla map
- Added force surrender. While this is activated, everyone will have their weapons taken away (good for briefings).

Fixes:
- Potential fix for changing roles not working
- Zeus maps' performance will now more closely match the original maps. Especially Fallujah, as this map has lots of performance tweaks which weren't being used in Zeus.
- Improved sunset/sunrise performance
- Fixed bot spawners ignoring max team counts

Quality of Life:
- Moved max team bot counts into the spawner viewer
- Added stats for alive bots spawned from a spawner and alive bots on a team to the spawner viewer

Backend:
- Moved all Zeus map's spawn cameras away from the combat area to prevent AFK players affecting dormancy checks
- Updated to save version 14
- Zeus maps now copy vanilla lighting layers. So when making a Zeus map, add a Squad lighting layer to copy its settings.

Update: Apr 20, 2023 @ 3:27pm

- Fixed editing bot spawner max count clearing all settings
- Performance debug now visible by default
- Players can change kits widget hidden when in zeus cam
- Clicking next to a setting in the selected viewer will no longer deselect all.
- Fixed space key activating a recently clicked button

Update: Apr 20, 2023 @ 12:19am

@everyone update to SquidBots:

- Optimised server path finding performance
- Improved bot client performance
- Bot level of detail now scales with FOV
- Updated to Squad v4.4


@everyone update to SquidBots Zeus:

Features:
- UI overhaul. This is half complete, but already nearly all of the UI code has been redone. Thanks @Assassin#5161 for his UI designs. Most notably, the world outliner has moved to the left side of the screen, and the selected object viewer is now on the right side. A new side bar allows for menu navigation, including hiding unwanted UI elements. Yet to be completed are the selected object viewer, spawn settings menu, and the world settings menu.
- World outliner now has filters for class and team
- When selecting objects of different classes, you can now edit any of their shared properties
- Folders. Folders now appear in the world outliner, and are networked between players. Folders can be collapsed or expanded. Folders can be renamed. Folders can be saved and loaded. The existing folder behaviour where clicking an object selects everything in its folder has been disabled - instead double click the folder to select all in folder.
- World outliner colour now matches the stencil outline of an object
- Merged Zeus Mines and IEDs & USS ESSEX Deployable into Zeus. This is to reduce mod bloat given the discovery of the Squad 10 mod limit.
- All spawn menus now do (faction-> roles) instead of (faction -> faction setup -> roles)

Fixes:
- Fixed outlines not changing colours when the local player changes team
- Fixed server crashing when spawning a deployable if player not spawned
- Prevented players selecting workshop as a plugin in zeus
- Prevented players firing when in the spawn menu
- Fixed players not being able to enter vehicles
- Fixed objects having stencils when not in Zeus cam
- Fixed players disconnecting / Zeus UI not showing up when changing maps or restarting a layer

Quality of Life:
- Improved mouse reliability

Backend:
- Updated to squad v4.4. This update renamed lots of assets, so a lot of your saves will be broken, as the saves reference the old file names.
- Updated to save version 13
- Updated to SaveGameV4
- Old saves are now automatically upgraded to the latest save version. Backups of older save versions are stored in the Backups/ directory.
- Disabled custom render depth for zeus objects when not in Zeus cam. This has the benefit of allowing objects to occlusion cull, greatly improving performance of offscreen bots.
- Forced non seamless travel when changing Zeus maps.

@everyone Zeus Mines and IEDs & USS ESSEX Deployable have been deleted

@everyone update to SquidBots Zeus Forest Maps and SquidBots Zeus Desert Maps:

- Updated to Squad v4.4

Update: Apr 11, 2023 @ 11:31am

Features:
- Added Zeus Workshop
- Modders can now make custom maps for Zeus. Here's a tutorial https://www.youtube.com/watch?v=U7CfLELYmEI

Fixes:
- Fixed teleport duplication bug

Quality of Life
- Added map and required mods to save metadata

Backend:
- Overhaul to the saving system. All asset references are now soft, allowing modded saves to be hosted on servers without the mods installed.
- Updated to save version 12
- New saves are backwards compatible with old saves. Unfortunately, some information has been lost from existing saves. You will need to update these properties for your existing saves: TeamMaxBotCounts, DayNight Time, DayNight Speed, Allowed Player Factions, Mission Briefings.

Update: Apr 9, 2023 @ 3:23pm

Features:
- Improved spawn menu. Objects now show their display name, and their unique ID. Hovering over an object will have a description tooltip.
- Changing kits on ammo crates and vehicles now uses the Zeus kits menu. You can change kits from resupply sources, even if 'Players Can Change Kits' disabled
- Save overwriting. Can either press the overwrite button, or create a save with the save name and it will overwrite any existing saves.

Fixes:
- Fixed bot move orders not being saved (they were actually saving, just not loading. So all your existing saves will have their saved move orders)
- Fixed vehicles and deployables not showing if they're modded
- Fixed vehicles and deployables only loaded on the client being visible in spawn lists

Quality of Life:
- When searching spawn lists, can now search for display name, unique ID or a mod.

Backend:
- Lashkar and Yehorivka have now been moved to the map mods. Only mutaha remains as a default Zeus map.
- SPF Update.
- Modders can now make custom maps for Zeus. I will be providing a tutorial video shortly.

Update: Mar 16, 2023 @ 7:53pm

Fixed mission briefings not saving in save files

Update: Mar 16, 2023 @ 7:24pm

- Added tool to limit available team for players (doesn't apply to admins). This can be found in the team factions menu
- Reduced bot target acquisition probability by 50%
- Added Mission Briefing to backspace menu (only editable by admins)
- Added Force player change team to player viewer

Update: Mar 16, 2023 @ 11:48am

- Fixed bot flashlights expanding massively when a bot dies
- Fixed bots drifting away from their emplacements
- Fixed bots not being protected by their emplacement against bullets
- Fixed bots having poor visibility when using an emplacement

Update: Mar 15, 2023 @ 6:13pm

Features:
- Bot Emplacements:
* Select a bot, and give it an order to use an emplacement
* The bot will run over to the emplacement, and use it like a player would
* To leave the emplacement, give the bot a new move order or teleport it away from the emplacement
- Additive save loading:
* Saves can either be loaded or added
* Load save deletes everything in the world, spawns new units and sets non-additive data such as time of day, team limits and available factions
* Add save just spawns new units

Quality of Life:
- Added creator to save metadata
- Saves now display in order of recent -> old
- All text inputs no longer require enter being pressed
- Players now need admin perms to (relevant for public servers where everyone has zeus):
* Save to servers
* Upload to servers
* Delete server saves
- Outlines now appear coloured while in NVG

Fixes:
- Fixed time of day jittering on high ping servers
- Fixed players being fully rearmed on leaving a vehicle or deployable
- Fixed attacker and defender spawn settings being out of sync
- Fixed broken names on localised version of Zeus
- Fixed saves breaking if they included illegal characters

Backend:
- New save fragmentation system for uploading large save files
- New save backwards compatibility system.
- Updated save version to 11
- Updated to Squad v4.3

Update: Mar 3, 2023 @ 5:01pm

- Fixed bots not stopping firing
- Fixed bots infinitely respawning when under the map, leading to major server TPS issues