Project Zomboid

Project Zomboid

Vampirism Mod - WIP
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Update: Feb 4, 2023 @ 2:15pm

**Added three vampire professions (Fledgling/Vampire/Elder)**
- Fledging grants level 3 in Agility, Fitness, Sprint Speed, and Strength, and the minor sunlight sensitivity trait
- Vampire grants level 5 in Agility, Fitness, Sprint Speed, and Strength, and the sunlight sensitivity trait
- Elder grants level 10 in Agility, Fitness, Sprint Speed, and Strength, and the Extreme sunlight sensitivity trait

**Weather Effects now reduce damage based on the type**
- Cloud cover and rain for example will reduce damage taken outside in the daylight

All credit to our new developer Trug for this update!

Update: Jan 15, 2023 @ 4:08pm

Basic UV protection in vehicles
- vampires take 50% less damage from the sun whilst in a vehicle (playtesting feedback wanted)

Update: Jan 5, 2023 @ 4:47pm

-The code has been updated to identify when dawn and dusk occurs in the current season you're in, and the sunlight sensitivity traits now use that to decide if the player takes damage.
(its now dynamic based on season rather than hard coded)

Update: Jan 5, 2023 @ 5:06am

Fixed the bug that caused the player to take the damage of all 3 traits, regardless of if the trait was picked or not.

This might also fix issues in multiplayer - not tested yet

Update: Jan 5, 2023 @ 1:01am

Gathering data for a fix

Update: Jan 5, 2023 @ 12:10am

Reverting to allow some playability

Not working in MP

Update: Jan 4, 2023 @ 1:15pm

- update 1 -
* added the two new minor and extreme versions of the trait and made them mutually exclusive, they deal 2.5 and 7.5 damage respectively.

Update: Jan 1, 2023 @ 5:28pm

base mod with only the sunlight sensitivity trait and vampire profession
(normal trait deals 5 damage per in-game minute)
(trait deals damage per in-game minute to a random body part)