Garry's Mod

Garry's Mod

ARC9 Weapon Base
Showing 31-40 of 152 entries
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Update: Dec 8, 2024 @ 8:50am
by Moka

< New Content >
- Added new variables:
- ∟ "Hint Behavior"; Replaces "Always Display Hints" & "Fully Disable Hints"
- ∟ "Blur world when Inspecting"
- ∟ "Viewmodel Camera Strength"
- ∟ "Viewmodel Camera Roll Strength"
- Added a background to the 'Reload', 'Low Ammo', 'No Ammo', 'Toggle Bipod' and 'Unjam' tooltip texts

< Changed Content >
- "RecoilAutoControl" is no longer affected by ProcessedValue delay
- Tweaked tracers when flying through the skybox

Update: Nov 30, 2024 @ 10:04pm

was bored, added imaginary hitscan bullets

Update: Nov 29, 2024 @ 3:02pm

fixed hybrid sights

Update: Nov 28, 2024 @ 9:15am
by Moka

< New Content >
- Settings Menu Rework*; A lot of options have been moved around, some options have been hidden, and various other tweaks and fixes.
- Added a command to completely disable weapon peeking, and one to disable overheating.
- Added a console command to open the ARC9 Settings.
- An error is now shown if too many LUA files are loaded.

*English and Swedish have brand-new strings, while Spanish, Russian and Traditional Chinese use the old strings (and German, for now, uses English strings).

< Changed Content >
- Tweaked the Aim Assist behaviour; It's now more smooth, and takes both free aim and weapon sway into account.
- Fixed that attachment randomizing was not working properly.
- Fixed that weapons had to be reloaded if it was drawn with a default preset with a built-in magazine attachment.
- Fixed PCF conflicts (particle effects).
- Fixed the warning panel; All text now fits the panel!
- Fixed that randomizing attachments could select an already equipped attachment.
- Fixed that some weapons, when spawned on the ground, had misaligned sights.
- Fixed some errors related to asset caching.
- Fixed that UI flickered when generating weapon previews.
- Fixed viewmodel overdraw with overlays and PiP scope viewmodel clipping into the ground.
- Fixed other undocumented errors.

Update: Nov 11, 2024 @ 1:20am
by Moka

A hotfix to fix problems related to the Spawnmenu settings menu.

Update: Nov 10, 2024 @ 2:29pm

fixed some scope function

Update: Nov 10, 2024 @ 11:40am

charmskin
akimbo imprevements
don't generate ammo types for subbases
better directx warning? idk if this will help
no tpik when chatting
random errors fixes
more reliable tpik offsets!
sanity checks (full stat reload) every 10 seconds instead of every 1
better strafing on vm sway
perhaps fixed polyarms sight problem
localized spawnmeu settings
improvements to adjustable scopes

new shotgun crosshair with settings
new tracer

Update: Oct 1, 2024 @ 10:05am

another micro patch - remember kids - don't push without testing

Update: Oct 1, 2024 @ 6:21am

woooops

Update: Oct 1, 2024 @ 6:12am

New scope zoom - now very accurate, the 4x is REAL 4x, 8x is 8x too. Wait for your favourite gun pack to update though, otherwise it will be less accurate than before. also smooth zoom scrolling

RT scopes counter rotation - it feels less like a screen now

Peeking sound effect
Sights and fire now can interrupt inspect (needs support from gun)
Flir scopes dont detect volumetric fog
added support for suppressed looped sounds
no inspect spam; no inspect on grenades while pulled
better warnings about perf stuff
localization changes, something big about german
minor fixes