Garry's Mod

Garry's Mod

ARC9 Weapon Base
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Update: Feb 24 @ 9:22am

ark9 npc fix update
scrollable light brightness button
incompat update

Update: Feb 22 @ 6:31am

fix for rt sight directly on gun without atts and PeekingIsSight thing

Update: Feb 20 @ 8:52am

* Update to latest GitHub version (You can read patchnotes here: https://github.com/HaodongMo/ARC-9/commits/main/ )

Update: Feb 12 @ 10:17am

- Reverted change that caused half of eft guns being unable to inspect

Update: Feb 10 @ 10:39am

- Significantly improved worldmodel render, nearly 50% performance increase
- Some minor optimizations for all the heaviest functions
- One stutter every 10 seconds now one stutter every minute
- Less thinking and effects for npc guns

8 npcs with fully rendered eft m4a1 now drops fps to 60 instead of 40
Not great but i have absolutely no idea how to improve performance of this base any further, i think i've tried everything
Only step forward is mostly-full rewrite of this shitcode, but i have neither knowledge, free time or motivation. Knowing how bad source and glua api it would be hell

- NPCs now spawn with a fully loaded ARC9 weapon instead of an empty one that requires immediate reloading.
- Various other fixes and tweaks.

Update: Jan 30 @ 9:03am

Light flares now work in multiplayer
Flashlights and lasers now show no matter if player is visible or not (missing flashlight for other players fixed too)
New lod system based on engine one, reacts to fov and has slider in settings

Functional IR lasers and flashlights (only EFT tacticals for now) in night vision goggles and night vision ARC9 scopes
Supports arctic's, modern warfare and jmod NVGs

Better sway movement
Perhaps fixed missing texture on first kill from gun
No instant HDR switch in scopes

Update: Jan 15 @ 6:11am

Better subtle recoil in MP (please, test)
HookP_BlockFire affect grenades and melees too

Update: Jan 13 @ 2:02am

error update (less eror)

Update: Jan 11 @ 12:04am

error update (more eror)

Update: Jan 8 @ 2:07pm

bunnchhh of fixessssss
subtle visual recoil for eft
one handed sprint support
different logic for vertical sprint vm offset